Player Matchup

Kuzenbo
Kuzenbo
Grum_Grum_TJ
Kuzenbo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,581 Elo+
Party 1
Mercury
Mercury
XavierFoster732
Mercury
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,613 Elo+
Party 1
Poseidon
Poseidon
n8tex
Poseidon
Level 96
God Stats
11W - 9L
1,357 SR
Queue Stats
204W - 214L
1,534 Elo+
Solo
Team Averages
Level 133
1,452 SR
1,576 Elo+

VS

Team Averages
Level 143
1,679 SR
1,559 Elo+
Janus
Janus
Yongenitales1
Janus
Level 124
God Stats
73W - 71L
1,527 SR
Queue Stats
100W - 93L
1,492 Elo+
Solo
Horus
Horus
masterpesta
Horus
Level 127
God Stats
9W - 6L
1,624 SR
Queue Stats
38W - 34L
1,556 Elo+
Solo
Pele
Pele
pungentPigeon
Pele
Level 177
God Stats
5W - 5L
1,886 SR
Queue Stats
173W - 151L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Grum_Grum_TJ
Kuzenbo
12
0 / 0 / 2
7,155
650
6,420
6,741
6,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 1 / 2
7,707
701
4,001
7,106
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
n8tex
Poseidon
13
2 / 3 / 1
8,121
738
7,277
8,341
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,271
752
1,849
4,395
1,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 2
7,648
695
5,941
11,079
9,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 1
8,752
796
11,506
11,638
7,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
3
Kills
4
4
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Grum_Grum_TJ
Kuzenbo
0
0
2
1
L
1
1
2
2
W
1
2
2
1
W
0
1
2
1
L
Poseidon
n8tex
Poseidon
2
3
1
0.83
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,698
Damage
19,296
22,188
Taken
27,112
12,171
Mitigated
18,610
3,238
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Grum_Grum_TJ
Kuzenbo
6,420
2,075
0
1,000
6,741
6,913
13
1,160
5,231
12,787
1,515
L
4,001
1,433
0
972
7,106
2,664
0
249
6,719
0
24,744
W
1,849
35
0
0
4,395
1,805
550
2,782
1,404
35,623
601
W
5,941
2,028
911
3,290
11,079
9,625
580
6,089
4,640
0
16,048
L
Poseidon
n8tex
Poseidon
7,277
793
0
1,266
8,341
2,594
32
353
7,590
35,890
186
W
11,506
1,831
0
4,553
11,638
7,180
855
4,112
7,169
0
53,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,983
Gold Earned
24,671
132
Minions Killed
168
0
Camps Cleared
0
673,175
Distance Traveled
714,558
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,155
650
18
2
0
221,641
0
L
Mercury
7,707
701
46
4
0
241,095
0
W
Janus
8,271
752
76
7
0
219,197
5
W
Horus
7,648
695
21
2
0
238,050
4
L
Poseidon
8,121
738
68
6
0
210,439
0
W
Pele
8,752
796
71
6
0
257,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role