Player Matchup

Shiva
Shiva
 
Shiva
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
angelobrazil
Danzaburou
Level 84
God Stats
0W - 3L
1,187 SR
Queue Stats
81W - 79L
1,422 Elo+
Party 2
Pele
Pele
bobmarley-72
Pele
Level 113
God Stats
2W - 2L
1,646 SR
Queue Stats
252W - 241L
1,457 Elo+
Solo
Geb
Geb
gRu3n27
Geb
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,509 Elo+
Solo
Zeus
Zeus
ziopio88-ziopio8
Zeus
Level 53
God Stats
1W - 1L
1,725 SR
Queue Stats
66W - 61L
1,427 Elo+
Party 2
Team Averages
Level 109
1,512 SR
1,463 Elo+

VS

Team Averages
Level 113
1,557 SR
1,447 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Rapiidsx
Hera
Level 104
God Stats
3W - 1L
1,747 SR
Queue Stats
545W - 532L
1,457 Elo+
Party 1
Bacchus
Bacchus
VoidDB
Bacchus
Level 68
God Stats
15W - 12L
1,519 SR
Queue Stats
459W - 460L
1,396 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ebutler169prms
Cu Chulainn
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 283L
1,381 Elo+
Solo
Loki
Loki
ibnlwaleed
Loki
Level 126
God Stats
46W - 43L
1,522 SR
Queue Stats
590W - 548L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
1 / 3 / 0
5,486
499
5,383
9,105
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
angelobrazil
Danzaburou
10
1 / 0 / 0
5,194
472
3,922
5,940
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,328
484
2,095
7,247
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Geb
9
0 / 1 / 1
5,616
511
2,481
7,393
5,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 0
5,194
472
2,622
7,230
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 1 / 0
5,716
520
4,297
6,656
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hera
12
4 / 1 / 1
7,185
653
6,915
5,707
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bacchus
VoidDB
Bacchus
10
0 / 0 / 2
5,130
466
3,829
5,346
4,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
ebutler169prms
Cu Chulainn
12
2 / 1 / 0
6,903
628
5,171
9,741
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 1
6,498
591
2,139
7,562
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
9
9
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
3
0
0.33
W
Neith
 
Neith
1
1
0
1
W
Hera
4
1
1
4.5
W
Bacchus
VoidDB
Bacchus
0
0
2
1
L
Danzaburou
angelobrazil
Danzaburou
1
0
0
1
L
0
1
1
0.5
W
Cu Chulainn
ebutler169prms
Cu Chulainn
2
1
0
2
L
Geb
0
1
1
0.5
W
2
0
1
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,503
Damage
22,351
36,915
Taken
35,012
19,232
Mitigated
18,060
9,351
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,383
1,438
0
1,848
9,105
6,609
0
0
9,105
0
35,097
W
Neith
 
Neith
4,297
769
0
1,951
6,656
2,412
0
1,285
5,371
0
48,617
W
Hera
6,915
819
0
1,354
5,707
1,987
328
2,119
3,214
46,512
3,181
W
Bacchus
VoidDB
Bacchus
3,829
568
0
1,988
5,346
4,253
228
1,081
4,265
21,370
0
L
Danzaburou
angelobrazil
Danzaburou
3,922
1,443
0
1,631
5,940
2,384
0
2,308
3,632
0
35,249
L
2,095
673
0
1,237
7,247
2,868
0
1,165
5,898
0
37,575
W
Cu Chulainn
ebutler169prms
Cu Chulainn
5,171
735
0
2,190
9,741
6,639
145
0
9,079
0
47,105
L
Geb
2,481
35
137
3,259
7,393
5,461
0
1,521
5,872
23,457
1,941
W
2,139
340
0
6,094
7,562
2,769
0
89
7,358
0
62,265
L
2,622
468
0
1,239
7,230
1,910
0
4,778
1,956
26,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,818
Gold Earned
31,432
263
Minions Killed
377
0
Camps Cleared
0
1,055,711
Distance Traveled
1,100,715
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,486
499
52
5
0
219,742
2
W
Neith
5,716
520
73
7
0
203,507
0
W
Hera
7,185
653
98
9
0
197,427
0
W
Bacchus
5,130
466
23
2
0
232,831
0
L
Danzaburou
5,194
472
67
6
0
219,254
3
L
Pele
5,328
484
72
7
0
241,325
0
W
Cu Chulainn
6,903
628
82
7
0
205,866
2
L
Geb
5,616
511
29
3
0
203,736
4
W
Loki
6,498
591
101
9
0
261,084
0
L
Zeus
5,194
472
43
4
0
171,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role