Player Matchup

Neith
Neith
LemeGamerBr1
Neith
Level 60
God Stats
1W - 1L
1,196 SR
Queue Stats
39W - 28L
1,465 Elo+
Solo
Persephone
Persephone
T-Dubs_
Persephone
Level 48
God Stats
1W - 1L
1,266 SR
Queue Stats
63W - 74L
1,336 Elo+
Party 2
Ymir
Ymir
imembermy1stdip
Ymir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 74L
1,336 Elo+
Party 2
Team Averages
Level 48
1,321 SR
1,379 Elo+

VS

Team Averages
Level 47
1,424 SR
1,374 Elo+
Ao Kuang
Ao Kuang
ChefBoiRRose
Ao Kuang
Level 28
God Stats
11W - 14L
1,424 SR
Queue Stats
73W - 96L
1,404 Elo+
Party 1
King Arthur
King Arthur
Izumi_223
King Arthur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,332 Elo+
Solo
Izanami
Izanami
Retroactiv3
Izanami
Level 67
God Stats
5W - 5L
1,348 SR
Queue Stats
59W - 64L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
11,611
726
14,018
8,831
3,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
T-Dubs_
Persephone
17
4 / 1 / 4
12,237
765
16,121
9,152
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 2 / 7
10,255
641
4,602
15,439
16,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ChefBoiRRose
Ao Kuang
17
3 / 1 / 0
9,889
618
8,683
14,630
7,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
Izumi_223
King Arthur
13
0 / 3 / 2
9,108
569
10,247
15,912
15,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Retroactiv3
Izanami
15
0 / 4 / 1
9,625
602
6,668
14,913
5,820
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
3
3
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
ChefBoiRRose
Ao Kuang
3
1
0
3
L
King Arthur
Izumi_223
King Arthur
0
3
2
0.33
W
3
0
5
5.5
L
Izanami
Retroactiv3
Izanami
0
4
1
0.13
W
Persephone
T-Dubs_
Persephone
4
1
4
6
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,741
Damage
25,598
33,422
Taken
45,455
23,762
Mitigated
28,946
8,075
Healing
6,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
ChefBoiRRose
Ao Kuang
8,683
1,352
0
2,813
14,630
7,676
0
6,491
7,575
24,304
438
L
King Arthur
Izumi_223
King Arthur
10,247
471
117
1,120
15,912
15,450
0
6,897
8,387
0
28,898
W
14,018
7,356
0
5,676
8,831
3,748
2,183
1,366
7,062
0
64,237
L
Izanami
Retroactiv3
Izanami
6,668
3,541
442
1,908
14,913
5,820
0
5,323
9,149
0
65,466
W
Persephone
T-Dubs_
Persephone
16,121
1,436
0
2,399
9,152
3,770
950
1,917
6,863
52,248
1,197
W
4,602
599
0
0
15,439
16,244
314
5,342
9,751
13,634
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
28,622
200
Minions Killed
181
0
Camps Cleared
0
834,383
Distance Traveled
818,208
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,889
618
26
2
0
306,155
0
L
King Arthur
9,108
569
37
2
0
256,827
3
W
Neith
11,611
726
101
6
0
293,403
0
L
Izanami
9,625
602
118
7
0
255,226
0
W
Persephone
12,237
765
79
5
0
278,993
0
W
Ymir
10,255
641
20
1
0
261,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role