Player Matchup

Ix Chel
Ix Chel
Silver II
 
Ix Chel
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
 
Neith
Silver III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver II
Zoya7
Hun Batz
Silver II
Level 87
God Stats
5W - 5L
1,626 SR
Queue Stats
85W - 113L
1,055 MMR
Solo
Jormungandr
Jormungandr
Silver II
stalelarry
Jormungandr
Silver II
Level 132
God Stats
114W - 117L
1,490 SR
Queue Stats
136W - 150L
1,062 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,523 SR
1,323 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,503 SR
867 MMR
Agni
Agni
Bronze I
Armendiuss
Agni
Bronze I
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 31L
1,082 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
Canoai
Baron Samedi
Bronze I
Level 128
God Stats
7W - 6L
1,461 SR
Queue Stats
150W - 186L
524 MMR
Solo
Loki
Loki
Bronze I
Kelvinnn_g
Loki
Bronze I
Level 70
God Stats
17W - 18L
1,314 SR
Queue Stats
206W - 227L
538 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
SneakyySauSage
Ah Muzen Cab
Silver II
Level 113
God Stats
3W - 2L
1,664 SR
Queue Stats
191W - 217L
1,086 MMR
Solo
Mulan
Mulan
Silver II
termineitor1407
Mulan
Silver II
Level 59
God Stats
163W - 132L
1,577 SR
Queue Stats
804W - 798L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 0 / 2
7,074
707
6,820
6,690
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
 
Neith
12
1 / 1 / 2
6,009
601
4,666
6,637
2,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
 
Bacchus
5
0 / 0 / 0
3,934
393
1,215
2,107
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Zoya7
Hun Batz
11
1 / 0 / 1
5,615
562
3,127
9,861
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
stalelarry
Jormungandr
10
2 / 3 / 0
5,752
575
5,647
9,402
6,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneCharonAthenaAwilixOdin

VS

Bans
HachimanJanusThanatosBake KujiraMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,082
508
3,434
7,000
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Canoai
Baron Samedi
8
0 / 2 / 0
5,071
507
2,175
7,758
5,195
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 0
5,773
577
3,005
7,270
2,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
SneakyySauSage
Ah Muzen Cab
10
0 / 0 / 1
5,785
579
5,199
5,168
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 2 / 0
6,157
616
4,782
9,371
5,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
4
4
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
5
0
2
6
L
Neith
 
Neith
1
1
2
2
L
Bacchus
 
Bacchus
0
0
0
0
W
0
5
0
0
W
Baron Samedi
Canoai
Baron Samedi
0
2
0
0
W
2
1
0
2
W
Ah Muzen Cab
SneakyySauSage
Ah Muzen Cab
0
0
1
0.5
L
Hun Batz
Zoya7
Hun Batz
1
0
1
1.5
L
Jormungandr
stalelarry
Jormungandr
2
3
0
0.67
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
18,595
34,697
Taken
36,567
16,725
Mitigated
18,080
13,964
Healing
13,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,820
494
153
2,963
6,690
2,759
0
3,236
3,454
43,234
1,556
L
Neith
 
Neith
4,666
1,139
0
1,985
6,637
2,362
0
901
5,736
0
53,422
L
Bacchus
 
Bacchus
1,215
144
0
1,130
2,107
1,251
0
331
1,776
4,621
2,116
W
3,434
239
0
580
7,000
2,540
0
4,249
2,751
27,503
0
W
Baron Samedi
Canoai
Baron Samedi
2,175
267
348
3,415
7,758
5,195
0
1,731
6,027
15,270
0
W
3,005
547
0
3,796
7,270
2,497
0
1,177
6,093
0
43,638
W
Ah Muzen Cab
SneakyySauSage
Ah Muzen Cab
5,199
1,316
0
783
5,168
1,951
0
379
4,789
0
59,959
L
Hun Batz
Zoya7
Hun Batz
3,127
469
0
5,117
9,861
3,973
0
1,141
8,676
0
49,847
L
Jormungandr
stalelarry
Jormungandr
5,647
2,286
0
2,616
9,402
6,380
32
0
8,854
39,547
1,307
W
4,782
130
0
4,624
9,371
5,897
0
5,762
3,609
0
35,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,384
Gold Earned
27,868
344
Minions Killed
317
0
Camps Cleared
0
896,941
Distance Traveled
1,071,867
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,074
707
79
8
0
229,156
0
L
Neith
6,009
601
103
10
0
183,495
0
L
Bacchus
3,934
393
15
2
0
69,348
1
W
Agni
5,082
508
61
6
0
222,139
0
W
Baron Samedi
5,071
507
23
2
0
198,921
4
W
Loki
5,773
577
66
7
0
235,363
5
W
Ah Muzen Cab
5,785
579
92
9
0
205,680
0
L
Hun Batz
5,615
562
85
9
0
232,294
0
L
Jormungandr
5,752
575
62
6
0
182,648
1
W
Mulan
6,157
616
75
8
0
209,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role