Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Chi3ken
Loki
Level 137
God Stats
0W - 3L
1,298 SR
Queue Stats
282W - 279L
1,496 Elo+
Party 2
Skadi
Skadi
kiliahm107
Skadi
Level 84
God Stats
1W - 1L
1,735 SR
Queue Stats
81W - 77L
1,493 Elo+
Solo
Nu Wa
Nu Wa
yerrrMike-
Nu Wa
Level 83
God Stats
5W - 8L
1,298 SR
Queue Stats
375W - 365L
1,483 Elo+
Party 2
Team Averages
Level 134
1,466 SR
1,494 Elo+

VS

Team Averages
Level 85
1,561 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AdinaBeast222
Hachiman
Level 64
God Stats
7W - 7L
1,734 SR
Queue Stats
700W - 678L
1,467 Elo+
Party 1
Zeus
Zeus
HoldMyHammer
Zeus
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
268W - 230L
1,464 Elo+
Party 1
Chaac
Chaac
Kamuir3ek0
Chaac
Level 99
God Stats
36W - 14L
1,656 SR
Queue Stats
136W - 106L
1,546 Elo+
Solo
Cthulhu
Cthulhu
TheMagicsound
Cthulhu
Level 128
God Stats
23W - 19L
1,416 SR
Queue Stats
528W - 502L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 0 / 1
5,381
598
3,181
6,451
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
 
Chaac
1
0 / 0 / 0
3,189
354
0
0
0
Loki
Chi3ken
Loki
9
4 / 1 / 1
5,359
595
3,995
5,626
2,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
10
0 / 1 / 2
4,800
533
4,016
5,026
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
10
0 / 3 / 2
5,041
560
2,698
4,413
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 1 / 2
5,384
598
2,055
8,171
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
AdinaBeast222
Hachiman
9
0 / 1 / 0
4,501
500
1,129
3,522
985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
4 / 2 / 1
6,447
716
5,177
3,693
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
10
0 / 2 / 1
5,635
626
2,021
5,557
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
9
0 / 1 / 2
4,606
512
3,255
7,128
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
5
5
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
0
1
3.5
L
Chaac
 
Chaac
0
0
0
0
W
Arachne
 
Arachne
1
1
2
2
W
Hachiman
AdinaBeast222
Hachiman
0
1
0
0
L
Loki
Chi3ken
Loki
4
1
1
4.5
W
4
2
1
2.25
W
Chaac
0
2
1
0.25
W
Cthulhu
0
1
2
1
L
Skadi
0
1
2
1
L
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,890
Damage
13,637
21,516
Taken
28,071
7,876
Mitigated
11,301
5,574
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,181
927
0
1,760
6,451
2,299
0
2,065
4,073
0
28,293
L
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
 
Arachne
2,055
1,321
0
5,185
8,171
2,995
0
198
7,909
0
39,009
W
Hachiman
AdinaBeast222
Hachiman
1,129
463
0
1,537
3,522
985
0
200
3,258
0
21,055
L
Loki
Chi3ken
Loki
3,995
1,611
0
1,971
5,626
2,590
0
948
4,602
0
28,063
W
5,177
574
0
987
3,693
972
0
1,336
2,101
39,675
213
W
Chaac
2,021
815
0
1,608
5,557
2,896
0
196
5,297
0
39,268
W
Cthulhu
3,255
111
0
607
7,128
3,453
0
252
6,808
20,635
1,947
L
Skadi
4,016
1,128
15
1,090
5,026
1,597
0
1,939
2,811
0
31,764
L
Nu Wa
2,698
686
0
738
4,413
1,390
0
2,315
1,810
31,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,770
Gold Earned
26,573
201
Minions Killed
316
0
Camps Cleared
0
734,948
Distance Traveled
911,775
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,381
598
46
5
0
225,505
1
L
Chaac
3,189
354
0
0
0
0
0
W
Arachne
5,384
598
65
7
0
204,505
0
W
Hachiman
4,501
500
47
5
0
186,455
0
L
Loki
5,359
595
51
6
0
178,279
0
W
Zeus
6,447
716
83
9
0
171,437
0
W
Chaac
5,635
626
76
8
0
163,728
0
W
Cthulhu
4,606
512
45
5
0
185,650
0
L
Skadi
4,800
533
44
5
0
156,473
0
L
Nu Wa
5,041
560
60
7
0
174,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role