Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
CanaryWarrior
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 101L
1,492 Elo+
Solo
He Bo
He Bo
NËJÏ
He Bo
Level 151
God Stats
1W - 4L
1,500 SR
Queue Stats
433W - 454L
1,482 Elo+
Solo
Bake Kujira
Bake Kujira
SoliD69
Bake Kujira
Level 153
God Stats
2W - 6L
1,438 SR
Queue Stats
150W - 144L
1,508 Elo+
Party 1
Agni
Agni
slimesnail
Agni
Level 155
God Stats
3W - 3L
1,929 SR
Queue Stats
51W - 54L
1,498 Elo+
Party 1
Team Averages
Level 129
1,574 SR
1,496 Elo+

VS

Team Averages
Level 130
1,465 SR
1,447 Elo+
Cthulhu
Cthulhu
Careaxes
Cthulhu
Level 143
God Stats
2W - 1L
1,579 SR
Queue Stats
25W - 26L
1,526 Elo+
Party 2
Camazotz
Camazotz
Hevyheven
Camazotz
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 208L
1,477 Elo+
Solo
Terra
Terra
In21
Terra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,473 Elo+
Solo
Sobek
Sobek
RoliHU
Sobek
Level 140
God Stats
1W - 0L
1,246 SR
Queue Stats
24W - 30L
1,478 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Saurón
Morgan Le Fay
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
129W - 118L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
0 / 6 / 3
8,899
593
15,491
16,241
14,149
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
15
2 / 7 / 5
9,436
629
5,798
16,604
6,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
NËJÏ
He Bo
11
0 / 7 / 3
7,685
512
3,763
10,980
4,184
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bake Kujira
SoliD69
Bake Kujira
17
2 / 5 / 2
8,883
592
8,460
17,655
27,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 5 / 2
10,595
706
21,862
15,841
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Careaxes
Cthulhu
19
9 / 3 / 20
12,001
800
21,969
21,176
30,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
Hevyheven
Camazotz
18
10 / 4 / 11
11,641
776
15,679
16,071
13,671
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Terra
In21
Terra
17
1 / 1 / 24
11,435
762
7,813
15,906
19,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
RoliHU
Sobek
18
4 / 4 / 23
11,019
735
8,319
22,470
26,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Saurón
Morgan Le Fay
18
6 / 1 / 20
11,425
762
18,508
12,451
8,116
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
128
8
Kills
30
30
Deaths
13
15
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
3
0.25
L
Chang'e
2
7
5
0.64
W
Cthulhu
Careaxes
Cthulhu
9
3
20
6.33
W
Camazotz
Hevyheven
Camazotz
10
4
11
3.88
W
Terra
In21
Terra
1
1
24
13
L
He Bo
NËJÏ
He Bo
0
7
3
0.21
W
Sobek
RoliHU
Sobek
4
4
23
3.88
W
Morgan Le Fay
Saurón
Morgan Le Fay
6
1
20
16
L
Bake Kujira
SoliD69
Bake Kujira
2
5
2
0.6
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,374
Damage
72,288
77,321
Taken
88,074
59,043
Mitigated
98,367
12,923
Healing
44,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
15,491
1,839
484
710
16,241
14,149
0
10,536
4,874
0
27,686
L
Chang'e
5,798
350
2,722
3,803
16,604
6,402
0
11,900
4,133
12,148
0
W
Cthulhu
Careaxes
Cthulhu
21,969
1,055
4,933
4,676
21,176
30,487
964
8,606
11,617
43,716
993
W
Camazotz
Hevyheven
Camazotz
15,679
4,232
1,154
4,507
16,071
13,671
2,707
8,067
7,210
0
31,403
W
Terra
In21
Terra
7,813
545
10,741
7,078
15,906
19,134
761
5,423
10,071
12,352
898
L
He Bo
NËJÏ
He Bo
3,763
34
0
0
10,980
4,184
0
8,281
2,204
8,462
0
W
Sobek
RoliHU
Sobek
8,319
455
2,148
4,279
22,470
26,959
531
9,127
11,280
16,475
2,445
W
Morgan Le Fay
Saurón
Morgan Le Fay
18,508
2,369
2,776
2,092
12,451
8,116
2,447
4,992
7,112
37,682
0
L
Bake Kujira
SoliD69
Bake Kujira
8,460
5,183
254
998
17,655
27,308
0
10,571
6,395
17,839
33
L
21,862
1,275
490
3,462
15,841
7,000
0
11,339
4,008
38,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
57,521
121
Minions Killed
171
0
Camps Cleared
0
1,058,912
Distance Traveled
1,443,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,899
593
27
2
0
218,632
0
L
Chang'e
9,436
629
8
1
0
196,410
0
W
Cthulhu
12,001
800
57
4
0
283,039
0
W
Camazotz
11,641
776
16
1
0
279,666
0
W
Terra
11,435
762
11
1
0
304,918
0
L
He Bo
7,685
512
4
0
0
173,958
0
W
Sobek
11,019
735
24
2
0
275,589
0
W
Morgan Le Fay
11,425
762
63
4
0
300,358
0
L
Bake Kujira
8,883
592
17
1
0
215,447
0
L
Agni
10,595
706
65
4
0
254,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role