Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Apex Match
Charon
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 77L
1,220 Elo+
Party 1
Cerberus
Cerberus
MUSTYJUICES
Cerberus
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 29L
1,482 Elo+
Party 1
Surtr
Surtr
ReyBarragan
Surtr
Level 69
God Stats
1W - 3L
1,644 SR
Queue Stats
126W - 139L
1,593 Elo+
Solo
Team Averages
Level 105
1,529 SR
1,459 Elo+

VS

Team Averages
Level 126
1,501 SR
1,479 Elo+
Mercury
Mercury
KanicLupin
Mercury
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,361 Elo+
Solo
Zhong Kui
Zhong Kui
Matt2107
Zhong Kui
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,484 Elo+
Solo
Cliodhna
Cliodhna
p00nsIayer
Cliodhna
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 68L
1,592 Elo+
Solo
Ganesha
Ganesha
theunholyleroy
Ganesha
Level 126
God Stats
2W - 1L
1,527 SR
Queue Stats
46W - 53L
1,477 Elo+
Solo
Yu Huang
Yu Huang
xXTheLabXx
Yu Huang
Level 80
God Stats
4W - 3L
1,476 SR
Queue Stats
419W - 427L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 4 / 3
6,169
1,028
3,052
7,449
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
 
Lancelot
5
0 / 1 / 1
4,839
807
0
1,277
406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
Apex Match
Charon
12
0 / 2 / 5
5,852
975
2,812
5,387
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
MUSTYJUICES
Cerberus
12
1 / 2 / 4
5,735
956
4,203
6,255
5,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
2 / 4 / 3
5,788
965
5,525
7,956
6,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KanicLupin
Mercury
12
5 / 1 / 6
6,962
1,160
4,934
5,005
3,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Matt2107
Zhong Kui
14
6 / 1 / 6
7,781
1,297
7,121
5,462
5,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Cliodhna
p00nsIayer
Cliodhna
11
2 / 2 / 6
6,492
1,082
5,222
4,753
1,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 2 / 9
6,553
1,092
3,239
5,870
5,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
xXTheLabXx
Yu Huang
10
0 / 1 / 5
5,914
986
4,975
2,879
1,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
5
Kills
13
13
Deaths
7
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
4
3
0.88
L
Lancelot
 
Lancelot
0
1
1
0.5
L
Charon
Apex Match
Charon
0
2
5
1.25
W
Mercury
KanicLupin
Mercury
5
1
6
8
L
Cerberus
MUSTYJUICES
Cerberus
1
2
4
1.5
W
Zhong Kui
Matt2107
Zhong Kui
6
1
6
9
L
2
4
3
0.88
W
Cliodhna
p00nsIayer
Cliodhna
2
2
6
2.5
W
0
2
9
2.25
W
Yu Huang
xXTheLabXx
Yu Huang
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,592
Damage
25,491
28,324
Taken
23,969
21,001
Mitigated
16,840
4,216
Healing
5,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,052
126
111
283
7,449
3,592
0
3,977
3,297
6,280
41
L
Lancelot
 
Lancelot
0
0
0
0
1,277
406
0
128
1,149
0
0
L
Charon
Apex Match
Charon
2,812
550
103
754
5,387
4,526
0
3,788
1,472
8,732
0
W
Mercury
KanicLupin
Mercury
4,934
765
0
542
5,005
3,569
732
2,095
2,709
0
8,177
L
Cerberus
MUSTYJUICES
Cerberus
4,203
88
381
890
6,255
5,970
0
3,502
2,494
10,800
0
W
Zhong Kui
Matt2107
Zhong Kui
7,121
579
118
1,043
5,462
5,324
2,061
2,161
3,203
18,873
0
L
5,525
1,088
586
1,108
7,956
6,507
0
3,724
4,102
227
9,527
W
Cliodhna
p00nsIayer
Cliodhna
5,222
611
175
149
4,753
1,721
0
2,403
2,266
0
13,374
W
3,239
363
39
981
5,870
5,066
103
1,961
3,849
10,344
0
W
Yu Huang
xXTheLabXx
Yu Huang
4,975
337
1,295
944
2,879
1,160
992
1,301
1,532
10,155
358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,383
Gold Earned
33,702
53
Minions Killed
95
0
Camps Cleared
0
471,987
Distance Traveled
733,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,169
1,028
12
2
0
106,888
0
L
Lancelot
4,839
807
0
0
0
28,261
0
L
Charon
5,852
975
9
2
0
114,132
0
W
Mercury
6,962
1,160
11
2
0
161,544
0
L
Cerberus
5,735
956
21
4
0
126,967
0
W
Zhong Kui
7,781
1,297
44
7
0
143,891
0
L
Surtr
5,788
965
11
2
0
95,739
0
W
Cliodhna
6,492
1,082
25
4
0
152,537
0
W
Ganesha
6,553
1,092
0
0
0
131,910
0
W
Yu Huang
5,914
986
15
3
0
143,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role