Player Matchup

King Arthur
King Arthur
PopeJosh
King Arthur
Level 66
God Stats
2W - 0L
1,347 SR
Queue Stats
54W - 49L
1,589 Elo+
Party 2
Hou Yi
Hou Yi
Tpank
Hou Yi
Level 68
God Stats
1W - 0L
1,554 SR
Queue Stats
132W - 128L
1,555 Elo+
Party 2
Geb
Geb
tmoochA
Geb
Level 28
God Stats
14W - 3L
1,886 SR
Queue Stats
54W - 47L
1,573 Elo+
Party 2
Team Averages
Level 54
1,596 SR
1,572 Elo+

VS

Team Averages
Level 43
1,682 SR
1,551 Elo+
Hel
Hel
DankGankandBank
Hel
Level 30
God Stats
2W - 1L
1,486 SR
Queue Stats
13W - 15L
1,456 Elo+
Party 1
Mulan
Mulan
TheIronRenegade
Mulan
Level 64
God Stats
18W - 13L
1,595 SR
Queue Stats
25W - 23L
1,546 Elo+
Party 1
Bakasura
Bakasura
mathmon
Bakasura
Level 35
God Stats
2W - 1L
1,967 SR
Queue Stats
37W - 45L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PopeJosh
King Arthur
16
8 / 0 / 11
11,365
812
18,255
17,778
18,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
Tpank
Hou Yi
19
11 / 1 / 7
12,418
887
14,317
10,179
4,856
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Geb
16
2 / 3 / 16
10,346
739
12,386
13,680
13,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,795
700
11,543
13,650
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 2
9,003
643
11,194
22,058
18,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
mathmon
Bakasura
13
0 / 7 / 3
8,727
623
7,848
16,318
9,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
21
Kills
3
4
Deaths
21
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
King Arthur
PopeJosh
King Arthur
8
0
11
13.5
L
2
7
2
0.43
W
Hou Yi
Tpank
Hou Yi
11
1
7
14.5
L
Bakasura
mathmon
Bakasura
0
7
3
0.21
W
Geb
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,958
Damage
30,585
41,637
Taken
52,026
36,757
Mitigated
33,259
10,527
Healing
7,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,543
835
2,054
3,351
13,650
5,284
0
3,280
9,765
53,312
0
W
King Arthur
PopeJosh
King Arthur
18,255
2,527
0
3,804
17,778
18,420
398
4,056
12,672
0
44,193
L
11,194
1,640
0
1,196
22,058
18,231
0
4,600
16,897
0
25,240
W
Hou Yi
Tpank
Hou Yi
14,317
8,776
0
4,700
10,179
4,856
2,332
3,808
5,996
0
63,849
L
Bakasura
mathmon
Bakasura
7,848
5,555
0
1,073
16,318
9,744
0
2,816
13,114
0
19,632
W
Geb
12,386
1,789
0
2,023
13,680
13,481
216
3,722
9,673
23,001
1,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
27,525
207
Minions Killed
152
0
Camps Cleared
0
760,980
Distance Traveled
690,111
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,795
700
76
5
0
218,746
0
W
King Arthur
11,365
812
48
3
0
268,704
0
L
Mulan
9,003
643
26
2
0
215,896
0
W
Hou Yi
12,418
887
116
8
0
233,551
0
L
Bakasura
8,727
623
50
4
0
255,469
2
W
Geb
10,346
739
43
3
0
258,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role