Player Matchup

Pele
Pele
ByKalos
Pele
Level 67
God Stats
54W - 37L
1,682 SR
Queue Stats
167W - 148L
1,520 Elo+
Solo
Neith
Neith
OBLONGIVER
Neith
Level 145
God Stats
2W - 3L
1,764 SR
Queue Stats
118W - 89L
1,681 Elo+
Party 1
Thor
Thor
Techorias
Thor
Level 128
God Stats
7W - 10L
1,521 SR
Queue Stats
123W - 89L
1,640 Elo+
Party 1
Janus
Janus
YoinkMineNow
Janus
Level 139
God Stats
16W - 12L
1,632 SR
Queue Stats
332W - 311L
1,503 Elo+
Solo
Maui
Maui
malac14
Maui
Level 159
God Stats
15W - 20L
1,376 SR
Queue Stats
457W - 442L
1,532 Elo+
Solo
Team Averages
Level 128
1,595 SR
1,575 Elo+

VS

Team Averages
Level 120
1,464 SR
1,565 Elo+
Ravana
Ravana
Pestictis
Ravana
Level 128
God Stats
4W - 6L
1,321 SR
Queue Stats
99W - 84L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
Vyhr1k
Baron Samedi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
Zeldrexx
Cthulhu
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 96L
1,599 Elo+
Solo
Danzaburou
Danzaburou
oMisterDo
Danzaburou
Level 125
God Stats
10W - 10L
1,488 SR
Queue Stats
164W - 166L
1,513 Elo+
Solo
King Arthur
King Arthur
rocuu
King Arthur
Level 78
God Stats
14W - 9L
1,512 SR
Queue Stats
135W - 128L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ByKalos
Pele
17
4 / 4 / 2
9,506
500
12,707
23,102
11,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
17
3 / 3 / 2
10,167
535
18,286
12,331
5,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
14
3 / 3 / 3
9,079
478
8,010
19,199
13,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 4 / 3
8,321
438
8,912
12,687
4,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Maui
malac14
Maui
15
1 / 4 / 3
9,084
478
6,034
20,628
19,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Pestictis
Ravana
18
5 / 3 / 8
10,801
568
14,110
16,006
8,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Vyhr1k
Baron Samedi
18
3 / 1 / 7
10,694
563
15,820
12,553
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Zeldrexx
Cthulhu
16
5 / 2 / 6
10,816
569
12,095
18,014
17,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
oMisterDo
Danzaburou
17
1 / 3 / 2
10,025
528
4,647
15,992
7,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
rocuu
King Arthur
19
4 / 3 / 5
12,318
648
19,578
20,187
23,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
11
Kills
18
18
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Pele
ByKalos
Pele
4
4
2
1.25
L
Neith
3
3
2
1.33
W
Ravana
Pestictis
Ravana
5
3
8
3
L
Thor
3
3
3
1.5
W
Baron Samedi
Vyhr1k
Baron Samedi
3
1
7
6.5
L
0
4
3
0.38
W
Cthulhu
Zeldrexx
Cthulhu
5
2
6
4
L
Maui
malac14
Maui
1
4
3
0.63
W
Danzaburou
oMisterDo
Danzaburou
1
3
2
0.67
W
King Arthur
rocuu
King Arthur
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,949
Damage
66,250
87,947
Taken
82,752
54,928
Mitigated
62,664
22,029
Healing
28,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
ByKalos
Pele
12,707
2,846
0
5,839
23,102
11,335
0
7,562
15,119
0
88,061
L
Neith
18,286
7,595
0
5,003
12,331
5,521
510
3,217
9,030
0
105,399
W
Ravana
Pestictis
Ravana
14,110
3,523
0
8,078
16,006
8,031
0
1,308
14,519
0
93,514
L
Thor
8,010
1,446
0
4,954
19,199
13,792
0
7,067
11,740
0
42,785
W
Baron Samedi
Vyhr1k
Baron Samedi
15,820
1,505
1,904
4,545
12,553
5,966
573
4,137
8,006
85,578
0
L
8,912
529
0
993
12,687
4,724
0
7,475
4,896
63,081
0
W
Cthulhu
Zeldrexx
Cthulhu
12,095
375
238
3,336
18,014
17,705
99
4,276
13,284
43,828
1,262
L
Maui
malac14
Maui
6,034
974
0
5,240
20,628
19,556
0
2,739
17,785
53,165
0
W
Danzaburou
oMisterDo
Danzaburou
4,647
896
0
6,289
15,992
7,039
2,709
1,403
14,495
0
84,223
W
King Arthur
rocuu
King Arthur
19,578
2,201
0
4,211
20,187
23,923
17
4,576
15,235
3,460
108,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
54,654
576
Minions Killed
595
0
Camps Cleared
0
1,806,747
Distance Traveled
1,948,026
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,506
500
120
6
0
401,688
0
L
Neith
10,167
535
160
8
0
308,020
3
W
Ravana
10,801
568
112
6
0
455,073
0
L
Thor
9,079
478
69
4
0
375,350
1
W
Baron Samedi
10,694
563
145
8
0
367,007
1
L
Janus
8,321
438
123
6
0
400,708
0
W
Cthulhu
10,816
569
46
2
0
413,282
5
L
Maui
9,084
478
104
5
0
320,981
2
W
Danzaburou
10,025
528
123
6
0
344,012
1
W
King Arthur
12,318
648
169
9
0
368,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role