Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Applejuicegd
Charybdis
Level 68
God Stats
4W - 3L
1,679 SR
Queue Stats
131W - 139L
1,500 Elo+
Party 1
Janus
Janus
DoterDater
Janus
Level 109
God Stats
1W - 4L
1,091 SR
Queue Stats
93W - 105L
1,476 Elo+
Party 1
Poseidon
Poseidon
Wolfie BD
Poseidon
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 35L
1,468 Elo+
Solo
Team Averages
Level 111
1,454 SR
1,489 Elo+

VS

Team Averages
Level 149
1,471 SR
1,469 Elo+
Surtr
Surtr
 
Surtr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Blaqk Daddy
Danzaburou
Level 158
God Stats
0W - 2L
1,305 SR
Queue Stats
41W - 47L
1,520 Elo+
Party 2
Charon
Charon
EnVyLeGeNd316
Charon
Level 188
God Stats
11W - 7L
1,584 SR
Queue Stats
72W - 84L
1,442 Elo+
Party 2
Ne Zha
Ne Zha
JuanXD909
Ne Zha
Level 109
God Stats
19W - 26L
1,466 SR
Queue Stats
55W - 65L
1,414 Elo+
Solo
Kukulkan
Kukulkan
MAXIMO-_-KILLER
Kukulkan
Level 145
God Stats
4W - 2L
1,500 SR
Queue Stats
331W - 317L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
3 / 0 / 1
5,835
584
2,107
8,648
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
 
Cthulhu
10
0 / 0 / 4
5,329
533
5,440
6,572
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Applejuicegd
Charybdis
10
4 / 0 / 1
5,764
576
5,415
3,730
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
12
3 / 0 / 2
6,210
621
4,432
3,263
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
Wolfie BD
Poseidon
10
0 / 2 / 0
5,762
576
2,676
5,221
1,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 1 / 0
5,590
559
2,914
6,126
3,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Blaqk Daddy
Danzaburou
8
0 / 3 / 0
4,587
459
2,292
9,030
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,381
438
3,062
7,648
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
JuanXD909
Ne Zha
9
0 / 3 / 0
4,854
485
1,990
7,546
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
10
0 / 1 / 0
5,368
537
2,371
3,607
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
2
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
1
3.5
W
Cthulhu
 
Cthulhu
0
0
4
2
L
Surtr
 
Surtr
1
1
0
1
W
Charybdis
Applejuicegd
Charybdis
4
0
1
4.5
L
Danzaburou
Blaqk Daddy
Danzaburou
0
3
0
0
W
Janus
3
0
2
4
L
0
2
0
0
L
Ne Zha
JuanXD909
Ne Zha
0
3
0
0
L
Kukulkan
0
1
0
0
W
Poseidon
Wolfie BD
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
12,629
27,434
Taken
33,957
11,395
Mitigated
14,243
8,472
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,107
595
0
3,781
8,648
3,276
0
1,284
7,168
0
44,345
W
Cthulhu
 
Cthulhu
5,440
731
0
500
6,572
4,185
0
1,602
4,662
27,834
1,208
L
Surtr
 
Surtr
2,914
893
0
1,807
6,126
3,403
0
2,952
3,134
1,115
31,892
W
Charybdis
Applejuicegd
Charybdis
5,415
2,936
0
1,250
3,730
1,154
759
920
2,578
0
29,269
L
Danzaburou
Blaqk Daddy
Danzaburou
2,292
1,020
0
1,453
9,030
3,080
0
3,621
4,909
0
28,783
W
Janus
4,432
298
0
760
3,263
1,007
0
695
2,486
37,067
0
L
3,062
546
181
1,849
7,648
4,312
0
1,442
5,986
16,567
0
L
Ne Zha
JuanXD909
Ne Zha
1,990
653
0
2,217
7,546
2,415
0
1,860
5,556
0
33,967
L
Kukulkan
2,371
345
0
500
3,607
1,033
0
1,330
2,091
27,722
1,405
W
Poseidon
Wolfie BD
Poseidon
2,676
352
0
2,181
5,221
1,773
0
206
4,730
42,722
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,900
Gold Earned
24,780
356
Minions Killed
260
0
Camps Cleared
0
1,040,351
Distance Traveled
944,543
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,835
584
70
7
0
243,875
1
W
Cthulhu
5,329
533
64
6
0
212,183
2
L
Surtr
5,590
559
57
6
0
195,978
0
W
Charybdis
5,764
576
49
5
0
180,237
0
L
Danzaburou
4,587
459
50
5
0
199,363
2
W
Janus
6,210
621
88
9
0
241,713
0
L
Charon
4,381
438
22
2
0
205,521
3
L
Ne Zha
4,854
485
61
6
0
186,277
0
L
Kukulkan
5,368
537
70
7
0
157,404
0
W
Poseidon
5,762
576
85
9
0
162,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role