Player Matchup

Mulan
Mulan
 
Mulan
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Frathe
Mercury
Level 139
God Stats
3W - 0L
1,847 SR
Queue Stats
22W - 16L
1,505 Elo+
Solo
Ra
Ra
N0GGTthe0GG0T
Ra
Level 142
God Stats
6W - 7L
1,451 SR
Queue Stats
244W - 295L
1,500 Elo+
Party 1
Maui
Maui
OrangeJuteuse32
Maui
Level 55
God Stats
1W - 1L
1,269 SR
Queue Stats
81W - 67L
1,519 Elo+
Solo
Chernobog
Chernobog
Reptil10
Chernobog
Level 151
God Stats
1W - 0L
1,081 SR
Queue Stats
13W - 5L
1,556 Elo+
Party 1
Team Averages
Level 134
1,430 SR
1,516 Elo+

VS

Team Averages
Level 119
1,449 SR
1,497 Elo+
Ix Chel
Ix Chel
Arazafas
Ix Chel
Level 153
God Stats
0W - 4L
1,163 SR
Queue Stats
25W - 64L
1,299 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sin or Pray
Cu Chulainn
Level 154
God Stats
0W - 2L
1,390 SR
Queue Stats
13W - 9L
1,573 Elo+
Solo
Thanatos
Thanatos
SunnyPanda7731
Thanatos
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,566 Elo+
Solo
Hou Yi
Hou Yi
YaBoiVega
Hou Yi
Level 145
God Stats
1W - 2L
1,545 SR
Queue Stats
11W - 15L
1,547 Elo+
Solo
Janus
Janus
temp-725304
Janus
Level 82
God Stats
22W - 21L
1,645 SR
Queue Stats
212W - 238L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
4 / 0 / 0
8,538
854
5,563
8,879
8,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Frathe
Mercury
14
1 / 2 / 4
7,694
769
4,307
8,296
3,536
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

16
3 / 0 / 5
8,700
870
6,672
1,739
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 0 / 6
8,392
839
3,950
8,483
8,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Reptil10
Chernobog
15
2 / 2 / 1
8,361
836
5,803
8,099
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arazafas
Ix Chel
11
0 / 3 / 2
6,980
698
1,893
4,543
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Sin or Pray
Cu Chulainn
13
0 / 0 / 1
7,116
712
7,215
10,208
7,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
13
0 / 3 / 2
6,992
699
2,928
6,381
2,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
YaBoiVega
Hou Yi
13
1 / 4 / 1
7,344
734
4,499
8,140
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 1
7,952
795
6,842
4,268
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
4
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
0
0
4
L
Ix Chel
Arazafas
Ix Chel
0
3
2
0.33
W
Mercury
Frathe
Mercury
1
2
4
1.5
W
3
0
5
5.5
W
1
0
6
4
W
Chernobog
Reptil10
Chernobog
2
2
1
1.25
L
Cu Chulainn
Sin or Pray
Cu Chulainn
0
0
1
0.5
L
Thanatos
0
3
2
0.33
L
Hou Yi
YaBoiVega
Hou Yi
1
4
1
0.38
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,295
Damage
23,377
35,496
Taken
33,540
25,273
Mitigated
17,775
9,341
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,563
395
0
1,788
8,879
8,950
208
2,421
6,104
0
13,398
L
Ix Chel
Arazafas
Ix Chel
1,893
146
115
617
4,543
1,939
0
1,178
3,178
11,129
0
W
Mercury
Frathe
Mercury
4,307
2,019
0
292
8,296
3,536
188
1,947
6,209
0
20,747
W
6,672
505
1,694
685
1,739
917
254
0
1,739
32,125
254
W
3,950
1,005
1,292
1,719
8,483
8,333
0
1,183
7,190
12,165
1,312
W
Chernobog
Reptil10
Chernobog
5,803
4,296
0
1,871
8,099
3,537
2,406
2,379
5,519
0
28,855
L
Cu Chulainn
Sin or Pray
Cu Chulainn
7,215
1,436
0
2,616
10,208
7,448
0
3,274
6,607
0
23,104
L
Thanatos
2,928
461
0
1,281
6,381
2,940
0
1,333
4,884
0
7,037
L
Hou Yi
YaBoiVega
Hou Yi
4,499
1,795
0
100
8,140
3,678
160
1,387
6,567
0
17,701
L
6,842
68
0
0
4,268
1,770
0
1,975
2,125
20,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,685
Gold Earned
36,384
205
Minions Killed
153
0
Camps Cleared
0
1,069,890
Distance Traveled
741,382
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,538
854
21
2
0
215,583
2
L
Ix Chel
6,980
698
25
3
0
67,318
0
W
Mercury
7,694
769
30
3
0
235,874
0
W
Ra
8,700
870
73
7
0
234,885
0
W
Maui
8,392
839
17
2
0
211,724
0
W
Chernobog
8,361
836
64
6
0
171,824
0
L
Cu Chulainn
7,116
712
38
4
0
165,691
0
L
Thanatos
6,992
699
14
1
0
169,278
0
L
Hou Yi
7,344
734
32
3
0
163,760
0
L
Janus
7,952
795
44
4
0
175,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role