Player Matchup

Janus
Janus
Darthjosh999
Janus
Level 144
God Stats
4W - 5L
1,752 SR
Queue Stats
74W - 77L
1,453 Elo+
Party 2
Awilix
Awilix
Im Quesant
Awilix
Level 86
God Stats
25W - 17L
1,565 SR
Queue Stats
77W - 61L
1,526 Elo+
Solo
Osiris
Osiris
Kagami769
Osiris
Level 127
God Stats
2W - 4L
1,310 SR
Queue Stats
86W - 75L
1,462 Elo+
Party 2
Surtr
Surtr
KingTrezzy
Surtr
Level 74
God Stats
25W - 20L
1,631 SR
Queue Stats
114W - 111L
1,450 Elo+
Solo
Olorun
Olorun
Yinyangking23
Olorun
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 82L
1,477 Elo+
Party 2
Team Averages
Level 104
1,552 SR
1,473 Elo+

VS

Team Averages
Level 93
1,554 SR
1,518 Elo+
Amaterasu
Amaterasu
AWildDvaMain8
Amaterasu
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 78L
1,527 Elo+
Party 1
Ares
Ares
Chickenslayer17
Ares
Level 84
God Stats
3W - 2L
1,706 SR
Queue Stats
86W - 76L
1,437 Elo+
Solo
Da Ji
Da Ji
Polaris7586
Da Ji
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 74L
1,541 Elo+
Party 1
Cernunnos
Cernunnos
sharkbite3244
Cernunnos
Level 72
God Stats
2W - 3L
1,334 SR
Queue Stats
127W - 102L
1,503 Elo+
Solo
Hel
Hel
xPerkovic
Hel
Level 109
God Stats
3W - 2L
1,731 SR
Queue Stats
11W - 5L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,971
531
11,757
8,733
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Im Quesant
Awilix
15
3 / 1 / 5
8,064
538
9,900
14,653
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Kagami769
Osiris
13
5 / 0 / 2
7,975
532
9,184
11,330
10,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
2
0 / 2 / 0
4,656
310
749
2,243
1,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 0
6,894
460
3,824
12,608
4,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AWildDvaMain8
Amaterasu
13
1 / 3 / 0
8,283
552
8,666
13,296
13,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 1
7,942
529
5,515
11,060
12,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 4 / 0
7,917
528
6,146
15,389
7,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
sharkbite3244
Cernunnos
15
2 / 1 / 3
9,113
608
8,376
9,759
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
2 / 3 / 1
8,232
549
7,136
9,898
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
12
Kills
10
10
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AWildDvaMain8
Amaterasu
1
3
0
0.33
W
3
1
1
3.5
L
4
3
3
1.83
L
Awilix
Im Quesant
Awilix
3
1
5
5.5
L
Osiris
Kagami769
Osiris
5
0
2
6
L
Surtr
0
2
0
0
W
2
4
0
0.5
L
0
4
0
0
W
Cernunnos
sharkbite3244
Cernunnos
2
1
3
3.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,414
Damage
35,839
49,567
Taken
59,402
26,047
Mitigated
41,215
10,575
Healing
21,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AWildDvaMain8
Amaterasu
8,666
4,216
0
3,389
13,296
13,032
0
1,866
11,396
0
56,371
W
5,515
576
0
989
11,060
12,980
323
4,014
6,676
26,747
0
L
11,757
946
0
891
8,733
3,393
0
4,220
4,513
54,276
798
L
Awilix
Im Quesant
Awilix
9,900
4,553
0
5,848
14,653
6,309
0
3,771
10,882
0
68,259
L
Osiris
Kagami769
Osiris
9,184
4,358
0
750
11,330
10,312
23
2,256
9,074
0
46,395
L
Surtr
749
520
122
167
2,243
1,154
0
440
1,803
106
2,881
W
6,146
1,189
0
6,939
15,389
7,016
174
680
14,669
0
67,674
L
3,824
1,736
0
2,797
12,608
4,879
0
1,862
10,746
44,472
3,062
W
Cernunnos
sharkbite3244
Cernunnos
8,376
3,825
0
4,092
9,759
4,123
516
4,374
5,176
0
76,264
W
7,136
320
1,768
4,172
9,898
4,064
114
3,376
6,140
59,812
921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,560
Gold Earned
41,487
379
Minions Killed
449
0
Camps Cleared
0
1,310,301
Distance Traveled
1,432,714
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,283
552
93
6
0
286,333
0
W
Ares
7,942
529
29
2
0
279,176
2
L
Janus
7,971
531
114
8
0
331,191
0
L
Awilix
8,064
538
107
7
0
412,594
4
L
Osiris
7,975
532
70
5
0
248,825
2
L
Surtr
4,656
310
2
0
0
37,950
0
W
Da Ji
7,917
528
95
6
0
300,543
0
L
Olorun
6,894
460
86
6
0
279,741
4
W
Cernunnos
9,113
608
120
8
0
262,051
0
W
Hel
8,232
549
112
7
0
304,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role