Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum V
 
Ah Muzen Cab
Platinum V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
CeeMacc
Hachiman
Gold III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,711 MMR
Solo
Agni
Agni
Platinum V
KirkJustice
Agni
Platinum V
Level 109
God Stats
3W - 4L
1,645 SR
Queue Stats
268W - 256L
1,727 MMR
Solo
Arachne
Arachne
Platinum II
KoUnTLesS
Arachne
Platinum II
Level 164
God Stats
8W - 4L
1,854 SR
Queue Stats
82W - 69L
1,712 MMR
Solo
Yemoja
Yemoja
Gold I
NotLamo
Yemoja
Gold I
Level 121
God Stats
3W - 1L
1,995 SR
Queue Stats
65W - 54L
1,707 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,699 SR
1,672 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,637 SR
1,670 MMR
Rama
Rama
Gold II
 
Rama
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum IV
Breadstickhippo
Hera
Platinum IV
Level 163
God Stats
2W - 2L
1,745 SR
Queue Stats
84W - 74L
1,718 MMR
Solo
Charon
Charon
Gold V
Carnifex812
Charon
Gold V
Level 159
God Stats
2W - 3L
1,818 SR
Queue Stats
79W - 71L
1,709 MMR
Solo
Ullr
Ullr
Silver I
RuthlessParadox
Ullr
Silver I
Level 128
God Stats
1W - 0L
1,296 SR
Queue Stats
6W - 2L
1,684 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
thebigestmuffin
Ao Kuang
Platinum IV
Level 156
God Stats
16W - 8L
1,826 SR
Queue Stats
149W - 103L
1,740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 0 / 0
4,455
557
2,269
4,780
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
CeeMacc
Hachiman
8
1 / 1 / 0
4,407
551
3,484
4,115
1,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 0
5,033
629
978
3,906
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
KoUnTLesS
Arachne
9
0 / 2 / 0
4,419
552
1,047
9,000
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yemoja
NotLamo
Yemoja
7
0 / 0 / 1
4,625
578
2,578
5,559
3,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorAthenaApolloOdin

VS

Bans
CthulhuKukulkanLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 0 / 0
5,029
629
3,173
3,887
1,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 0
5,221
653
3,712
2,658
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
8
1 / 1 / 0
4,134
517
2,609
5,723
3,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
4,868
609
1,970
4,747
1,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
10
2 / 1 / 2
5,266
658
4,309
7,040
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
5
5
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
W
Rama
 
Rama
1
0
0
1
W
1
0
0
1
W
Charon
1
1
0
1
L
Hachiman
CeeMacc
Hachiman
1
1
0
1
L
1
2
0
0.5
L
Arachne
KoUnTLesS
Arachne
0
2
0
0
L
Yemoja
NotLamo
Yemoja
0
0
1
0.5
W
0
0
1
0.5
W
Ao Kuang
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,356
Damage
15,773
27,360
Taken
24,055
11,208
Mitigated
9,334
7,649
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,269
500
0
1,630
4,780
1,496
0
892
3,888
0
27,970
W
Rama
 
Rama
3,173
2,147
0
2,193
3,887
1,413
0
958
2,929
0
44,702
W
3,712
635
0
500
2,658
852
0
1,060
1,598
36,084
693
W
Charon
2,609
1,318
0
1,808
5,723
3,269
0
1,093
4,630
13,989
1,202
L
Hachiman
CeeMacc
Hachiman
3,484
2,053
0
1,479
4,115
1,432
0
960
3,155
0
28,642
L
978
108
0
438
3,906
1,207
0
2,123
1,573
32,709
0
L
Arachne
KoUnTLesS
Arachne
1,047
816
0
1,860
9,000
3,463
0
3,778
5,068
0
32,765
L
Yemoja
NotLamo
Yemoja
2,578
693
429
1,813
5,559
3,610
0
2,330
3,183
15,502
882
W
1,970
583
0
1,741
4,747
1,602
0
0
4,747
0
32,800
W
Ao Kuang
4,309
757
0
3,783
7,040
2,198
0
330
6,710
33,781
1,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,939
Gold Earned
24,518
258
Minions Killed
332
0
Camps Cleared
0
749,462
Distance Traveled
816,250
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,455
557
43
5
0
120,894
2
W
Rama
5,029
629
87
11
0
142,528
1
W
Hera
5,221
653
87
11
0
163,772
2
W
Charon
4,134
517
10
1
0
155,658
2
L
Hachiman
4,407
551
59
7
0
139,090
0
L
Agni
5,033
629
72
9
0
173,937
1
L
Arachne
4,419
552
59
7
0
161,387
0
L
Yemoja
4,625
578
25
3
0
154,154
4
W
Ullr
4,868
609
73
9
0
160,601
0
W
Ao Kuang
5,266
658
75
9
0
193,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role