Player Matchup

Surtr
Surtr
KingTrezzy
Surtr
Level 74
God Stats
25W - 20L
1,503 SR
Queue Stats
114W - 111L
1,427 Elo+
Solo
Thanatos
Thanatos
MrFir3y
Thanatos
Level 74
God Stats
17W - 21L
1,598 SR
Queue Stats
37W - 38L
1,526 Elo+
Party 1
Tiamat
Tiamat
Scooby Drew3827
Tiamat
Level 139
God Stats
4W - 4L
1,580 SR
Queue Stats
53W - 50L
1,543 Elo+
Party 1
Fafnir
Fafnir
Thundeyrn
Fafnir
Level 89
God Stats
4W - 3L
1,757 SR
Queue Stats
98W - 82L
1,500 Elo+
Solo
Rama
Rama
rcnumba9
Rama
Level 60
God Stats
23W - 29L
1,459 SR
Queue Stats
66W - 68L
1,470 Elo+
Solo
Team Averages
Level 87
1,579 SR
1,493 Elo+

VS

Team Averages
Level 94
1,493 SR
1,462 Elo+
Fafnir
Fafnir
Failureman
Fafnir
Level 107
God Stats
1W - 4L
1,295 SR
Queue Stats
293W - 285L
1,472 Elo+
Solo
Apollo
Apollo
Frijole04
Apollo
Level 105
God Stats
6W - 3L
1,509 SR
Queue Stats
90W - 79L
1,505 Elo+
Solo
Terra
Terra
TheLongQuiet
Terra
Level 98
God Stats
44W - 40L
1,563 SR
Queue Stats
461W - 444L
1,484 Elo+
Solo
Chaac
Chaac
Xpgoodfella
Chaac
Level 124
God Stats
14W - 9L
1,653 SR
Queue Stats
215W - 211L
1,476 Elo+
Solo
Vulcan
Vulcan
zshane1994
Vulcan
Level 36
God Stats
1W - 2L
1,445 SR
Queue Stats
10W - 13L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 4 / 3
6,550
468
5,297
12,865
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
MrFir3y
Thanatos
14
5 / 2 / 3
7,763
555
7,839
13,784
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
4 / 1 / 6
8,045
575
9,014
8,759
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Thundeyrn
Fafnir
12
0 / 1 / 0
7,177
513
8,342
11,723
15,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
11
3 / 3 / 3
6,950
496
6,224
9,392
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Failureman
Fafnir
10
1 / 3 / 3
7,007
501
3,412
13,851
15,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Frijole04
Apollo
13
1 / 2 / 6
7,556
540
11,004
8,908
3,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 5 / 0
7,737
553
7,978
14,135
7,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 0 / 0
8,646
618
8,857
15,700
12,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
zshane1994
Vulcan
8
0 / 3 / 0
5,927
423
650
5,190
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
13
Kills
11
11
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Failureman
Fafnir
1
3
3
0.83
L
Apollo
Frijole04
Apollo
1
2
6
2
W
Surtr
1
4
3
0.63
W
Thanatos
MrFir3y
Thanatos
5
2
3
3.25
W
4
1
6
7
L
7
5
0
1.4
W
Fafnir
Thundeyrn
Fafnir
0
1
0
0
L
2
0
0
2
W
Rama
3
3
3
1.5
L
Vulcan
zshane1994
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,716
Damage
31,901
56,523
Taken
57,784
38,308
Mitigated
40,629
25,201
Healing
20,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Failureman
Fafnir
3,412
1,450
274
4,527
13,851
15,237
15
1,120
12,731
17,382
2,339
L
Apollo
Frijole04
Apollo
11,004
7,178
0
3,277
8,908
3,597
908
857
8,051
0
69,319
W
Surtr
5,297
1,862
0
2,176
12,865
9,315
0
2,906
9,959
470
20,921
W
Thanatos
MrFir3y
Thanatos
7,839
1,271
0
12,938
13,784
5,735
457
1,680
12,104
0
64,487
W
9,014
1,736
85
3,513
8,759
5,026
378
4,315
4,388
50,613
516
L
7,978
2,183
2
3,611
14,135
7,516
0
4,378
9,757
46,874
8,947
W
Fafnir
Thundeyrn
Fafnir
8,342
1,724
0
4,036
11,723
15,194
0
0
11,723
49,465
1,895
L
8,857
1,142
0
7,292
15,700
12,536
137
7,992
7,708
0
71,101
W
Rama
6,224
5,340
0
2,453
9,392
3,038
82
2,565
6,827
0
45,289
L
Vulcan
zshane1994
Vulcan
650
282
0
1,070
5,190
1,743
0
2,392
2,798
16,971
2,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,485
Gold Earned
36,873
338
Minions Killed
382
0
Camps Cleared
0
1,358,249
Distance Traveled
1,235,478
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,007
501
29
2
0
243,341
7
L
Apollo
7,556
540
118
8
0
272,221
0
W
Surtr
6,550
468
20
1
0
266,073
4
W
Thanatos
7,763
555
95
7
0
308,118
0
W
Tiamat
8,045
575
80
6
0
296,311
2
L
Terra
7,737
553
74
5
0
298,593
5
W
Fafnir
7,177
513
74
5
0
226,039
0
L
Chaac
8,646
618
122
9
0
277,221
2
W
Rama
6,950
496
69
5
0
261,708
4
L
Vulcan
5,927
423
39
3
0
144,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role