Player Matchup

Da Ji
Da Ji
BrDeano
Da Ji
Level 26
God Stats
0W - 2L
1,252 SR
Queue Stats
30W - 35L
1,384 Elo+
Party 2
Baron Samedi
Baron Samedi
LilPeepsNan9017
Baron Samedi
Level 34
God Stats
5W - 5L
1,656 SR
Queue Stats
31W - 39L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Mithrilium
Cthulhu
Level 27
God Stats
1W - 2L
1,434 SR
Queue Stats
13W - 13L
1,228 Elo+
Party 2
Team Averages
Level 29
1,447 SR
1,324 Elo+

VS

Team Averages
Level 113
1,516 SR
1,539 Elo+
Kukulkan
Kukulkan
BlackCo0kie
Kukulkan
Level 159
God Stats
2W - 1L
1,748 SR
Queue Stats
45W - 36L
1,550 Elo+
Party 1
Neith
Neith
Kamaiya
Neith
Level 157
God Stats
2W - 0L
1,318 SR
Queue Stats
21W - 15L
1,593 Elo+
Party 1
Chaac
Chaac
Smailh0lm
Chaac
Level 24
God Stats
1W - 2L
1,481 SR
Queue Stats
26W - 23L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BrDeano
Da Ji
14
0 / 4 / 1
8,681
579
4,189
12,690
6,064
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
LilPeepsNan9017
Baron Samedi
14
1 / 7 / 0
8,851
590
9,722
17,931
10,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Mithrilium
Cthulhu
13
0 / 3 / 0
8,556
570
12,885
20,796
19,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlackCo0kie
Kukulkan
17
6 / 0 / 6
11,681
779
18,330
8,420
3,940
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Kamaiya
Neith
17
7 / 0 / 6
12,043
803
20,424
12,264
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Smailh0lm
Chaac
15
1 / 1 / 10
10,012
667
5,900
15,383
16,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
14
14
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BlackCo0kie
Kukulkan
6
0
6
9
L
Da Ji
BrDeano
Da Ji
0
4
1
0.13
W
Neith
Kamaiya
Neith
7
0
6
10
L
Baron Samedi
LilPeepsNan9017
Baron Samedi
1
7
0
0.14
L
Cthulhu
Mithrilium
Cthulhu
0
3
0
0
W
Chaac
Smailh0lm
Chaac
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,796
Damage
44,654
51,417
Taken
36,067
35,976
Mitigated
26,012
3,408
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BlackCo0kie
Kukulkan
18,330
2,099
0
986
8,420
3,940
441
3,956
4,156
63,301
0
L
Da Ji
BrDeano
Da Ji
4,189
533
0
215
12,690
6,064
0
5,456
6,981
0
21,927
W
Neith
Kamaiya
Neith
20,424
8,379
0
3,496
12,264
5,722
1,648
8,144
3,518
0
64,740
L
Baron Samedi
LilPeepsNan9017
Baron Samedi
9,722
569
703
2,410
17,931
10,730
0
5,920
11,424
25,881
887
L
Cthulhu
Mithrilium
Cthulhu
12,885
881
0
80
20,796
19,182
0
7,063
13,212
36,553
448
W
Chaac
Smailh0lm
Chaac
5,900
553
0
2,544
15,383
16,350
39
8,547
6,116
1,220
14,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
33,736
132
Minions Killed
200
0
Camps Cleared
0
722,503
Distance Traveled
854,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,681
779
80
5
0
286,613
0
L
Da Ji
8,681
579
37
2
0
245,473
0
W
Neith
12,043
803
86
6
0
279,941
0
L
Baron Samedi
8,851
590
37
2
0
212,330
0
L
Cthulhu
8,556
570
58
4
0
264,700
0
W
Chaac
10,012
667
34
2
0
288,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role