Player Matchup

Mulan
Mulan
Silver II
 
Mulan
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver III
ItsDooDooBaby69
Ganesha
Silver III
Level 127
God Stats
3W - 2L
1,431 SR
Queue Stats
4W - 5L
1,480 MMR
Party 1
Sol
Sol
Silver V
bmellz
Sol
Silver V
Level 157
God Stats
1W - 0L
1,753 SR
Queue Stats
15W - 14L
1,314 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,561 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 181
1,503 SR
1,423 MMR
Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
Okada--RJ
Raijin
Gold V
Level 229
God Stats
5W - 4L
1,509 SR
Queue Stats
282W - 327L
1,405 MMR
Solo
Arachne
Arachne
Gold V
RecurringSilence
Arachne
Gold V
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
570W - 635L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
5 / 0 / 3
7,526
941
7,895
7,464
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 7
6,619
827
4,296
7,488
6,638
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
bmellz
Sol
13
3 / 0 / 4
7,884
986
5,655
5,650
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Bake KujiraThothAchillesNe ZhaHercules

VS

Bans
KuzenboHachimanDiscordiaBacchusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 5 / 1
5,695
712
4,534
7,204
2,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Okada--RJ
Raijin
10
0 / 2 / 1
5,736
717
3,183
4,464
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 1
5,795
724
4,378
9,642
6,181
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
1
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
0
3
6.5
L
Cernunnos
 
Cernunnos
0
5
1
0.1
W
0
2
7
1.75
L
Raijin
Okada--RJ
Raijin
0
2
1
0.25
L
1
1
1
1.5
W
Sol
bmellz
Sol
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,846
Damage
12,095
20,602
Taken
21,310
15,840
Mitigated
10,383
9,689
Healing
1,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,895
1,461
0
3,063
7,464
7,205
384
994
6,470
0
24,166
L
Cernunnos
 
Cernunnos
4,534
1,353
0
505
7,204
2,721
0
3,101
3,870
0
21,678
W
4,296
154
0
2,622
7,488
6,638
0
1,366
6,122
16,696
0
L
Raijin
Okada--RJ
Raijin
3,183
178
0
618
4,464
1,481
0
1,960
2,302
17,251
0
L
4,378
3,922
0
344
9,642
6,181
0
4,467
4,826
0
10,569
W
Sol
bmellz
Sol
5,655
2,030
0
4,004
5,650
1,997
1,982
864
4,786
47,121
8,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,029
Gold Earned
17,226
162
Minions Killed
91
0
Camps Cleared
0
490,863
Distance Traveled
409,885
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,526
941
51
6
0
183,778
0
L
Cernunnos
5,695
712
41
5
0
118,590
0
W
Ganesha
6,619
827
0
0
0
162,176
3
L
Raijin
5,736
717
31
4
0
119,637
2
L
Arachne
5,795
724
19
2
0
171,658
0
W
Sol
7,884
986
111
14
0
144,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role