Player Matchup

Hachiman
Hachiman
Buzzkid2000
Hachiman
Level 69
God Stats
9W - 3L
1,786 SR
Queue Stats
25W - 21L
1,539 Elo+
Party 2
Mulan
Mulan
PertyColors
Mulan
Level 143
God Stats
4W - 2L
1,602 SR
Queue Stats
19W - 17L
1,540 Elo+
Party 2
Hel
Hel
Rh1n0
Hel
Level 158
God Stats
4W - 3L
1,829 SR
Queue Stats
5W - 7L
1,554 Elo+
Party 2
Kuzenbo
Kuzenbo
SolarmanSSB
Kuzenbo
Level 119
God Stats
1W - 4L
1,502 SR
Queue Stats
20W - 20L
1,490 Elo+
Party 2
Tsukuyomi
Tsukuyomi
the5hobos
Tsukuyomi
Level 226
God Stats
4W - 2L
1,969 SR
Queue Stats
31W - 20L
1,591 Elo+
Party 2
Team Averages
Level 143
1,738 SR
1,543 Elo+

VS

Team Averages
Level 154
1,550 SR
1,506 Elo+
Discordia
Discordia
Célem
Discordia
Level 186
God Stats
2W - 2L
1,595 SR
Queue Stats
131W - 109L
1,502 Elo+
Party 1
Nike
Nike
DrGrmreap3r
Nike
Level 103
God Stats
4W - 0L
1,869 SR
Queue Stats
158W - 131L
1,599 Elo+
Solo
Fenrir
Fenrir
MRGreedSenpai
Fenrir
Level 159
God Stats
2W - 1L
1,643 SR
Queue Stats
141W - 111L
1,556 Elo+
Party 1
Danzaburou
Danzaburou
Mikο
Danzaburou
Level 177
God Stats
2W - 2L
1,514 SR
Queue Stats
51W - 51L
1,539 Elo+
Party 1
Sobek
Sobek
xOPGMiLky
Sobek
Level 143
God Stats
2W - 2L
1,127 SR
Queue Stats
44W - 40L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buzzkid2000
Hachiman
13
2 / 8 / 1
7,596
475
9,589
17,442
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 3
8,259
516
15,108
20,934
19,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
Rh1n0
Hel
14
1 / 2 / 3
7,829
489
6,371
12,948
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
SolarmanSSB
Kuzenbo
13
3 / 2 / 3
8,436
527
5,699
11,042
11,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
the5hobos
Tsukuyomi
15
3 / 5 / 2
8,106
507
6,741
14,448
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Célem
Discordia
14
1 / 2 / 4
8,416
526
11,367
6,859
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 1 / 3
9,114
570
12,975
18,257
18,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 2 / 6
8,922
558
9,234
12,398
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
Mikο
Danzaburou
17
8 / 3 / 5
10,228
639
20,173
16,791
7,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
xOPGMiLky
Sobek
12
1 / 1 / 8
7,665
479
3,007
11,923
10,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
9
Kills
21
21
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Buzzkid2000
Hachiman
2
8
1
0.31
W
Discordia
Célem
Discordia
1
2
4
1.5
W
4
1
3
5.5
W
7
2
6
5
W
Danzaburou
Mikο
Danzaburou
8
3
5
3.5
L
0
4
3
0.38
L
Hel
Rh1n0
Hel
1
2
3
1.25
L
Kuzenbo
SolarmanSSB
Kuzenbo
3
2
3
2.25
L
Tsukuyomi
the5hobos
Tsukuyomi
3
5
2
0.8
W
Sobek
xOPGMiLky
Sobek
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,508
Damage
56,756
76,814
Taken
66,228
46,873
Mitigated
46,372
29,204
Healing
22,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Buzzkid2000
Hachiman
9,589
6,242
0
5,271
17,442
5,660
0
548
16,894
0
51,040
W
Discordia
Célem
Discordia
11,367
770
0
1,416
6,859
2,876
0
2,436
4,197
75,066
375
W
12,975
2,846
0
3,021
18,257
18,459
0
77
16,992
341
70,654
W
9,234
1,785
0
6,431
12,398
6,396
0
2,824
9,358
0
67,967
W
Danzaburou
Mikο
Danzaburou
20,173
11,874
0
8,220
16,791
7,754
435
2,527
14,117
0
94,764
L
15,108
3,309
0
7,828
20,934
19,688
0
1,318
19,536
0
74,039
L
Hel
Rh1n0
Hel
6,371
247
3,147
6,215
12,948
4,404
297
5,194
7,212
63,497
459
L
Kuzenbo
SolarmanSSB
Kuzenbo
5,699
1,702
0
1,417
11,042
11,162
156
4,446
6,246
17,468
0
L
Tsukuyomi
the5hobos
Tsukuyomi
6,741
1,894
0
5,326
14,448
5,959
519
1,967
12,303
0
78,277
W
Sobek
xOPGMiLky
Sobek
3,007
504
0
3,782
11,923
10,887
0
3,608
8,204
20,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,226
Gold Earned
44,345
459
Minions Killed
516
0
Camps Cleared
0
1,599,534
Distance Traveled
1,570,699
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,596
475
80
5
0
255,756
0
W
Discordia
8,416
526
122
8
0
320,796
4
W
Nike
9,114
570
125
8
0
281,750
0
W
Fenrir
8,922
558
97
6
0
367,226
0
W
Danzaburou
10,228
639
146
9
0
288,980
4
L
Mulan
8,259
516
118
7
0
298,508
0
L
Hel
7,829
489
122
8
0
322,517
0
L
Kuzenbo
8,436
527
18
1
0
355,923
4
L
Tsukuyomi
8,106
507
121
8
0
366,830
2
W
Sobek
7,665
479
26
2
0
311,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role