Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
FlatGebSociety
Apollo
Bronze III
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold II
ItsTheRambo
Bacchus
Gold II
Level 113
God Stats
172W - 120L
1,680 SR
Queue Stats
291W - 293L
1,529 MMR
Solo
Thoth
Thoth
Bronze III
xXNOOBGAMERXx
Thoth
Bronze III
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,519 MMR
Party 2
Cliodhna
Cliodhna
Gold III
ファックハイレス
Cliodhna
Gold III
Level 140
God Stats
24W - 21L
1,500 SR
Queue Stats
735W - 741L
1,530 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,536 SR
1,516 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,537 SR
1,521 MMR
Artio
Artio
Gold III
JohnnyKinfolk
Artio
Gold III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,505 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Scyfn
Sun Wukong
Gold V
Level 123
God Stats
11W - 16L
1,493 SR
Queue Stats
98W - 102L
1,371 MMR
Party 1
Bastet
Bastet
Platinum V
Tcig
Bastet
Platinum V
Level 148
God Stats
11W - 8L
1,500 SR
Queue Stats
104W - 98L
1,692 MMR
Party 1
Anhur
Anhur
Bronze III
TheFallen2428
Anhur
Bronze III
Level 141
God Stats
13W - 13L
1,733 SR
Queue Stats
113W - 106L
1,515 MMR
Solo
Scylla
Scylla
Gold II
supermandan_
Scylla
Gold II
Level 198
God Stats
14W - 29L
1,461 SR
Queue Stats
461W - 486L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 0 / 2
6,096
554
5,768
7,486
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
5 / 0 / 2
7,179
653
8,366
7,855
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ItsTheRambo
Bacchus
10
1 / 0 / 5
6,640
604
4,280
6,722
5,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 0 / 0
7,515
683
7,241
4,202
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 0 / 2
7,683
698
4,685
7,331
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ThanatosAthenaGebOdin

VS

Bans
ThorAwilixSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,758
433
1,850
11,397
8,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Scyfn
Sun Wukong
11
0 / 2 / 0
5,779
525
3,405
9,092
5,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Tcig
Bastet
10
0 / 3 / 0
5,132
467
2,395
8,170
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 0
4,852
441
1,322
6,265
1,909
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
9
0 / 3 / 0
4,983
453
854
6,274
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
14
Kills
0
0
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
2
3
W
5
0
2
6
W
Bacchus
ItsTheRambo
Bacchus
1
0
5
3.5
L
0
3
0
0
L
Sun Wukong
Scyfn
Sun Wukong
0
2
0
0
L
Bastet
Tcig
Bastet
0
3
0
0
L
0
3
0
0
L
Scylla
0
3
0
0
W
5
0
0
5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,340
Damage
9,826
33,596
Taken
41,198
20,217
Mitigated
19,268
14,257
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,768
1,637
0
3,037
7,486
3,456
0
471
7,015
0
50,872
W
8,366
5,201
0
5,599
7,855
2,775
347
870
6,985
0
67,317
W
Bacchus
ItsTheRambo
Bacchus
4,280
462
0
2,436
6,722
5,683
201
1,097
5,625
18,527
2,555
L
1,850
100
0
2,120
11,397
8,051
0
4,254
7,143
9,521
0
L
Sun Wukong
Scyfn
Sun Wukong
3,405
686
0
3,199
9,092
5,286
0
0
8,620
0
45,224
L
Bastet
Tcig
Bastet
2,395
779
0
4,074
8,170
2,626
0
1,071
7,099
0
34,209
L
1,322
833
0
1,075
6,265
1,909
0
1,046
5,219
0
21,991
L
Scylla
854
118
0
1,030
6,274
1,396
0
4,779
1,495
34,549
0
W
7,241
383
0
877
4,202
1,504
0
874
3,328
63,693
724
W
4,685
1,025
0
2,308
7,331
6,799
0
0
7,331
0
62,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
25,504
430
Minions Killed
279
0
Camps Cleared
0
1,097,480
Distance Traveled
1,052,545
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,096
554
75
7
0
250,944
2
W
Apollo
7,179
653
93
8
0
207,287
0
W
Bacchus
6,640
604
31
3
0
218,862
3
L
Artio
4,758
433
7
1
0
210,065
0
L
Sun Wukong
5,779
525
89
8
0
201,155
3
L
Bastet
5,132
467
70
6
0
234,983
0
L
Anhur
4,852
441
52
5
0
209,794
4
L
Scylla
4,983
453
61
6
0
196,548
3
W
Thoth
7,515
683
117
11
0
232,604
0
W
Cliodhna
7,683
698
114
10
0
187,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role