Player Matchup

Sobek
Sobek
Gold IV
Adam Yep
Sobek
Gold IV
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 48L
1,378 MMR
Party 1
Martichoras
Martichoras
Gold IV
Almightyloh
Martichoras
Gold IV
Level 108
God Stats
5W - 4L
1,119 SR
Queue Stats
465W - 454L
1,505 MMR
Solo
Hercules
Hercules
Bronze III
Chqdou
Hercules
Bronze III
Level 156
God Stats
1W - 1L
1,102 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Janus
Janus
Gold II
Glxnk1148
Janus
Gold II
Level 118
God Stats
4W - 6L
1,646 SR
Queue Stats
65W - 65L
1,624 MMR
Party 1
Thanatos
Thanatos
Gold II
IduvinaRoldan187
Thanatos
Gold II
Level 195
God Stats
18W - 15L
1,563 SR
Queue Stats
247W - 239L
1,504 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,386 SR
1,502 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,411 SR
1,502 MMR
Cernunnos
Cernunnos
Gold IV
Hermy22
Cernunnos
Gold IV
Level 126
God Stats
0W - 1L
1,179 SR
Queue Stats
130W - 138L
1,395 MMR
Party 2
Eset
Eset
Gold III
Nayborhood8Times
Eset
Gold III
Level 146
God Stats
5W - 6L
1,568 SR
Queue Stats
115W - 114L
1,522 MMR
Solo
Da Ji
Da Ji
Gold V
Z55FurryFrog53Z
Da Ji
Gold V
Level 142
God Stats
0W - 2L
1,306 SR
Queue Stats
22W - 23L
1,600 MMR
Party 2
Odin
Odin
Bronze III
cjmadness09
Odin
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 74L
1,493 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
dudelebowski169
Sylvanus
Bronze IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adam Yep
Sobek
12
2 / 0 / 5
6,485
499
6,505
10,792
9,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Almightyloh
Martichoras
14
1 / 2 / 2
7,097
546
7,344
8,643
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Chqdou
Hercules
14
3 / 1 / 5
8,635
664
7,967
9,668
9,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Janus
Glxnk1148
Janus
14
2 / 1 / 3
8,146
627
4,329
5,370
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 0 / 3
7,648
588
4,148
9,805
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThorNutMaman BrigitteKukulkan

VS

Bans
AgniHachimanGebJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hermy22
Cernunnos
11
0 / 2 / 1
6,107
470
6,781
10,525
3,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 0
6,632
510
3,560
6,660
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 0
6,595
507
5,445
10,306
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 0
5,282
406
2,117
8,314
7,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
8
0 / 3 / 1
5,766
444
3,724
10,261
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
4
4
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
Adam Yep
Sobek
2
0
5
4.5
W
Martichoras
Almightyloh
Martichoras
1
2
2
1
W
Hercules
Chqdou
Hercules
3
1
5
5.5
W
Janus
Glxnk1148
Janus
2
1
3
3.5
L
Cernunnos
Hermy22
Cernunnos
0
2
1
0.25
W
6
0
3
7.5
L
1
3
0
0.33
L
3
2
0
1.5
L
0
4
0
0
L
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,293
Damage
21,627
44,278
Taken
46,066
29,342
Mitigated
26,417
17,122
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Adam Yep
Sobek
6,505
422
0
4,679
10,792
9,906
0
2,489
8,303
29,244
48
W
Martichoras
Almightyloh
Martichoras
7,344
2,676
0
2,249
8,643
3,641
0
1,352
7,291
0
60,588
W
Hercules
Chqdou
Hercules
7,967
2,833
0
2,412
9,668
9,264
0
667
9,001
0
62,623
W
Janus
Glxnk1148
Janus
4,329
47
0
500
5,370
2,105
445
1,109
4,261
67,016
0
L
Cernunnos
Hermy22
Cernunnos
6,781
3,448
0
4,127
10,525
3,737
0
1,636
8,620
0
57,362
W
4,148
552
0
7,282
9,805
4,426
0
1,584
8,221
0
53,299
L
3,560
378
0
851
6,660
2,340
0
2,269
4,168
47,550
90
L
5,445
932
0
468
10,306
4,350
0
1,947
8,084
0
48,258
L
2,117
1,076
0
1,428
8,314
7,115
0
403
7,871
0
18,408
L
Sylvanus
3,724
1,268
1,075
2,021
10,261
8,875
0
3,277
6,537
12,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
30,382
482
Minions Killed
300
0
Camps Cleared
0
1,349,621
Distance Traveled
1,220,861
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,485
499
38
3
0
271,574
0
W
Martichoras
7,097
546
113
9
0
244,799
3
W
Hercules
8,635
664
113
9
0
254,540
0
W
Janus
8,146
627
145
11
0
258,604
0
L
Cernunnos
6,107
470
89
7
0
242,533
2
W
Thanatos
7,648
588
73
6
0
320,104
0
L
Eset
6,632
510
99
8
0
243,927
2
L
Da Ji
6,595
507
73
6
0
299,964
0
L
Odin
5,282
406
25
2
0
201,445
0
L
Sylvanus
5,766
444
14
1
0
232,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role