Player Matchup

Fenrir
Fenrir
Immortalfire9
Fenrir
Level 108
God Stats
1W - 3L
1,217 SR
Queue Stats
56W - 49L
1,549 Elo+
Party 3
Rama
Rama
Leylor
Rama
Level 98
God Stats
1W - 0L
1,730 SR
Queue Stats
8W - 2L
1,850 Elo+
Party 4
Ra
Ra
MarginalWings9
Ra
Level 137
God Stats
2W - 0L
1,310 SR
Queue Stats
50W - 45L
1,616 Elo+
Party 3
Hou Yi
Hou Yi
MarkPigram
Hou Yi
Level 123
God Stats
4W - 4L
1,754 SR
Queue Stats
65W - 61L
1,578 Elo+
Party 3
Athena
Athena
PY-Ano
Athena
Level 107
God Stats
3W - 1L
1,625 SR
Queue Stats
4W - 1L
1,660 Elo+
Party 4
Team Averages
Level 115
1,527 SR
1,651 Elo+

VS

Team Averages
Level 107
1,485 SR
1,559 Elo+
Hachiman
Hachiman
Mads672g
Hachiman
Level 108
God Stats
4W - 3L
1,657 SR
Queue Stats
45W - 32L
1,629 Elo+
Party 2
Chaac
Chaac
Pxp Tartsz
Chaac
Level 136
God Stats
3W - 4L
1,190 SR
Queue Stats
370W - 336L
1,539 Elo+
Party 1
Fenrir
Fenrir
SplashDem0n
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 101L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
casp4357
Nu Wa
Level 145
God Stats
1W - 2L
1,565 SR
Queue Stats
45W - 37L
1,603 Elo+
Party 2
Bellona
Bellona
raffi86
Bellona
Level 37
God Stats
2W - 4L
1,511 SR
Queue Stats
144W - 165L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,297
553
8,566
13,245
7,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Leylor
Rama
13
1 / 3 / 1
7,753
517
9,456
10,995
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 0 / 3
9,917
661
11,495
7,518
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
MarkPigram
Hou Yi
14
1 / 2 / 1
7,795
520
6,553
12,318
5,392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
PY-Ano
Athena
13
2 / 0 / 4
7,706
514
4,754
14,765
15,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Mads672g
Hachiman
14
3 / 1 / 1
7,505
500
9,824
11,725
4,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
12
2 / 3 / 4
6,673
445
9,571
15,930
14,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
13
3 / 2 / 2
7,039
469
5,061
13,079
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
casp4357
Nu Wa
14
0 / 4 / 0
7,661
511
5,738
8,429
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
raffi86
Bellona
14
0 / 3 / 3
8,027
535
6,901
16,392
19,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
13
Kills
8
8
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Rama
Leylor
Rama
1
3
1
0.5
L
Hachiman
Mads672g
Hachiman
3
1
1
3.5
W
6
0
3
7.5
W
Hou Yi
MarkPigram
Hou Yi
1
2
1
0.75
W
Athena
PY-Ano
Athena
2
0
4
4
L
Chaac
2
3
4
1.33
L
Fenrir
3
2
2
2
L
Nu Wa
casp4357
Nu Wa
0
4
0
0
L
Bellona
raffi86
Bellona
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,824
Damage
37,095
58,841
Taken
65,555
36,775
Mitigated
46,950
22,168
Healing
21,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,566
3,038
0
4,338
13,245
7,550
0
1,021
12,224
0
76,187
W
Rama
Leylor
Rama
9,456
6,789
0
4,096
10,995
4,259
0
350
10,645
0
76,458
L
Hachiman
Mads672g
Hachiman
9,824
5,993
0
6,644
11,725
4,307
0
2,049
9,676
0
65,015
W
11,495
1,321
1,427
4,927
7,518
3,707
1,314
2,455
5,063
101,545
0
W
Hou Yi
MarkPigram
Hou Yi
6,553
2,829
0
5,471
12,318
5,392
0
788
11,530
0
60,477
W
Athena
PY-Ano
Athena
4,754
1,118
0
1,909
14,765
15,867
0
1,028
13,737
17,378
1,165
L
Chaac
9,571
1,404
417
3,982
15,930
14,027
0
4,966
10,964
0
36,890
L
Fenrir
5,061
1,777
0
3,399
13,079
6,218
0
2,332
10,670
0
46,446
L
Nu Wa
casp4357
Nu Wa
5,738
1,277
0
1,850
8,429
3,175
0
5,279
3,067
68,042
1,534
L
Bellona
raffi86
Bellona
6,901
1,956
0
5,475
16,392
19,223
16
1,307
14,996
0
65,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,468
Gold Earned
36,905
523
Minions Killed
441
0
Camps Cleared
0
1,564,431
Distance Traveled
1,427,296
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,297
553
110
7
0
345,486
3
W
Rama
7,753
517
117
8
0
263,652
4
L
Hachiman
7,505
500
100
7
0
261,028
2
W
Ra
9,917
661
163
11
0
320,941
0
W
Hou Yi
7,795
520
106
7
0
281,919
3
W
Athena
7,706
514
27
2
0
352,433
0
L
Chaac
6,673
445
54
4
0
301,586
0
L
Fenrir
7,039
469
68
5
0
333,987
3
L
Nu Wa
7,661
511
117
8
0
259,104
5
L
Bellona
8,027
535
102
7
0
271,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role