Player Matchup

Athena
Athena
FaTe dyfly
Athena
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,574 Elo+
Solo
Janus
Janus
Heerudora
Janus
Level 119
God Stats
6W - 13L
1,341 SR
Queue Stats
187W - 179L
1,435 Elo+
Party 3
Hachiman
Hachiman
JBLEarphones
Hachiman
Level 49
God Stats
12W - 7L
1,817 SR
Queue Stats
47W - 44L
1,409 Elo+
Party 2
Thanatos
Thanatos
Skillty
Thanatos
Level 23
God Stats
8W - 6L
1,527 SR
Queue Stats
24W - 30L
1,407 Elo+
Party 2
Odin
Odin
Tharadius
Odin
Level 121
God Stats
12W - 10L
1,516 SR
Queue Stats
187W - 179L
1,435 Elo+
Party 3
Team Averages
Level 75
1,540 SR
1,452 Elo+

VS

Team Averages
Level 88
1,442 SR
1,308 Elo+
Ra
Ra
RexRonnie
Ra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,137 Elo+
Party 1
Nut
Nut
Vovanmsk
Nut
Level 30
God Stats
52W - 56L
1,271 SR
Queue Stats
252W - 286L
1,209 Elo+
Solo
Gilgamesh
Gilgamesh
bukki10
Gilgamesh
Level 68
God Stats
1W - 0L
1,517 SR
Queue Stats
31W - 30L
1,474 Elo+
Solo
Surtr
Surtr
l-Zodin-l
Surtr
Level 83
God Stats
11W - 22L
1,397 SR
Queue Stats
190W - 234L
1,370 Elo+
Solo
Sylvanus
Sylvanus
stianak
Sylvanus
Level 161
God Stats
3W - 2L
1,522 SR
Queue Stats
9W - 15L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
FaTe dyfly
Athena
7
0 / 6 / 0
4,689
426
3,233
11,436
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Heerudora
Janus
11
2 / 4 / 0
5,834
530
4,695
7,378
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
JBLEarphones
Hachiman
7
0 / 5 / 1
4,609
419
4,361
8,413
2,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Skillty
Thanatos
8
1 / 3 / 0
4,970
452
3,314
8,716
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Odin
10
1 / 3 / 0
5,786
526
3,158
9,446
5,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
6,249
568
2,582
4,625
1,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
3 / 2 / 8
6,640
604
6,594
6,942
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
bukki10
Gilgamesh
11
4 / 1 / 3
6,447
586
6,659
8,471
4,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Surtr
l-Zodin-l
Surtr
10
6 / 0 / 3
6,144
559
8,535
8,616
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
stianak
Sylvanus
11
7 / 0 / 3
6,678
607
6,520
8,176
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
4
Kills
21
21
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
FaTe dyfly
Athena
0
6
0
0
L
Janus
Heerudora
Janus
2
4
0
0.5
L
Hachiman
JBLEarphones
Hachiman
0
5
1
0.1
W
1
2
4
1.5
L
Thanatos
Skillty
Thanatos
1
3
0
0.33
L
Odin
1
3
0
0.33
W
3
2
8
3.5
W
Gilgamesh
bukki10
Gilgamesh
4
1
3
5.5
W
Surtr
l-Zodin-l
Surtr
6
0
3
7.5
W
Sylvanus
stianak
Sylvanus
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
30,890
45,389
Taken
36,830
21,911
Mitigated
17,457
11,813
Healing
11,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
FaTe dyfly
Athena
3,233
606
156
2,546
11,436
8,554
0
2,726
8,650
18,560
1,455
L
Janus
Heerudora
Janus
4,695
245
0
1,201
7,378
2,402
0
2,418
4,877
27,775
2,151
L
Hachiman
JBLEarphones
Hachiman
4,361
2,828
0
2,533
8,413
2,426
0
2,686
5,642
0
25,246
W
2,582
437
90
1,580
4,625
1,605
102
2,232
2,109
41,582
0
L
Thanatos
Skillty
Thanatos
3,314
934
0
2,464
8,716
3,379
0
1,172
7,433
0
19,262
L
Odin
3,158
705
0
2,913
9,446
5,150
0
227
8,801
0
34,270
W
6,594
3,055
0
1,114
6,942
2,751
369
1,755
5,117
0
38,669
W
Gilgamesh
bukki10
Gilgamesh
6,659
2,368
0
1,746
8,471
4,460
0
270
7,783
0
37,509
W
Surtr
l-Zodin-l
Surtr
8,535
3,764
0
3,229
8,616
3,764
0
1,397
6,996
1,891
39,838
W
Sylvanus
stianak
Sylvanus
6,520
3,154
572
2,839
8,176
4,877
0
1,241
6,935
27,636
10,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,888
Gold Earned
32,158
217
Minions Killed
287
0
Camps Cleared
0
1,048,528
Distance Traveled
1,073,786
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,689
426
30
3
0
208,135
0
L
Janus
5,834
530
58
5
0
206,264
2
L
Hachiman
4,609
419
38
3
0
198,861
1
W
Ra
6,249
568
62
6
0
208,377
0
L
Thanatos
4,970
452
32
3
0
249,121
0
L
Odin
5,786
526
59
5
0
186,147
0
W
Nut
6,640
604
56
5
0
192,728
0
W
Gilgamesh
6,447
586
51
5
0
213,664
1
W
Surtr
6,144
559
56
5
0
250,654
0
W
Sylvanus
6,678
607
62
6
0
208,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role