Player Matchup

Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
DavidC12345
Hachiman
Gold II
Level 106
God Stats
4W - 9L
1,545 SR
Queue Stats
52W - 57L
1,434 MMR
Party 1
Bacchus
Bacchus
Gold V
Impacious
Bacchus
Gold V
Level 103
God Stats
0W - 1L
1,653 SR
Queue Stats
34W - 39L
1,393 MMR
Solo
Erlang Shen
Erlang Shen
Bronze IV
TomGankz
Erlang Shen
Bronze IV
Level 144
God Stats
7W - 13L
1,500 SR
Queue Stats
45W - 65L
1,374 MMR
Solo
Achilles
Achilles
Gold V
Wyeast
Achilles
Gold V
Level 126
God Stats
1W - 4L
1,369 SR
Queue Stats
53W - 56L
1,319 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,513 SR
1,404 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,549 SR
1,405 MMR
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
Fanatic680
Hun Batz
Gold II
Level 190
God Stats
2W - 1L
1,785 SR
Queue Stats
236W - 240L
1,353 MMR
Party 2
Sobek
Sobek
Gold V
Jp6680
Sobek
Gold V
Level 128
God Stats
5W - 1L
1,656 SR
Queue Stats
198W - 211L
1,368 MMR
Solo
Ra
Ra
Gold IV
ManlyMocha395
Ra
Gold IV
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 43L
1,386 MMR
Solo
Odin
Odin
Gold IV
Runnerbilly
Odin
Gold IV
Level 146
God Stats
3W - 4L
1,305 SR
Queue Stats
126W - 127L
1,420 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 2 / 0
4,244
472
2,361
3,961
1,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
DavidC12345
Hachiman
8
0 / 1 / 1
4,492
499
4,346
5,215
1,792
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Impacious
Bacchus
8
1 / 0 / 1
4,804
534
2,246
3,676
2,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
TomGankz
Erlang Shen
10
1 / 1 / 1
5,185
576
2,713
6,605
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Achilles
Wyeast
Achilles
8
0 / 1 / 0
4,758
529
2,387
6,445
3,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaJanusKukulkanAo Kuang

VS

Bans
NutThanatosCerberusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
1 / 1 / 0
4,438
493
3,566
6,059
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
Fanatic680
Hun Batz
9
1 / 1 / 2
5,074
564
2,995
7,231
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Jp6680
Sobek
7
0 / 0 / 0
4,676
520
1,214
4,357
3,025
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

11
3 / 1 / 0
6,401
711
2,405
3,814
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 2
5,512
612
2,502
5,153
4,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Ullr
 
Ullr
1
1
0
1
L
Hachiman
DavidC12345
Hachiman
0
1
1
0.5
W
Hun Batz
Fanatic680
Hun Batz
1
1
2
2
L
Bacchus
Impacious
Bacchus
1
0
1
1.5
W
Sobek
Jp6680
Sobek
0
0
0
0
W
3
1
0
3
W
0
0
2
1
L
Erlang Shen
TomGankz
Erlang Shen
1
1
1
1.5
L
Achilles
Wyeast
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,053
Damage
12,682
25,902
Taken
26,614
12,031
Mitigated
13,344
9,945
Healing
10,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,361
96
0
1,745
3,961
1,676
0
1,181
2,603
21,370
368
W
Ullr
 
Ullr
3,566
1,611
0
527
6,059
2,435
0
1,594
4,465
0
22,784
L
Hachiman
DavidC12345
Hachiman
4,346
2,169
0
1,529
5,215
1,792
0
454
4,761
0
34,720
W
Hun Batz
Fanatic680
Hun Batz
2,995
826
0
3,296
7,231
2,496
0
882
6,349
0
34,627
L
Bacchus
Impacious
Bacchus
2,246
519
881
1,129
3,676
2,395
0
534
3,142
13,164
0
W
Sobek
Jp6680
Sobek
1,214
116
0
2,520
4,357
3,025
0
484
3,873
12,534
0
W
2,405
116
50
1,033
3,814
1,056
100
1,640
2,174
41,982
941
W
2,502
851
0
2,766
5,153
4,332
0
0
5,153
0
31,467
L
Erlang Shen
TomGankz
Erlang Shen
2,713
1,295
0
2,546
6,605
2,843
0
1,134
5,269
0
39,712
L
Achilles
Wyeast
Achilles
2,387
1,349
0
2,115
6,445
3,325
0
0
5,898
0
27,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,483
Gold Earned
26,101
228
Minions Killed
253
0
Camps Cleared
0
854,033
Distance Traveled
901,192
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,244
472
34
4
0
93,110
0
W
Ullr
4,438
493
39
4
0
162,146
0
L
Hachiman
4,492
499
57
6
0
166,882
1
W
Hun Batz
5,074
564
56
6
0
200,140
2
L
Bacchus
4,804
534
11
1
0
192,567
2
W
Sobek
4,676
520
9
1
0
186,128
2
W
Ra
6,401
711
89
10
0
190,044
0
W
Odin
5,512
612
60
7
0
162,734
0
L
Erlang Shen
5,185
576
73
8
0
221,877
0
L
Achilles
4,758
529
53
6
0
179,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role