Player Matchup

Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold I
BeefYonker
Ares
Gold I
Level 65
God Stats
7W - 2L
1,500 SR
Queue Stats
423W - 392L
1,810 MMR
Solo
Fenrir
Fenrir
Platinum II
HazellOne
Fenrir
Platinum II
Level 93
God Stats
7W - 6L
1,739 SR
Queue Stats
141W - 134L
1,842 MMR
Solo
Heimdallr
Heimdallr
Platinum III
Raxu444
Heimdallr
Platinum III
Level 148
God Stats
30W - 29L
1,713 SR
Queue Stats
252W - 228L
1,858 MMR
Solo
Zeus
Zeus
Platinum V
从此放下了离愁生生世世敬自由
Zeus
Platinum V
Level 257
God Stats
114W - 74L
1,696 SR
Queue Stats
1,196W - 1,211L
1,846 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,630 SR
1,771 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,645 SR
1,772 MMR
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum IV
HunchoJackk
Apollo
Platinum IV
Level 87
God Stats
6W - 8L
1,545 SR
Queue Stats
203W - 191L
1,839 MMR
Solo
Agni
Agni
Platinum III
Tony8L
Agni
Platinum III
Level 74
God Stats
9W - 8L
1,604 SR
Queue Stats
224W - 224L
1,856 MMR
Solo
Mercury
Mercury
Platinum IV
VMXLOKILLO88
Mercury
Platinum IV
Level 159
God Stats
22W - 15L
1,663 SR
Queue Stats
73W - 60L
1,861 MMR
Solo
Sobek
Sobek
Platinum IV
iOnFlaqZ_
Sobek
Platinum IV
Level 145
God Stats
2W - 2L
1,912 SR
Queue Stats
127W - 118L
1,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 1 / 2
7,967
613
11,599
6,464
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 4
6,600
508
6,242
8,576
6,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
HazellOne
Fenrir
15
6 / 0 / 3
7,773
598
8,270
10,539
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
Raxu444
Heimdallr
13
0 / 3 / 3
7,234
556
6,964
9,270
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 0 / 0
8,162
628
6,850
3,526
1,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ah Muzen CabAthenaSun WukongAo Kuang

VS

Bans
OdinBake KujiraThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 4 / 0
6,666
513
4,458
15,362
10,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
12
2 / 3 / 1
6,693
515
7,629
12,350
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
Tony8L
Agni
14
0 / 1 / 0
7,446
573
2,393
7,186
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mercury
VMXLOKILLO88
Mercury
11
1 / 3 / 2
6,488
499
3,204
9,807
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
iOnFlaqZ_
Sobek
11
1 / 1 / 2
6,686
514
3,125
14,591
12,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
5
5
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
2
3
L
Hercules
 
Hercules
1
4
0
0.25
W
1
1
4
3
W
Fenrir
HazellOne
Fenrir
6
0
3
7.5
L
Apollo
2
3
1
0.83
W
Heimdallr
Raxu444
Heimdallr
0
3
3
0.5
L
Agni
Tony8L
Agni
0
1
0
0
L
Mercury
VMXLOKILLO88
Mercury
1
3
2
0.67
L
Sobek
iOnFlaqZ_
Sobek
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,925
Damage
20,809
38,375
Taken
59,296
19,482
Mitigated
34,450
10,442
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,599
3,207
0
1,464
6,464
2,094
0
0
6,023
57,919
1,153
L
Hercules
 
Hercules
4,458
890
0
5,844
15,362
10,836
0
8,107
6,599
0
49,432
W
6,242
1,150
0
1,560
8,576
6,736
0
808
7,768
24,033
0
W
Fenrir
HazellOne
Fenrir
8,270
2,158
0
2,585
10,539
5,020
0
2,153
8,347
0
65,348
L
Apollo
7,629
5,318
0
2,682
12,350
4,745
0
5,001
7,251
0
52,466
W
Heimdallr
Raxu444
Heimdallr
6,964
3,237
0
2,890
9,270
4,552
212
1,183
8,087
0
66,945
L
Agni
Tony8L
Agni
2,393
0
0
595
7,186
2,507
0
3,841
3,247
74,280
783
L
Mercury
VMXLOKILLO88
Mercury
3,204
1,853
0
464
9,807
3,839
0
2,784
6,925
0
41,613
L
Sobek
iOnFlaqZ_
Sobek
3,125
582
0
4,449
14,591
12,523
0
3,842
10,651
21,478
0
W
6,850
558
0
1,943
3,526
1,080
0
1,349
2,177
74,169
1,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,736
Gold Earned
33,979
480
Minions Killed
416
0
Camps Cleared
0
1,340,772
Distance Traveled
1,303,981
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,967
613
111
9
0
245,983
9
L
Hercules
6,666
513
72
6
0
240,569
0
W
Ares
6,600
508
19
1
0
282,317
6
W
Fenrir
7,773
598
89
7
0
301,629
2
L
Apollo
6,693
515
97
7
0
250,948
1
W
Heimdallr
7,234
556
118
9
0
233,800
1
L
Agni
7,446
573
155
12
0
283,030
2
L
Mercury
6,488
499
72
6
0
259,803
0
L
Sobek
6,686
514
20
2
0
269,631
2
W
Zeus
8,162
628
143
11
0
277,043
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role