Player Matchup

Gilgamesh
Gilgamesh
Diamond V
 
Gilgamesh
Diamond V
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Diamond III
Blaster876
Nut
Diamond III
Level 161
God Stats
30W - 21L
1,721 SR
Queue Stats
232W - 215L
2,283 MMR
Solo
Sobek
Sobek
Diamond V
Grinding4Smite3
Sobek
Diamond V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 22L
2,124 MMR
Solo
Thor
Thor
Masters
criminalJGdiff
Thor
Masters
Level 97
God Stats
13W - 14L
1,615 SR
Queue Stats
78W - 45L
2,494 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
evoljokes
Morgan Le Fay
Diamond IV
Level 112
God Stats
1W - 2L
1,617 SR
Queue Stats
201W - 192L
2,202 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,591 SR
2,120 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,653 SR
2,122 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond II
BigBallsVick
Geb
Diamond II
Level 148
God Stats
2W - 3L
1,492 SR
Queue Stats
113W - 107L
2,172 MMR
Solo
Thanatos
Thanatos
Masters
SoloOrTroll
Thanatos
Masters
Level 372
God Stats
19W - 25L
1,683 SR
Queue Stats
921W - 873L
2,833 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
Unk1ndPr1nce
Zhong Kui
Diamond IV
Level 69
God Stats
3W - 1L
1,940 SR
Queue Stats
159W - 141L
2,042 MMR
Party 1
Skadi
Skadi
Diamond V
astraless
Skadi
Diamond V
Level 71
God Stats
62W - 34L
1,651 SR
Queue Stats
177W - 164L
2,061 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 2 / 2
7,751
596
3,954
13,580
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 3
6,525
502
10,287
10,168
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 4
6,247
481
4,768
11,822
10,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 3 / 0
7,479
575
7,053
10,719
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
evoljokes
Morgan Le Fay
12
1 / 2 / 2
7,002
539
5,737
7,788
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuAthenaLoki

VS

Bans
OdinThothJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 4 / 3
6,768
521
4,728
9,372
5,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 2 / 3
6,428
494
6,060
11,908
6,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
SoloOrTroll
Thanatos
16
6 / 2 / 2
8,467
651
11,171
12,716
5,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Unk1ndPr1nce
Zhong Kui
14
2 / 0 / 0
8,805
677
5,875
6,585
4,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Skadi
astraless
Skadi
14
1 / 0 / 0
7,810
601
10,108
9,132
3,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
8
Kills
9
9
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
2
0.5
W
Tiamat
 
Tiamat
0
4
3
0.38
W
0
2
3
0.75
L
0
2
3
0.75
L
0
0
4
2
W
Thanatos
SoloOrTroll
Thanatos
6
2
2
3.5
W
Zhong Kui
Unk1ndPr1nce
Zhong Kui
2
0
0
2
W
Skadi
astraless
Skadi
1
0
0
1
L
7
3
0
2.33
L
Morgan Le Fay
evoljokes
Morgan Le Fay
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,799
Damage
37,942
54,077
Taken
49,713
32,862
Mitigated
25,718
16,708
Healing
27,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,954
541
0
2,722
13,580
11,551
0
6,121
7,431
0
66,121
W
Tiamat
 
Tiamat
4,728
380
0
1,673
9,372
5,572
0
3,508
5,410
37,706
0
W
6,060
1,053
1,399
1,952
11,908
6,313
0
2,764
9,110
21,458
0
L
10,287
6,285
0
3,900
10,168
3,931
1
2,361
7,729
0
66,101
L
4,768
725
0
4,719
11,822
10,912
0
3,335
8,329
19,560
0
W
Thanatos
SoloOrTroll
Thanatos
11,171
3,258
0
12,555
12,716
5,898
0
947
11,544
0
78,619
W
Zhong Kui
Unk1ndPr1nce
Zhong Kui
5,875
1,644
0
5,538
6,585
4,553
361
0
5,985
72,686
1,302
W
Skadi
astraless
Skadi
10,108
3,212
0
3,902
9,132
3,382
0
2,659
6,459
0
87,021
L
7,053
2,671
0
4,109
10,719
4,136
211
2,579
7,817
0
53,477
L
Morgan Le Fay
evoljokes
Morgan Le Fay
5,737
114
0
1,258
7,788
2,332
406
1,132
6,310
47,065
734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
38,278
467
Minions Killed
507
0
Camps Cleared
0
1,281,418
Distance Traveled
1,348,819
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,751
596
133
10
0
247,473
0
W
Tiamat
6,768
521
92
7
0
255,484
1
W
Geb
6,428
494
16
1
0
288,712
4
L
Nut
6,525
502
106
8
0
228,073
3
L
Sobek
6,247
481
24
2
0
284,389
3
W
Thanatos
8,467
651
104
8
0
308,517
0
W
Zhong Kui
8,805
677
143
11
0
251,152
1
W
Skadi
7,810
601
152
12
0
244,954
1
L
Thor
7,479
575
94
7
0
265,989
0
L
Morgan Le Fay
7,002
539
110
8
0
255,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role