Player Matchup

Zhong Kui
Zhong Kui
Silver IV
KingPhantom25
Zhong Kui
Silver IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,408 MMR
Solo
Odin
Odin
Gold IV
RicoFearNun
Odin
Gold IV
Level 148
God Stats
1W - 2L
1,630 SR
Queue Stats
247W - 260L
1,395 MMR
Solo
Sobek
Sobek
Gold IV
ThyIroni
Sobek
Gold IV
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,416 MMR
Solo
Charybdis
Charybdis
Silver II
Uli-445
Charybdis
Silver II
Level 143
God Stats
0W - 2L
1,292 SR
Queue Stats
20W - 24L
1,395 MMR
Solo
Fenrir
Fenrir
Platinum V
xMajorGlory
Fenrir
Platinum V
Level 177
God Stats
12W - 12L
1,550 SR
Queue Stats
236W - 227L
1,395 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,494 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 165
1,724 SR
1,402 MMR
Xing Tian
Xing Tian
Gold V
Eskuhbro
Xing Tian
Gold V
Level 146
God Stats
14W - 13L
1,760 SR
Queue Stats
229W - 233L
1,410 MMR
Solo
Bakasura
Bakasura
Silver IV
GreenLanternn
Bakasura
Silver IV
Level 146
God Stats
1W - 2L
1,816 SR
Queue Stats
48W - 41L
1,225 MMR
Party 1
Xbalanque
Xbalanque
Gold V
Zallish
Xbalanque
Gold V
Level 194
God Stats
12W - 5L
1,639 SR
Queue Stats
68W - 63L
1,567 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
aX Cosmo
Sun Wukong
Gold IV
Level 158
God Stats
14W - 3L
1,786 SR
Queue Stats
101W - 98L
1,391 MMR
Solo
Nu Wa
Nu Wa
Gold IV
emmaawesome11
Nu Wa
Gold IV
Level 183
God Stats
332W - 277L
1,620 SR
Queue Stats
549W - 550L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KingPhantom25
Zhong Kui
9
0 / 0 / 0
5,203
520
1,667
5,177
3,534
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 1 / 0
5,666
567
6,221
7,582
6,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
ThyIroni
Sobek
8
1 / 1 / 1
5,303
530
3,651
8,260
6,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Uli-445
Charybdis
9
0 / 0 / 0
4,816
482
3,410
5,888
1,810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
1 / 0 / 1
5,342
534
3,017
6,614
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BacchusCthulhuAthenaArtemis

VS

Bans
KukulkanThorThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Eskuhbro
Xing Tian
10
0 / 0 / 0
5,569
557
2,092
7,131
4,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
GreenLanternn
Bakasura
11
1 / 0 / 1
5,489
549
3,924
9,852
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Zallish
Xbalanque
11
0 / 1 / 0
5,675
568
4,963
5,803
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
aX Cosmo
Sun Wukong
10
1 / 2 / 0
5,869
587
3,201
9,894
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 0
5,387
539
4,579
2,101
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Eskuhbro
Xing Tian
0
0
0
0
W
Bakasura
GreenLanternn
Bakasura
1
0
1
1.5
L
Zhong Kui
KingPhantom25
Zhong Kui
0
0
0
0
L
1
1
0
1
L
Sobek
ThyIroni
Sobek
1
1
1
1.5
L
Charybdis
Uli-445
Charybdis
0
0
0
0
W
Xbalanque
Zallish
Xbalanque
0
1
0
0
W
Sun Wukong
aX Cosmo
Sun Wukong
1
2
0
0.5
W
0
0
0
0
L
Fenrir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,966
Damage
18,759
33,521
Taken
34,781
20,528
Mitigated
18,077
14,008
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Eskuhbro
Xing Tian
2,092
327
0
1,766
7,131
4,802
0
2,279
4,852
20,917
0
W
Bakasura
GreenLanternn
Bakasura
3,924
2,516
0
3,313
9,852
4,425
0
929
8,837
0
43,168
L
Zhong Kui
KingPhantom25
Zhong Kui
1,667
143
0
3,499
5,177
3,534
0
2,800
2,377
39,457
2,640
L
6,221
1,404
0
2,829
7,582
6,020
0
235
6,732
0
42,019
L
Sobek
ThyIroni
Sobek
3,651
445
0
3,329
8,260
6,445
0
2,300
5,815
15,127
1,099
L
Charybdis
Uli-445
Charybdis
3,410
2,002
0
2,376
5,888
1,810
0
497
5,391
0
41,114
W
Xbalanque
Zallish
Xbalanque
4,963
2,199
0
2,711
5,803
2,169
0
924
4,879
0
51,124
W
Sun Wukong
aX Cosmo
Sun Wukong
3,201
899
0
2,357
9,894
6,024
0
252
8,968
0
41,620
W
4,579
1,470
0
1,113
2,101
657
0
565
1,536
41,681
0
L
Fenrir
3,017
1,141
0
1,975
6,614
2,719
0
839
5,445
0
38,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,330
Gold Earned
27,989
320
Minions Killed
364
0
Camps Cleared
0
972,638
Distance Traveled
1,061,295
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,569
557
25
3
0
228,325
3
W
Bakasura
5,489
549
93
9
0
273,277
0
L
Zhong Kui
5,203
520
84
8
0
163,926
1
L
Odin
5,666
567
82
8
0
170,719
2
L
Sobek
5,303
530
17
2
0
213,896
2
L
Charybdis
4,816
482
68
7
0
186,212
0
W
Xbalanque
5,675
568
92
9
0
178,665
1
W
Sun Wukong
5,869
587
78
8
0
186,247
0
W
Nu Wa
5,387
539
76
8
0
194,781
3
L
Fenrir
5,342
534
69
7
0
237,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role