Player Matchup

Izanami
Izanami
Platinum II
 
Izanami
Platinum II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold III
AsYouShouldMyGuy
Da Ji
Gold III
Level 43
God Stats
19W - 15L
1,832 SR
Queue Stats
48W - 48L
1,761 MMR
Solo
Geb
Geb
Platinum II
CheapScrubo
Geb
Platinum II
Level 82
God Stats
58W - 47L
1,656 SR
Queue Stats
175W - 178L
1,710 MMR
Solo
Vulcan
Vulcan
Platinum II
LONGFOUND
Vulcan
Platinum II
Level 179
God Stats
4W - 1L
1,785 SR
Queue Stats
85W - 65L
1,773 MMR
Solo
Chaac
Chaac
Platinum V
SadMacks
Chaac
Platinum V
Level 157
God Stats
72W - 60L
1,724 SR
Queue Stats
572W - 558L
1,701 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,700 SR
1,689 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,684 SR
1,694 MMR
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum II
GetDogwalked
Osiris
Platinum II
Level 106
God Stats
7W - 3L
1,849 SR
Queue Stats
52W - 40L
1,840 MMR
Party 2
Ravana
Ravana
Platinum IV
Jesus0nsteroids
Ravana
Platinum IV
Level 158
God Stats
6W - 6L
1,652 SR
Queue Stats
160W - 163L
1,671 MMR
Party 2
Xing Tian
Xing Tian
Gold III
MASTERR GOD
Xing Tian
Gold III
Level 184
God Stats
2W - 2L
1,449 SR
Queue Stats
54W - 51L
1,679 MMR
Party 1
Hachiman
Hachiman
Gold IV
OsG Delirious
Hachiman
Gold IV
Level 159
God Stats
3W - 2L
1,970 SR
Queue Stats
23W - 17L
1,782 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 1 / 2
8,787
586
5,780
8,462
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 2 / 2
8,780
585
12,143
14,778
7,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 6
7,163
478
2,999
9,804
6,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
LONGFOUND
Vulcan
16
5 / 0 / 2
9,632
642
10,227
4,356
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
SadMacks
Chaac
13
0 / 0 / 3
7,323
488
5,307
12,320
11,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CthulhuThanatosSusanoThorBake Kujira

VS

Bans
ThothAthenaOdinAresRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 4 / 0
7,372
491
2,600
8,410
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Osiris
14
0 / 3 / 1
8,295
553
12,264
14,480
15,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 4
7,158
477
5,723
7,434
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
MASTERR GOD
Xing Tian
11
0 / 2 / 4
6,812
454
3,897
12,496
9,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
OsG Delirious
Hachiman
13
3 / 4 / 0
7,720
515
4,706
8,891
3,419
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
5
5
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
L
Scylla
 
Scylla
1
4
0
0.25
W
9
2
2
5
W
0
2
6
1.5
L
Osiris
0
3
1
0.17
L
1
2
4
1.5
W
Vulcan
LONGFOUND
Vulcan
5
0
2
6
L
Xing Tian
MASTERR GOD
Xing Tian
0
2
4
1
L
Hachiman
OsG Delirious
Hachiman
3
4
0
0.75
W
Chaac
SadMacks
Chaac
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,456
Damage
29,190
49,720
Taken
51,711
30,415
Mitigated
33,742
15,482
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,780
3,916
0
2,486
8,462
3,137
390
620
7,842
0
85,168
L
Scylla
 
Scylla
2,600
95
0
1,106
8,410
2,327
0
3,747
4,343
63,990
0
W
12,143
4,450
0
2,217
14,778
7,551
0
3,774
11,004
0
62,025
W
2,999
699
1,453
2,019
9,804
6,073
0
1,150
8,654
12,804
1,251
L
Osiris
12,264
2,220
0
2,669
14,480
15,525
0
1,269
12,352
12,312
68,145
L
5,723
1,760
0
1,691
7,434
3,395
0
2,527
4,785
0
70,685
W
Vulcan
LONGFOUND
Vulcan
10,227
4,556
0
668
4,356
1,792
204
1,504
2,852
73,096
2,882
L
Xing Tian
MASTERR GOD
Xing Tian
3,897
634
0
3,355
12,496
9,076
0
2,720
9,590
30,723
0
L
Hachiman
OsG Delirious
Hachiman
4,706
3,288
0
2,757
8,891
3,419
0
1,915
6,968
0
57,623
W
Chaac
SadMacks
Chaac
5,307
609
0
6,639
12,320
11,862
128
2,042
10,278
0
54,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,685
Gold Earned
37,357
473
Minions Killed
485
0
Camps Cleared
0
1,662,067
Distance Traveled
1,460,499
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,787
586
155
10
0
291,159
2
L
Scylla
7,372
491
130
9
0
276,120
0
W
Da Ji
8,780
585
78
5
0
368,888
0
W
Geb
7,163
478
12
1
0
340,447
2
L
Osiris
8,295
553
120
8
0
249,622
0
L
Ravana
7,158
477
99
7
0
355,109
0
W
Vulcan
9,632
642
147
10
0
342,801
2
L
Xing Tian
6,812
454
30
2
0
304,812
6
L
Hachiman
7,720
515
106
7
0
274,836
0
W
Chaac
7,323
488
81
5
0
318,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role