Player Matchup

Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Diamond III
Fallenmoron
Hel
Diamond III
Level 196
God Stats
15W - 13L
1,442 SR
Queue Stats
447W - 392L
2,103 MMR
Solo
Artio
Artio
Platinum I
MrCrossBow
Artio
Platinum I
Level 163
God Stats
2W - 0L
1,592 SR
Queue Stats
88W - 72L
1,888 MMR
Party 1
Ix Chel
Ix Chel
Diamond IV
SavageDora
Ix Chel
Diamond IV
Level 157
God Stats
20W - 21L
1,907 SR
Queue Stats
128W - 108L
2,087 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,588 SR
1,816 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,615 SR
2,019 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond IV
Kormzz
Apollo
Diamond IV
Level 100
God Stats
4W - 5L
1,604 SR
Queue Stats
129W - 117L
2,202 MMR
Solo
Ymir
Ymir
Diamond V
Raminnnnn
Ymir
Diamond V
Level 123
God Stats
1W - 7L
1,725 SR
Queue Stats
132W - 110L
2,160 MMR
Solo
Raijin
Raijin
Diamond II
ZackFair014
Raijin
Diamond II
Level 149
God Stats
2W - 2L
1,748 SR
Queue Stats
666W - 641L
2,284 MMR
Solo
Awilix
Awilix
Platinum I
frek88
Awilix
Platinum I
Level 228
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 167L
1,948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 0 / 1
8,558
658
9,619
10,801
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
14
5 / 2 / 6
8,450
650
8,215
14,507
7,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 0 / 6
8,403
646
6,533
8,233
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
14
1 / 2 / 3
8,121
625
10,190
12,532
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
SavageDora
Ix Chel
15
7 / 1 / 5
8,764
674
12,111
7,109
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AresNeithMaman BrigitteFenrir

VS

Bans
KukulkanKuzenboOdinSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 5 / 4
6,650
512
7,564
15,750
13,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Kormzz
Apollo
12
0 / 1 / 0
6,497
500
5,870
13,473
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
9
0 / 2 / 2
6,084
468
3,358
11,270
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
13
2 / 6 / 0
7,170
552
6,463
10,274
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
frek88
Awilix
12
3 / 4 / 0
6,848
527
6,342
10,962
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
5
5
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
1
1.5
W
Sun Wukong
 
Sun Wukong
5
2
6
4
L
Cerberus
 
Cerberus
0
5
4
0.4
W
4
0
6
7
L
Apollo
Kormzz
Apollo
0
1
0
0
W
Artio
1
2
3
1.25
L
Ymir
0
2
2
0.5
W
Ix Chel
SavageDora
Ix Chel
7
1
5
9.5
L
Raijin
2
6
0
0.33
L
Awilix
frek88
Awilix
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,668
Damage
29,597
53,182
Taken
61,729
27,696
Mitigated
35,064
23,841
Healing
14,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,619
7,392
0
5,333
10,801
4,183
1,040
899
9,902
0
93,026
W
Sun Wukong
 
Sun Wukong
8,215
3,975
0
3,669
14,507
7,814
0
3,002
11,311
0
69,198
L
Cerberus
 
Cerberus
7,564
1,612
0
4,744
15,750
13,918
0
9,068
6,634
46,220
0
W
6,533
969
3,288
3,869
8,233
5,484
0
2,108
5,975
32,121
1,244
L
Apollo
Kormzz
Apollo
5,870
3,505
0
3,741
13,473
4,873
0
2,899
10,566
0
58,034
W
Artio
10,190
1,731
170
4,813
12,532
7,430
0
6,404
6,128
56,189
3,696
L
Ymir
3,358
690
0
2,366
11,270
9,984
0
3,980
7,201
15,730
0
W
Ix Chel
SavageDora
Ix Chel
12,111
2,002
1,004
1,695
7,109
2,785
0
4,131
2,678
63,377
1,321
L
Raijin
6,463
788
0
557
10,274
2,524
0
7,514
2,419
48,983
989
L
Awilix
frek88
Awilix
6,342
2,309
0
3,127
10,962
3,765
0
3,477
7,340
0
49,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,296
Gold Earned
33,249
530
Minions Killed
418
0
Camps Cleared
0
1,432,319
Distance Traveled
1,289,996
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,558
658
172
13
0
259,531
0
W
Sun Wukong
8,450
650
93
7
0
321,114
0
L
Cerberus
6,650
512
105
8
0
220,886
0
W
Hel
8,403
646
33
3
0
301,865
3
L
Apollo
6,497
500
99
8
0
270,874
3
W
Artio
8,121
625
104
8
0
260,842
2
L
Ymir
6,084
468
21
2
0
267,969
1
W
Ix Chel
8,764
674
128
10
0
288,967
6
L
Raijin
7,170
552
120
9
0
241,731
0
L
Awilix
6,848
527
73
6
0
288,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role