Player Matchup

Scylla
Scylla
Derples55
Scylla
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,381 Elo+
Party 2
Maui
Maui
TheSaucyGames
Maui
Level 28
God Stats
0W - 3L
1,253 SR
Queue Stats
1W - 3L
1,411 Elo+
Party 2
Ishtar
Ishtar
silent790
Ishtar
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 26L
1,515 Elo+
Solo
Geb
Geb
slushee2D
Geb
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 19L
1,393 Elo+
Party 2
Surtr
Surtr
犬Mac
Surtr
Level 67
God Stats
0W - 3L
1,287 SR
Queue Stats
7W - 14L
1,351 Elo+
Party 2
Team Averages
Level 61
1,408 SR
1,410 Elo+

VS

Team Averages
Level 65
1,502 SR
1,457 Elo+
Neith
Neith
AdinaBeast222
Neith
Level 64
God Stats
30W - 44L
1,581 SR
Queue Stats
662W - 641L
1,494 Elo+
Party 1
Terra
Terra
DustyRedshot
Terra
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 221L
1,580 Elo+
Solo
Da Ji
Da Ji
HoldMyHammer
Da Ji
Level 15
God Stats
16W - 4L
1,616 SR
Queue Stats
216W - 184L
1,521 Elo+
Party 1
Sol
Sol
Photon87
Sol
Level 39
God Stats
2W - 1L
1,340 SR
Queue Stats
7W - 19L
1,254 Elo+
Solo
Osiris
Osiris
rcnumba9
Osiris
Level 60
God Stats
29W - 29L
1,472 SR
Queue Stats
66W - 68L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Derples55
Scylla
13
3 / 4 / 2
7,705
514
4,964
6,895
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 4
6,738
449
1,703
7,430
5,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
silent790
Ishtar
12
0 / 2 / 1
6,773
452
1,616
7,623
2,985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 4 / 1
7,404
494
9,936
12,941
8,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Surtr
犬Mac
Surtr
12
3 / 6 / 4
6,897
460
8,236
14,371
10,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
8,109
541
5,585
5,974
2,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 2 / 5
8,714
581
7,237
15,649
13,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 2 / 3
9,131
609
13,453
14,035
6,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 4
8,161
544
5,734
7,073
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
rcnumba9
Osiris
10
1 / 2 / 1
6,025
402
2,479
6,521
6,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
17
17
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Scylla
Derples55
Scylla
3
4
2
1
W
3
2
5
2.75
W
10
2
3
5.75
W
1
3
4
1
L
1
1
4
3
W
Osiris
rcnumba9
Osiris
1
2
1
0.75
L
Ishtar
silent790
Ishtar
0
2
1
0.25
L
3
4
1
0.88
L
Surtr
犬Mac
Surtr
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,455
Damage
34,488
49,260
Taken
49,252
30,085
Mitigated
30,069
9,093
Healing
17,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,585
1,278
0
2,466
5,974
2,280
0
939
4,989
0
60,238
L
Scylla
Derples55
Scylla
4,964
748
0
459
6,895
2,298
0
2,212
4,575
48,492
2,006
W
7,237
2,001
268
5,346
15,649
13,039
0
6,974
7,662
48,339
4,828
W
13,453
3,334
0
5,618
14,035
6,321
0
3,033
10,725
0
77,253
W
5,734
2,162
0
2,861
7,073
2,083
699
2,592
4,150
51,255
300
L
1,703
691
0
1,834
7,430
5,595
0
1,306
5,863
16,112
1,914
W
Osiris
rcnumba9
Osiris
2,479
715
0
962
6,521
6,346
114
1,559
4,832
0
27,057
L
Ishtar
silent790
Ishtar
1,616
441
0
2,652
7,623
2,985
0
0
7,534
0
48,448
L
9,936
1,968
0
2,960
12,941
8,467
0
5,182
7,134
43,401
0
L
Surtr
犬Mac
Surtr
8,236
4,551
0
1,188
14,371
10,740
90
3,102
11,139
1,276
48,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,517
Gold Earned
40,140
356
Minions Killed
443
0
Camps Cleared
0
1,431,554
Distance Traveled
1,312,488
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,109
541
117
8
0
280,331
0
L
Scylla
7,705
514
117
8
0
290,849
6
W
Terra
8,714
581
99
7
0
260,440
1
W
Da Ji
9,131
609
104
7
0
295,930
0
W
Sol
8,161
544
91
6
0
260,880
0
L
Maui
6,738
449
13
1
0
310,145
3
W
Osiris
6,025
402
32
2
0
214,907
0
L
Ishtar
6,773
452
86
6
0
254,222
0
L
Geb
7,404
494
79
5
0
266,683
0
L
Surtr
6,897
460
61
4
0
309,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role