Player Matchup

Lancelot
Lancelot
MilanCaf
Lancelot
Level 128
God Stats
12W - 11L
1,205 SR
Queue Stats
195W - 186L
1,493 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
P-dubs19
Ah Muzen Cab
Level 65
God Stats
51W - 42L
1,589 SR
Queue Stats
154W - 148L
1,472 Elo+
Solo
Scylla
Scylla
PlayboiAngeI
Scylla
Level 64
God Stats
4W - 5L
1,491 SR
Queue Stats
218W - 221L
1,536 Elo+
Solo
Ares
Ares
Quon-Wick04
Ares
Level 69
God Stats
25W - 22L
1,523 SR
Queue Stats
259W - 275L
1,435 Elo+
Solo
Nu Wa
Nu Wa
xParallel_Jamesx
Nu Wa
Level 32
God Stats
28W - 35L
1,396 SR
Queue Stats
120W - 146L
1,308 Elo+
Solo
Team Averages
Level 72
1,441 SR
1,449 Elo+

VS

Team Averages
Level 80
1,484 SR
1,498 Elo+
Kali
Kali
AngrySquidWard
Kali
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 48L
1,449 Elo+
Solo
King Arthur
King Arthur
GxdNino
King Arthur
Level 80
God Stats
4W - 4L
1,710 SR
Queue Stats
21W - 12L
1,636 Elo+
Solo
Neith
Neith
NF_Loca__
Neith
Level 85
God Stats
27W - 30L
1,237 SR
Queue Stats
216W - 227L
1,491 Elo+
Party 1
Bacchus
Bacchus
Sesefrx
Bacchus
Level 123
God Stats
5W - 14L
1,473 SR
Queue Stats
394W - 399L
1,460 Elo+
Party 1
Hades
Hades
blackstarReaper6
Hades
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MilanCaf
Lancelot
13
2 / 0 / 0
7,663
511
10,061
13,720
9,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
P-dubs19
Ah Muzen Cab
8
2 / 2 / 1
6,055
404
2,489
5,703
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
12
2 / 3 / 1
7,722
515
6,070
7,592
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 4
6,726
448
5,002
14,786
10,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 2
7,327
488
5,350
9,999
3,800
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
7,755
517
5,343
15,084
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
GxdNino
King Arthur
12
2 / 1 / 1
7,502
500
9,791
15,175
13,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
NF_Loca__
Neith
13
2 / 1 / 2
8,241
549
7,191
7,151
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Sesefrx
Bacchus
12
4 / 3 / 3
7,754
517
11,589
12,865
8,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 1
6,402
427
3,333
8,141
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
10
10
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
King Arthur
GxdNino
King Arthur
2
1
1
2.5
L
Lancelot
MilanCaf
Lancelot
2
0
0
2
W
Neith
NF_Loca__
Neith
2
1
2
3
L
Ah Muzen Cab
P-dubs19
Ah Muzen Cab
2
2
1
1.25
L
Scylla
2
3
1
0.83
L
0
0
4
2
W
Bacchus
Sesefrx
Bacchus
4
3
3
1.83
W
0
3
1
0.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,972
Damage
37,247
51,800
Taken
58,416
28,837
Mitigated
35,927
11,901
Healing
21,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,343
2,010
0
9,685
15,084
6,708
0
3,110
11,788
0
84,094
W
King Arthur
GxdNino
King Arthur
9,791
856
0
500
15,175
13,808
39
2,743
12,325
0
53,423
L
Lancelot
MilanCaf
Lancelot
10,061
1,403
0
1,952
13,720
9,999
0
2,623
11,097
0
57,351
W
Neith
NF_Loca__
Neith
7,191
3,419
53
4,089
7,151
2,831
2,678
2,683
4,468
0
60,990
L
Ah Muzen Cab
P-dubs19
Ah Muzen Cab
2,489
1,104
0
613
5,703
2,050
0
2,166
3,537
0
26,301
L
Scylla
6,070
151
0
1,268
7,592
2,954
441
2,587
5,005
45,466
2,161
L
5,002
272
0
5,995
14,786
10,034
0
3,102
11,684
29,123
0
W
Bacchus
Sesefrx
Bacchus
11,589
2,493
0
4,798
12,865
8,993
0
3,430
9,381
39,604
9,625
W
3,333
382
325
1,715
8,141
3,587
0
2,817
5,150
28,772
0
L
5,350
1,413
0
2,073
9,999
3,800
0
3,750
6,249
39,128
2,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,493
Gold Earned
37,654
330
Minions Killed
411
0
Camps Cleared
0
1,273,532
Distance Traveled
1,494,925
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,755
517
118
8
0
358,934
0
W
King Arthur
7,502
500
78
5
0
303,459
0
L
Lancelot
7,663
511
92
6
0
342,796
1
W
Neith
8,241
549
99
7
0
266,786
6
L
Ah Muzen Cab
6,055
404
52
3
0
121,519
0
L
Scylla
7,722
515
95
6
0
263,585
4
L
Ares
6,726
448
22
1
0
254,807
2
W
Bacchus
7,754
517
71
5
0
295,919
0
W
Hades
6,402
427
45
3
0
269,827
1
L
Nu Wa
7,327
488
69
5
0
290,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role