Player Matchup

Sol
Sol
Gold III
ElPatoDios
Sol
Gold III
Level 106
God Stats
25W - 11L
1,924 SR
Queue Stats
180W - 189L
1,528 MMR
Solo
Ne Zha
Ne Zha
Gold III
Injection21
Ne Zha
Gold III
Level 159
God Stats
3W - 1L
1,522 SR
Queue Stats
22W - 17L
1,583 MMR
Party 1
Surtr
Surtr
Gold III
oopaloopa1
Surtr
Gold III
Level 165
God Stats
5W - 2L
1,825 SR
Queue Stats
21W - 17L
1,633 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,757 SR
1,581 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 167
1,696 SR
1,720 MMR
Cerberus
Cerberus
Gold III
Hellsraptor2132
Cerberus
Gold III
Level 147
God Stats
2W - 4L
1,581 SR
Queue Stats
106W - 123L
1,469 MMR
Solo
Jormungandr
Jormungandr
Diamond V
Smiterd88
Jormungandr
Diamond V
Level 197
God Stats
9W - 3L
1,909 SR
Queue Stats
134W - 127L
2,018 MMR
Party 2
Vamana
Vamana
Platinum V
noah043
Vamana
Platinum V
Level 158
God Stats
8W - 11L
1,599 SR
Queue Stats
159W - 160L
1,673 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 1
11,300
753
20,954
13,924
6,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
16
2 / 1 / 3
10,431
695
12,748
17,838
16,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
15
0 / 1 / 5
10,151
677
11,359
16,093
16,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasAchillesCthulhuKuzenboOdin

VS

Bans
CharonThothHeraYu HuangScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 4 / 3
8,157
544
4,922
14,818
11,774
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Smiterd88
Jormungandr
15
3 / 2 / 2
10,389
693
19,055
16,463
17,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vamana
noah043
Vamana
16
2 / 2 / 3
10,065
671
13,962
22,172
23,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
5
5
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
1
2.17
L
Cerberus
0
4
3
0.38
W
Ne Zha
2
1
3
3.5
L
Jormungandr
Smiterd88
Jormungandr
3
2
2
2
L
Vamana
noah043
Vamana
2
2
3
1.75
W
Surtr
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,061
Damage
37,939
47,855
Taken
53,453
39,081
Mitigated
52,455
16,781
Healing
10,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,954
10,918
0
7,624
13,924
6,365
1,209
7,602
5,333
55,731
0
L
Cerberus
4,922
249
0
4,286
14,818
11,774
129
5,316
9,455
16,877
130
W
Ne Zha
12,748
2,056
0
5,115
17,838
16,000
854
6,313
10,147
0
49,060
L
Jormungandr
Smiterd88
Jormungandr
19,055
2,432
0
2,703
16,463
17,123
77
6,519
9,900
43,962
4,044
L
Vamana
noah043
Vamana
13,962
4,913
0
3,886
22,172
23,558
0
10,094
12,018
0
39,476
W
Surtr
11,359
4,199
0
4,042
16,093
16,716
1,080
5,820
8,959
3,773
40,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,882
Gold Earned
28,611
185
Minions Killed
180
0
Camps Cleared
0
836,367
Distance Traveled
816,738
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,300
753
85
6
0
265,695
0
L
Cerberus
8,157
544
53
4
0
202,673
2
W
Ne Zha
10,431
695
44
3
0
278,192
0
L
Jormungandr
10,389
693
87
6
0
292,800
0
L
Vamana
10,065
671
40
3
0
321,265
0
W
Surtr
10,151
677
56
4
0
292,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role