Player Matchup

Thor
Thor
Bill Bixby 84
Thor
Level 159
God Stats
4W - 6L
1,841 SR
Queue Stats
146W - 159L
1,483 Elo+
Solo
Skadi
Skadi
GeisT-Boy
Skadi
Level 131
God Stats
1W - 2L
1,264 SR
Queue Stats
61W - 65L
1,510 Elo+
Party 2
Cerberus
Cerberus
GeisT-Miles
Cerberus
Level 157
God Stats
20W - 8L
1,858 SR
Queue Stats
218W - 183L
1,648 Elo+
Party 2
Ymir
Ymir
GeisT-Russi
Ymir
Level 128
God Stats
3W - 2L
1,694 SR
Queue Stats
129W - 120L
1,623 Elo+
Party 2
Eset
Eset
Senpai_San2005
Eset
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 148L
1,508 Elo+
Solo
Team Averages
Level 141
1,631 SR
1,554 Elo+

VS

Team Averages
Level 56
1,564 SR
1,719 Elo+
Morgan Le Fay
Morgan Le Fay
FranGoat
Morgan Le Fay
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 31L
1,701 Elo+
Solo
Achilles
Achilles
Gaygster
Achilles
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,740 Elo+
Party 1
Nu Wa
Nu Wa
ImHarryPott3r
Nu Wa
Level 59
God Stats
4W - 2L
1,818 SR
Queue Stats
32W - 19L
1,675 Elo+
Party 1
Bellona
Bellona
N0cturnalKing
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,740 Elo+
Party 1
Anubis
Anubis
Sensitivekids
Anubis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 7L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
5,967
459
2,628
13,044
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
GeisT-Boy
Skadi
11
0 / 2 / 1
6,274
483
2,085
6,487
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
GeisT-Miles
Cerberus
13
0 / 2 / 0
7,313
563
4,922
15,477
4,189
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 0
5,984
460
1,407
8,365
4,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 2
6,000
462
3,337
6,602
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FranGoat
Morgan Le Fay
13
4 / 1 / 2
7,581
583
5,296
3,910
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Gaygster
Achilles
15
5 / 0 / 3
8,091
622
9,252
12,202
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 0 / 4
8,258
635
9,069
7,807
3,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
14
3 / 1 / 2
7,765
597
7,292
9,299
9,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 4
6,666
513
6,559
6,047
2,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Morgan Le Fay
FranGoat
Morgan Le Fay
4
1
2
5
W
Achilles
Gaygster
Achilles
5
0
3
6.5
L
Skadi
GeisT-Boy
Skadi
0
2
1
0.25
L
Cerberus
GeisT-Miles
Cerberus
0
2
0
0
L
1
1
0
1
W
0
0
4
2
W
Bellona
3
1
2
4
L
0
4
2
0.25
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,379
Damage
37,468
49,975
Taken
39,265
17,491
Mitigated
22,960
11,595
Healing
17,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,628
337
0
955
13,044
5,304
0
3,250
9,794
0
42,616
W
Morgan Le Fay
FranGoat
Morgan Le Fay
5,296
298
0
773
3,910
1,351
180
847
2,853
57,004
0
W
Achilles
Gaygster
Achilles
9,252
2,515
0
7,828
12,202
5,455
0
2,585
9,382
0
74,284
L
Skadi
GeisT-Boy
Skadi
2,085
1,049
0
1,226
6,487
1,744
0
2,186
4,301
0
38,879
L
Cerberus
GeisT-Miles
Cerberus
4,922
75
0
5,530
15,477
4,189
0
8,072
7,405
72,251
4,347
L
1,407
168
1,200
2,404
8,365
4,140
0
3,140
5,225
14,230
544
W
9,069
5,465
0
2,873
7,807
3,556
189
3,685
4,122
66,222
1,495
W
Bellona
7,292
2,851
0
3,408
9,299
9,872
120
493
8,806
0
67,160
L
3,337
69
0
280
6,602
2,114
0
4,055
2,547
39,001
0
W
6,559
261
0
2,767
6,047
2,726
0
1,276
4,691
47,016
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,538
Gold Earned
38,361
443
Minions Killed
509
0
Camps Cleared
0
1,212,938
Distance Traveled
1,344,365
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,967
459
62
5
0
217,869
0
W
Morgan Le Fay
7,581
583
93
7
0
273,144
4
W
Achilles
8,091
622
120
9
0
335,530
0
L
Skadi
6,274
483
76
6
0
227,500
0
L
Cerberus
7,313
563
194
15
0
250,376
0
L
Ymir
5,984
460
26
2
0
269,269
2
W
Nu Wa
8,258
635
106
8
0
204,712
0
W
Bellona
7,765
597
111
9
0
280,216
0
L
Eset
6,000
462
85
7
0
247,924
2
W
Anubis
6,666
513
79
6
0
250,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role