Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
DIeguillito
Thor
Gold IV
Level 155
God Stats
10W - 11L
1,445 SR
Queue Stats
277W - 293L
1,602 MMR
Solo
Khepri
Khepri
Bronze III
GalacticSorcerer
Khepri
Bronze III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 15L
1,557 MMR
Solo
King Arthur
King Arthur
Gold II
Lambecuco
King Arthur
Gold II
Level 97
God Stats
2W - 2L
1,815 SR
Queue Stats
36W - 42L
1,560 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,552 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,564 SR
1,578 MMR
Raijin
Raijin
Gold III
BestGummySmiter
Raijin
Gold III
Level 47
God Stats
2W - 0L
1,998 SR
Queue Stats
28W - 17L
1,669 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Dizzhy3
Cabrakan
Gold III
Level 89
God Stats
10W - 12L
1,524 SR
Queue Stats
56W - 62L
1,562 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Maiky11
Tsukuyomi
Gold II
Level 56
God Stats
3W - 3L
1,500 SR
Queue Stats
77W - 70L
1,573 MMR
Solo
Nike
Nike
Gold II
VikkiTT
Nike
Gold II
Level 93
God Stats
5W - 2L
1,216 SR
Queue Stats
153W - 153L
1,531 MMR
Solo
Danzaburou
Danzaburou
Gold III
XRapterrX
Danzaburou
Gold III
Level 156
God Stats
16W - 15L
1,583 SR
Queue Stats
98W - 95L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 4 / 5
8,342
491
14,862
10,973
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
 
Apollo
9
0 / 2 / 0
6,025
354
3,805
5,879
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 1
8,955
527
4,442
17,728
7,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 3 / 3
7,399
435
3,469
17,223
15,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Lambecuco
King Arthur
15
0 / 3 / 0
8,920
525
10,441
17,555
17,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ThanatosOdinBake Kujira

VS

Bans
AthenaKukulkanCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
8,900
524
7,788
9,651
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cabrakan
Dizzhy3
Cabrakan
14
2 / 1 / 10
8,833
520
6,058
14,495
15,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Maiky11
Tsukuyomi
18
3 / 3 / 8
9,693
570
11,238
14,907
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
VikkiTT
Nike
16
2 / 0 / 3
9,592
564
9,478
17,473
17,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
XRapterrX
Danzaburou
16
6 / 0 / 3
10,095
594
13,171
9,185
4,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
16
16
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
5
1.13
L
Apollo
 
Apollo
0
2
0
0
W
3
4
5
1.38
L
5
4
1
1.38
W
Cabrakan
Dizzhy3
Cabrakan
2
1
10
7
L
1
3
3
0.83
L
King Arthur
Lambecuco
King Arthur
0
3
0
0
W
Tsukuyomi
Maiky11
Tsukuyomi
3
3
8
2.33
W
Nike
VikkiTT
Nike
2
0
3
3.5
W
Danzaburou
XRapterrX
Danzaburou
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,019
Damage
47,733
69,358
Taken
65,711
47,443
Mitigated
46,876
16,257
Healing
21,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,862
995
0
250
10,973
4,152
0
4,629
6,295
64,620
1,592
L
Apollo
 
Apollo
3,805
3,231
0
1,691
5,879
2,014
0
340
5,539
0
36,341
W
7,788
282
0
490
9,651
3,344
171
5,239
4,002
64,045
0
L
4,442
1,085
0
6,967
17,728
7,975
0
2,128
15,445
0
76,986
W
Cabrakan
Dizzhy3
Cabrakan
6,058
1,094
0
2,392
14,495
15,077
0
5,118
9,005
22,465
2,913
L
3,469
480
1,779
3,445
17,223
15,401
0
5,512
11,711
26,783
0
L
King Arthur
Lambecuco
King Arthur
10,441
795
0
2,125
17,555
17,901
0
714
15,745
2,213
80,822
W
Tsukuyomi
Maiky11
Tsukuyomi
11,238
3,014
0
7,061
14,907
6,844
15
4,518
10,102
0
89,971
W
Nike
VikkiTT
Nike
9,478
1,030
0
4,834
17,473
17,299
154
1,666
15,751
0
78,255
W
Danzaburou
XRapterrX
Danzaburou
13,171
6,633
0
7,065
9,185
4,312
952
2,149
6,904
0
93,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
47,113
445
Minions Killed
513
0
Camps Cleared
0
1,414,820
Distance Traveled
1,630,724
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,342
491
114
7
0
330,225
2
L
Apollo
6,025
354
67
4
0
137,914
1
W
Raijin
8,900
524
106
6
0
296,426
0
L
Thor
8,955
527
115
7
0
345,431
0
W
Cabrakan
8,833
520
43
3
0
319,136
2
L
Khepri
7,399
435
24
1
0
288,744
4
L
King Arthur
8,920
525
125
7
0
312,506
2
W
Tsukuyomi
9,693
570
126
7
0
377,727
0
W
Nike
9,592
564
121
7
0
324,858
4
W
Danzaburou
10,095
594
117
7
0
312,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role