Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
LumizaX
Jing Wei
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,608 Elo+
Solo
Charon
Charon
MrBoombasticcc
Charon
Level 60
God Stats
11W - 10L
1,753 SR
Queue Stats
93W - 94L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
WhasianRasin
Danzaburou
Level 85
God Stats
4W - 1L
1,411 SR
Queue Stats
275W - 275L
1,498 Elo+
Solo
Janus
Janus
pimpin_cashmoney
Janus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,548 Elo+
Party 2
Team Averages
Level 96
1,533 SR
1,548 Elo+

VS

Team Averages
Level 133
1,556 SR
1,538 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
SimiSuwop
Ra
Level 141
God Stats
3W - 4L
1,780 SR
Queue Stats
92W - 88L
1,527 Elo+
Party 1
Horus
Horus
ToxicTuxedo13
Horus
Level 116
God Stats
16W - 14L
1,600 SR
Queue Stats
118W - 141L
1,521 Elo+
Solo
Cerberus
Cerberus
gio2wavy
Cerberus
Level 153
God Stats
6W - 6L
1,497 SR
Queue Stats
94W - 82L
1,581 Elo+
Party 1
Hun Batz
Hun Batz
iMauwie
Hun Batz
Level 104
God Stats
0W - 3L
1,403 SR
Queue Stats
56W - 46L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
5 / 0 / 2
7,081
644
6,361
7,653
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
LumizaX
Jing Wei
12
2 / 0 / 0
6,725
611
3,111
5,629
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 3
6,679
607
3,783
8,768
3,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WhasianRasin
Danzaburou
12
1 / 2 / 2
7,160
651
4,785
8,383
3,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 3 / 0
5,895
536
1,867
4,727
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 2 / 0
5,607
510
2,400
6,586
2,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 3
5,883
535
2,608
3,543
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 2
5,966
542
4,614
10,072
4,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
gio2wavy
Cerberus
10
2 / 1 / 0
6,174
561
5,683
9,900
8,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
iMauwie
Hun Batz
9
0 / 3 / 0
4,668
424
3,545
8,145
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
5
5
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
2
6
L
Anhur
 
Anhur
0
2
0
0
W
Jing Wei
LumizaX
Jing Wei
2
0
0
2
W
1
0
3
2.5
L
0
1
3
1.5
L
3
3
2
1.33
W
Danzaburou
WhasianRasin
Danzaburou
1
2
2
1
L
Cerberus
gio2wavy
Cerberus
2
1
0
2
L
Hun Batz
iMauwie
Hun Batz
0
3
0
0
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,907
Damage
18,850
35,160
Taken
38,246
13,584
Mitigated
20,199
15,563
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,361
1,608
0
4,222
7,653
3,320
0
897
6,662
0
54,667
L
Anhur
 
Anhur
2,400
1,256
0
2,282
6,586
2,066
0
963
5,623
0
40,651
W
Jing Wei
LumizaX
Jing Wei
3,111
2,639
0
1,636
5,629
1,756
732
0
5,629
0
45,888
W
3,783
734
1,342
4,608
8,768
3,491
474
766
8,002
30,111
4,486
L
2,608
92
300
1,007
3,543
1,242
0
1,614
1,795
38,674
0
L
4,614
1,743
80
2,654
10,072
4,617
0
572
9,500
0
39,843
W
Danzaburou
WhasianRasin
Danzaburou
4,785
1,932
0
3,755
8,383
3,590
0
4,187
3,580
0
49,169
L
Cerberus
gio2wavy
Cerberus
5,683
450
0
3,701
9,900
8,064
0
251
9,609
33,299
1,477
L
Hun Batz
iMauwie
Hun Batz
3,545
677
0
920
8,145
4,210
0
1,912
6,159
0
32,266
W
1,867
0
0
0
4,727
1,427
612
1,502
3,106
30,534
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
28,298
362
Minions Killed
328
0
Camps Cleared
0
1,099,174
Distance Traveled
1,111,149
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,081
644
95
9
0
290,778
0
L
Anhur
5,607
510
79
7
0
183,054
0
W
Jing Wei
6,725
611
100
9
0
228,068
1
W
Charon
6,679
607
28
3
0
185,746
0
L
Ra
5,883
535
64
6
0
251,575
2
L
Horus
5,966
542
50
5
0
238,242
6
W
Danzaburou
7,160
651
71
6
0
185,884
0
L
Cerberus
6,174
561
96
9
0
211,619
0
L
Hun Batz
4,668
424
39
4
0
226,659
2
W
Janus
5,895
536
68
6
0
208,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role