Player Matchup

Nike
Nike
Silver I
DominikPolner
Nike
Silver I
Level 141
God Stats
4W - 4L
1,638 SR
Queue Stats
68W - 70L
1,390 MMR
Solo
Ix Chel
Ix Chel
Gold IV
PS_Luminos
Ix Chel
Gold IV
Level 91
God Stats
24W - 19L
1,642 SR
Queue Stats
85W - 84L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
kariokapp
Kuzenbo
Gold V
Level 62
God Stats
2W - 1L
1,315 SR
Queue Stats
97W - 102L
1,378 MMR
Solo
Bakasura
Bakasura
Gold IV
killingmoo
Bakasura
Gold IV
Level 172
God Stats
61W - 51L
1,648 SR
Queue Stats
468W - 477L
1,436 MMR
Solo
Neith
Neith
Gold IV
tomilai1
Neith
Gold IV
Level 186
God Stats
11W - 7L
1,565 SR
Queue Stats
168W - 182L
1,377 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,562 SR
1,396 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,532 SR
1,419 MMR
Geb
Geb
Gold III
 
Geb
Gold III
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
Agent Bearr
Apollo
Gold V
Level 82
God Stats
3W - 6L
1,411 SR
Queue Stats
59W - 62L
1,348 MMR
Solo
Loki
Loki
Gold V
Kuzneц
Loki
Gold V
Level 155
God Stats
35W - 28L
1,577 SR
Queue Stats
64W - 63L
1,399 MMR
Solo
Raijin
Raijin
Silver II
TheLordanonim
Raijin
Silver II
Level 49
God Stats
5W - 5L
1,672 SR
Queue Stats
87W - 89L
1,395 MMR
Solo
Hercules
Hercules
Bronze III
UnknownFire
Hercules
Bronze III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,292
858
2,642
3,918
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
PS_Luminos
Ix Chel
6
0 / 1 / 1
3,379
676
2,012
1,730
503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
kariokapp
Kuzenbo
6
0 / 0 / 1
3,896
779
768
2,216
1,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
killingmoo
Bakasura
7
0 / 0 / 0
3,661
732
0
4,930
1,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
tomilai1
Neith
6
1 / 0 / 0
3,874
775
1,545
1,896
627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangSusanoCharonThoth

VS

Bans
AwilixCthulhuThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 0
3,425
685
895
3,415
1,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
2
0 / 1 / 0
2,627
525
0
1,075
312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
Kuzneц
Loki
7
0 / 1 / 0
3,401
680
892
4,263
1,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 0
3,846
769
1,526
1,897
599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
UnknownFire
Hercules
6
0 / 2 / 0
3,384
677
2,446
4,686
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
Apollo
0
1
0
0
W
3
0
0
3
L
Loki
Kuzneц
Loki
0
1
0
0
W
Ix Chel
PS_Luminos
Ix Chel
0
1
1
0.5
L
1
0
0
1
L
Hercules
UnknownFire
Hercules
0
2
0
0
W
Kuzenbo
kariokapp
Kuzenbo
0
0
1
0.5
W
Bakasura
killingmoo
Bakasura
0
0
0
0
W
Neith
tomilai1
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,967
Damage
5,759
14,690
Taken
15,336
6,823
Mitigated
6,679
5,153
Healing
6,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
895
80
0
1,206
3,415
1,638
0
381
3,034
8,942
0
L
Apollo
0
0
0
127
1,075
312
0
387
688
0
3,452
W
2,642
390
0
1,040
3,918
2,219
0
0
3,566
0
21,648
L
Loki
Kuzneц
Loki
892
238
0
2,340
4,263
1,218
0
676
3,587
0
20,683
W
Ix Chel
PS_Luminos
Ix Chel
2,012
279
235
607
1,730
503
0
622
1,108
14,779
356
L
1,526
158
0
1,217
1,897
599
0
1,080
817
21,730
331
L
Hercules
UnknownFire
Hercules
2,446
789
0
1,259
4,686
2,912
0
191
4,495
0
15,328
W
Kuzenbo
kariokapp
Kuzenbo
768
497
0
799
2,216
1,484
92
498
1,718
12,910
0
W
Bakasura
killingmoo
Bakasura
0
0
0
1,802
4,930
1,990
0
904
4,026
0
19,864
W
Neith
tomilai1
Neith
1,545
596
0
670
1,896
627
225
397
1,499
0
24,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,102
Gold Earned
16,683
171
Minions Killed
131
0
Camps Cleared
0
510,455
Distance Traveled
444,472
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,425
685
9
2
0
106,918
0
L
Apollo
2,627
525
4
1
0
22,486
0
W
Nike
4,292
858
41
8
0
118,800
4
L
Loki
3,401
680
43
9
0
120,317
0
W
Ix Chel
3,379
676
16
3
0
119,028
0
L
Raijin
3,846
769
44
9
0
96,096
0
L
Hercules
3,384
677
31
6
0
98,655
0
W
Kuzenbo
3,896
779
17
3
0
81,099
0
W
Bakasura
3,661
732
57
11
0
114,378
0
W
Neith
3,874
775
40
8
0
77,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role