Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charon
Charon
Platinum IV
BenToTheJi
Charon
Platinum IV
Level 158
God Stats
7W - 2L
1,827 SR
Queue Stats
133W - 101L
1,985 MMR
Party 3
Ravana
Ravana
Platinum III
Dea7hblow
Ravana
Platinum III
Level 109
God Stats
1W - 4L
1,402 SR
Queue Stats
114W - 94L
1,865 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
ZorbeXt
Zhong Kui
Platinum IV
Level 126
God Stats
19W - 11L
1,674 SR
Queue Stats
82W - 81L
1,813 MMR
Solo
Anhur
Anhur
Platinum V
lshwor
Anhur
Platinum V
Level 83
God Stats
8W - 5L
1,853 SR
Queue Stats
67W - 43L
1,815 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,651 SR
1,796 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,617 SR
1,756 MMR
Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
Northwave
Kukulkan
Platinum IV
Level 79
God Stats
7W - 8L
1,607 SR
Queue Stats
211W - 205L
1,792 MMR
Solo
Martichoras
Martichoras
Platinum IV
TheDazzLY
Martichoras
Platinum IV
Level 159
God Stats
0W - 3L
1,397 SR
Queue Stats
147W - 150L
1,821 MMR
Solo
Da Ji
Da Ji
Platinum II
Wiizar
Da Ji
Platinum II
Level 229
God Stats
4W - 1L
1,920 SR
Queue Stats
99W - 80L
1,882 MMR
Party 2
Shiva
Shiva
Platinum IV
eZeuz_
Shiva
Platinum IV
Level 159
God Stats
32W - 24L
1,661 SR
Queue Stats
721W - 729L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
3 / 3 / 14
12,336
561
18,386
22,010
10,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon
BenToTheJi
Charon
18
7 / 0 / 11
12,607
573
12,868
20,872
26,365
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Dea7hblow
Ravana
20
13 / 0 / 9
13,664
621
19,540
14,343
7,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
ZorbeXt
Zhong Kui
20
6 / 2 / 8
14,515
660
14,985
23,016
18,870
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Anhur
lshwor
Anhur
20
6 / 3 / 10
12,851
584
18,713
23,496
11,297
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HeimdallrOdinBastetThoth

VS

Bans
SusanoAthenaThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
0 / 8 / 1
9,931
451
10,341
23,480
14,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
Northwave
Kukulkan
16
0 / 7 / 2
9,826
447
7,227
15,283
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
TheDazzLY
Martichoras
18
1 / 6 / 3
11,222
510
11,855
19,445
7,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Wiizar
Da Ji
17
7 / 9 / 0
11,021
501
15,309
25,404
10,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
eZeuz_
Shiva
12
0 / 5 / 3
8,617
392
13,692
23,257
19,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
35
Kills
8
8
Deaths
35
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
14
3.33
L
Cthulhu
 
Cthulhu
0
8
1
0.06
W
Charon
BenToTheJi
Charon
7
0
11
12.5
W
Ravana
Dea7hblow
Ravana
13
0
9
17.5
L
Kukulkan
Northwave
Kukulkan
0
7
2
0.14
L
Martichoras
TheDazzLY
Martichoras
1
6
3
0.42
L
Da Ji
Wiizar
Da Ji
7
9
0
0.78
W
Zhong Kui
ZorbeXt
Zhong Kui
6
2
8
5
L
Shiva
eZeuz_
Shiva
0
5
3
0.3
W
Anhur
lshwor
Anhur
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,492
Damage
58,424
103,737
Taken
106,869
75,090
Mitigated
56,367
53,236
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
18,386
1,649
6,530
11,271
22,010
10,823
1,141
6,183
15,145
109,435
2,713
L
Cthulhu
 
Cthulhu
10,341
486
29
3,876
23,480
14,237
0
10,479
12,260
65,484
2,294
W
Charon
BenToTheJi
Charon
12,868
2,811
755
5,252
20,872
26,365
84
2,759
17,730
47,393
0
W
Ravana
Dea7hblow
Ravana
19,540
4,655
0
5,179
14,343
7,735
376
3,144
10,828
0
100,136
L
Kukulkan
Northwave
Kukulkan
7,227
440
0
1,466
15,283
5,018
0
5,536
9,260
77,534
0
L
Martichoras
TheDazzLY
Martichoras
11,855
2,442
0
4,833
19,445
7,083
1,550
3,692
15,640
0
107,196
L
Da Ji
Wiizar
Da Ji
15,309
4,612
0
4,738
25,404
10,486
0
11,657
12,966
0
68,322
W
Zhong Kui
ZorbeXt
Zhong Kui
14,985
3,144
655
13,753
23,016
18,870
938
5,845
16,422
133,916
0
L
Shiva
eZeuz_
Shiva
13,692
536
248
2,072
23,257
19,543
0
11,797
10,877
1,971
53,908
W
Anhur
lshwor
Anhur
18,713
11,664
0
9,841
23,496
11,297
5,830
1,945
21,349
0
121,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,973
Gold Earned
50,617
694
Minions Killed
617
0
Camps Cleared
0
2,265,922
Distance Traveled
1,982,366
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,336
561
160
7
0
426,672
0
L
Cthulhu
9,931
451
124
6
0
364,464
6
W
Charon
12,607
573
33
2
0
452,369
11
W
Ravana
13,664
621
128
6
0
516,291
3
L
Kukulkan
9,826
447
152
7
0
382,134
0
L
Martichoras
11,222
510
172
8
0
394,177
2
L
Da Ji
11,021
501
82
4
0
411,523
1
W
Zhong Kui
14,515
660
198
9
0
430,788
4
L
Shiva
8,617
392
87
4
0
430,068
6
W
Anhur
12,851
584
175
8
0
439,802
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role