Player Matchup

Horus
Horus
 
Horus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
fromKiPa
Rama
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,515 Elo+
Solo
Neith
Neith
j-doggg199
Neith
Level 122
God Stats
0W - 2L
1,292 SR
Queue Stats
32W - 58L
1,351 Elo+
Party 1
Medusa
Medusa
nazdnb
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,127 Elo+
Solo
Tyr
Tyr
xehpx
Tyr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 53L
1,381 Elo+
Party 1
Team Averages
Level 72
1,458 SR
1,375 Elo+

VS

Team Averages
Level 107
1,375 SR
1,462 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Golubika
Arachne
Level 149
God Stats
1W - 0L
1,241 SR
Queue Stats
50W - 58L
1,548 Elo+
Solo
Atlas
Atlas
Hikikomori_bana
Atlas
Level 117
God Stats
2W - 2L
1,253 SR
Queue Stats
238W - 242L
1,399 Elo+
Solo
Neith
Neith
MortySanchez137
Neith
Level 80
God Stats
2W - 6L
1,648 SR
Queue Stats
175W - 187L
1,411 Elo+
Party 2
Ra
Ra
snc freeman
Ra
Level 148
God Stats
6W - 8L
1,233 SR
Queue Stats
466W - 476L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 3
6,597
660
1,813
15,839
9,846
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
14
1 / 3 / 3
7,099
710
10,158
11,686
5,167
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
16
2 / 3 / 2
8,186
819
17,796
9,253
4,963
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
nazdnb
Medusa
5
0 / 1 / 0
5,924
592
72
1,110
375
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Tyr
xehpx
Tyr
14
1 / 5 / 3
7,094
709
3,588
14,017
17,266
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
3 / 0 / 9
8,725
873
9,254
9,462
4,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Golubika
Arachne
14
4 / 1 / 7
8,534
853
7,752
11,415
13,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 1 / 12
8,813
881
10,910
17,233
19,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 8
9,611
961
8,337
9,466
5,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 12
8,370
837
10,580
6,955
3,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
4
Kills
15
15
Deaths
4
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
3
0.5
W
Cernunnos
 
Cernunnos
3
0
9
7.5
W
Arachne
Golubika
Arachne
4
1
7
7.5
W
1
1
12
7
W
6
1
8
10
L
Rama
1
3
3
0.83
L
Neith
2
3
2
1
L
Medusa
nazdnb
Medusa
0
1
0
0
W
1
1
12
7
L
Tyr
xehpx
Tyr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
46,833
51,905
Taken
54,531
37,617
Mitigated
46,649
24,056
Healing
33,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,813
1,003
6,953
8,149
15,839
9,846
336
7,060
8,343
0
6,203
W
Cernunnos
 
Cernunnos
9,254
2,083
1,171
2,190
9,462
4,766
1,804
0
9,462
0
25,730
W
Arachne
Golubika
Arachne
7,752
5,541
1,777
2,556
11,415
13,411
913
0
11,415
0
12,410
W
10,910
3,510
713
3,700
17,233
19,899
565
0
17,233
16,929
1,244
W
8,337
2,579
1,184
2,126
9,466
5,006
1,315
0
9,466
0
24,585
L
Rama
10,158
6,048
665
3,495
11,686
5,167
205
5,113
6,228
0
27,287
L
Neith
17,796
5,789
292
2,388
9,253
4,963
1,140
2,855
6,316
0
36,559
L
Medusa
nazdnb
Medusa
72
72
0
0
1,110
375
0
194
916
0
72
W
10,580
1,068
14,331
3,513
6,955
3,567
1,586
0
6,955
22,879
0
L
Tyr
xehpx
Tyr
3,588
798
476
1,638
14,017
17,266
446
4,284
9,281
0
11,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,900
Gold Earned
44,053
94
Minions Killed
115
0
Camps Cleared
0
711,497
Distance Traveled
931,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,597
660
10
1
0
206,701
0
W
Cernunnos
8,725
873
37
4
0
204,165
0
W
Arachne
8,534
853
9
1
0
199,125
0
W
Atlas
8,813
881
7
1
0
182,003
0
W
Neith
9,611
961
33
3
0
156,843
0
L
Rama
7,099
710
30
3
0
162,422
0
L
Neith
8,186
819
47
5
0
143,182
0
L
Medusa
5,924
592
0
0
0
15,988
0
W
Ra
8,370
837
29
3
0
189,838
0
L
Tyr
7,094
709
7
1
0
183,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role