Player Matchup

Cthulhu
Cthulhu
Ghost_Caliber298
Cthulhu
Level 120
God Stats
3W - 2L
1,624 SR
Queue Stats
51W - 65L
1,471 Elo+
Party 3
Thoth
Thoth
J0quin
Thoth
Level 157
God Stats
21W - 16L
1,662 SR
Queue Stats
321W - 299L
1,554 Elo+
Solo
Shiva
Shiva
The_Boulder-_2
Shiva
Level 209
God Stats
1W - 1L
1,298 SR
Queue Stats
100W - 96L
1,602 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
headless_25
Ah Muzen Cab
Level 67
God Stats
0W - 3L
1,324 SR
Queue Stats
21W - 29L
1,553 Elo+
Party 3
Scylla
Scylla
iPandavity
Scylla
Level 175
God Stats
27W - 20L
1,755 SR
Queue Stats
134W - 132L
1,616 Elo+
Party 4
Team Averages
Level 146
1,533 SR
1,559 Elo+

VS

Team Averages
Level 123
1,580 SR
1,532 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
LisharkElLishark
Chaac
Level 7
God Stats
1W - 1L
1,726 SR
Queue Stats
6W - 10L
1,523 Elo+
Party 1
Chang'e
Chang'e
OrangeNinja33
Chang'e
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 183L
1,542 Elo+
Party 2
Artio
Artio
gahwyn
Artio
Level 230
God Stats
3W - 1L
1,674 SR
Queue Stats
129W - 128L
1,537 Elo+
Party 2
Ah Puch
Ah Puch
zilver20
Ah Puch
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 78L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,081
808
13,008
13,160
11,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
J0quin
Thoth
12
1 / 1 / 0
7,547
755
2,689
2,224
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 1 / 0
7,776
778
6,746
9,482
7,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
headless_25
Ah Muzen Cab
14
0 / 1 / 1
7,506
751
5,399
5,586
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
iPandavity
Scylla
15
1 / 1 / 2
8,291
829
8,167
8,104
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 0 / 2
8,896
890
6,664
8,098
3,473
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 2
7,580
758
6,283
10,277
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
15
1 / 0 / 2
8,141
814
6,797
7,842
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
gahwyn
Artio
14
1 / 0 / 2
8,089
809
5,728
12,732
15,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
zilver20
Ah Puch
16
3 / 2 / 1
9,143
914
8,561
9,141
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
6
6
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
2
2
L
1
2
2
1
L
Thoth
J0quin
Thoth
1
1
0
1
W
0
2
2
0.5
W
Chang'e
1
0
2
2
L
1
1
0
1
W
Artio
gahwyn
Artio
1
0
2
2
L
Ah Muzen Cab
headless_25
Ah Muzen Cab
0
1
1
0.5
L
Scylla
iPandavity
Scylla
1
1
2
2
W
Ah Puch
zilver20
Ah Puch
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
34,033
38,556
Taken
48,090
25,082
Mitigated
32,958
4,702
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,664
5,349
0
1,242
8,098
3,473
926
3,154
4,656
0
43,078
L
13,008
1,057
234
472
13,160
11,936
0
6,137
6,461
22,972
624
L
Thoth
J0quin
Thoth
2,689
112
0
318
2,224
725
0
1,044
1,134
13,487
0
W
6,283
1,292
0
1,125
10,277
6,470
0
6,123
3,856
0
15,076
W
Chang'e
6,797
166
3,209
5,712
7,842
4,236
344
3,218
4,508
18,513
457
L
6,746
755
150
824
9,482
7,235
0
4,784
4,144
128
21,373
W
Artio
gahwyn
Artio
5,728
285
324
4,650
12,732
15,083
0
3,648
8,798
18,396
0
L
Ah Muzen Cab
headless_25
Ah Muzen Cab
5,399
2,489
295
835
5,586
2,190
0
3,488
1,887
0
25,452
L
Scylla
iPandavity
Scylla
8,167
599
0
1,574
8,104
2,996
0
4,420
3,388
29,583
995
W
Ah Puch
zilver20
Ah Puch
8,561
282
0
912
9,141
3,696
0
5,952
2,719
41,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,201
Gold Earned
41,849
220
Minions Killed
297
0
Camps Cleared
0
971,958
Distance Traveled
1,069,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,896
890
98
10
0
223,448
0
L
Cthulhu
8,081
808
46
5
0
225,332
0
L
Thoth
7,547
755
33
3
0
108,785
0
W
Chaac
7,580
758
23
2
0
205,964
0
W
Chang'e
8,141
814
46
5
0
223,700
0
L
Shiva
7,776
778
38
4
0
229,505
0
W
Artio
8,089
809
38
4
0
205,052
0
L
Ah Muzen Cab
7,506
751
37
4
0
201,902
0
L
Scylla
8,291
829
66
7
0
206,434
0
W
Ah Puch
9,143
914
92
9
0
211,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role