Player Matchup

Ne Zha
Ne Zha
MaverickMikey
Ne Zha
Level 88
God Stats
0W - 1L
1,718 SR
Queue Stats
20W - 46L
1,360 Elo+
Party 1
Hou Yi
Hou Yi
NumberOneQuack
Hou Yi
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 112L
1,381 Elo+
Party 1
Ah Puch
Ah Puch
Shaded009
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
caolen1
Cthulhu
Level 108
God Stats
2W - 1L
1,637 SR
Queue Stats
6W - 30L
1,196 Elo+
Party 1
Hel
Hel
jackferdi
Hel
Level 109
God Stats
1W - 4L
1,314 SR
Queue Stats
137W - 143L
1,499 Elo+
Solo
Team Averages
Level 72
1,534 SR
1,387 Elo+

VS

Team Averages
Level 144
1,567 SR
1,454 Elo+
Fenrir
Fenrir
Kaliim
Fenrir
Level 157
God Stats
9W - 6L
1,500 SR
Queue Stats
312W - 320L
1,501 Elo+
Solo
Merlin
Merlin
KoenieswaMayhem
Merlin
Level 129
God Stats
3W - 1L
1,708 SR
Queue Stats
241W - 270L
1,458 Elo+
Party 2
Aphrodite
Aphrodite
Reece Gray
Aphrodite
Level 119
God Stats
2W - 0L
1,416 SR
Queue Stats
106W - 106L
1,443 Elo+
Solo
Kukulkan
Kukulkan
Snol
Kukulkan
Level 158
God Stats
2W - 0L
1,711 SR
Queue Stats
149W - 143L
1,432 Elo+
Solo
Geb
Geb
jappiemayhem
Geb
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 52L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,174
617
5,249
8,760
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
0 / 4 / 1
6,316
632
6,975
11,250
4,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Shaded009
Ah Puch
13
1 / 4 / 1
6,996
700
7,045
8,043
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
caolen1
Cthulhu
14
1 / 4 / 0
7,035
704
7,866
13,030
12,081
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
0 / 3 / 1
7,242
724
8,125
12,078
5,410
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kaliim
Fenrir
16
9 / 0 / 9
9,241
924
15,257
13,734
7,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

16
4 / 1 / 12
8,418
842
14,586
7,170
3,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Reece Gray
Aphrodite
15
2 / 0 / 10
8,131
813
4,962
9,145
5,757
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
Snol
Kukulkan
16
5 / 0 / 11
8,951
895
11,931
3,530
1,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 11
7,846
785
2,716
10,444
7,393
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
74
2
Kills
21
21
Deaths
2
4
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Kaliim
Fenrir
9
0
9
13.5
W
4
1
12
10
L
0
6
1
0.08
L
0
4
1
0.13
W
Aphrodite
Reece Gray
Aphrodite
2
0
10
7
L
Ah Puch
Shaded009
Ah Puch
1
4
1
0.38
W
Kukulkan
Snol
Kukulkan
5
0
11
10.5
L
Cthulhu
caolen1
Cthulhu
1
4
0
0.25
L
0
3
1
0.17
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,260
Damage
49,452
53,161
Taken
44,023
30,059
Mitigated
25,782
15,750
Healing
29,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Kaliim
Fenrir
15,257
836
1,191
2,432
13,734
7,626
282
4,722
8,882
0
20,805
W
14,586
396
711
1,283
7,170
3,438
0
4,551
2,433
24,588
1,017
L
5,249
1,081
0
656
8,760
4,214
0
5,521
3,239
0
6,843
L
6,975
3,538
0
1,480
11,250
4,866
0
6,472
4,778
0
14,120
W
Aphrodite
Reece Gray
Aphrodite
4,962
62
10,607
6,767
9,145
5,757
526
6,446
2,433
11,651
0
L
Ah Puch
Shaded009
Ah Puch
7,045
438
0
301
8,043
3,488
0
4,779
3,264
16,983
0
W
Kukulkan
Snol
Kukulkan
11,931
333
1,117
1,286
3,530
1,568
113
1,824
1,594
36,813
41
L
Cthulhu
caolen1
Cthulhu
7,866
92
1,253
1,161
13,030
12,081
0
10,506
2,524
14,491
0
L
8,125
777
5,498
5,401
12,078
5,410
0
6,627
5,451
18,609
0
W
2,716
133
2,094
2,497
10,444
7,393
104
4,665
5,645
4,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,763
Gold Earned
42,587
91
Minions Killed
158
0
Camps Cleared
0
869,145
Distance Traveled
1,045,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,241
924
12
1
0
248,078
0
W
Merlin
8,418
842
21
2
0
205,826
0
L
Ne Zha
6,174
617
2
0
0
124,595
0
L
Hou Yi
6,316
632
13
1
0
179,418
0
W
Aphrodite
8,131
813
25
3
0
216,631
0
L
Ah Puch
6,996
700
20
2
0
195,846
0
W
Kukulkan
8,951
895
78
8
0
197,939
0
L
Cthulhu
7,035
704
29
3
0
180,946
0
L
Hel
7,242
724
27
3
0
188,340
0
W
Geb
7,846
785
22
2
0
177,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role