Player Matchup

Baba Yaga
Baba Yaga
Amalthea3
Baba Yaga
Level 130
God Stats
3W - 4L
1,572 SR
Queue Stats
16W - 20L
1,409 Elo+
Party 2
Horus
Horus
Bormoly
Horus
Level 155
God Stats
7W - 2L
1,311 SR
Queue Stats
123W - 104L
1,444 Elo+
Party 2
Ao Kuang
Ao Kuang
TerradorDarras
Ao Kuang
Level 147
God Stats
21W - 15L
1,434 SR
Queue Stats
114W - 106L
1,478 Elo+
Solo
Danzaburou
Danzaburou
dantesiverian
Danzaburou
Level 97
God Stats
1W - 1L
1,275 SR
Queue Stats
42W - 34L
1,496 Elo+
Solo
Zeus
Zeus
mickhah
Zeus
Level 38
God Stats
1W - 1L
1,173 SR
Queue Stats
26W - 29L
1,468 Elo+
Solo
Team Averages
Level 113
1,353 SR
1,459 Elo+

VS

Team Averages
Level 74
1,492 SR
1,419 Elo+
Ymir
Ymir
Bastien371006
Ymir
Level 18
God Stats
17W - 23L
1,364 SR
Queue Stats
23W - 38L
1,293 Elo+
Party 1
Hel
Hel
Lyxinsa
Hel
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
309W - 318L
1,539 Elo+
Party 3
Ao Kuang
Ao Kuang
M00NFR34KZ
Ao Kuang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 286L
1,469 Elo+
Party 3
Nut
Nut
MashiiiV
Nut
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 151L
1,416 Elo+
Party 1
Sol
Sol
ggd00d
Sol
Level 60
God Stats
6W - 6L
1,593 SR
Queue Stats
28W - 43L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Amalthea3
Baba Yaga
12
0 / 0 / 3
6,679
477
6,105
4,294
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Bormoly
Horus
12
2 / 0 / 6
7,697
550
4,826
10,921
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
15
6 / 0 / 1
8,318
594
11,187
10,018
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
dantesiverian
Danzaburou
14
7 / 1 / 3
8,813
630
12,369
7,469
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
mickhah
Zeus
12
0 / 1 / 0
6,534
467
2,083
3,445
1,240
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,110
436
2,438
13,276
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hel
14
0 / 1 / 0
8,047
575
3,429
8,591
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
M00NFR34KZ
Ao Kuang
13
2 / 2 / 0
7,224
516
1,960
12,389
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 3 / 1
6,002
429
6,854
9,655
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
ggd00d
Sol
14
0 / 3 / 0
8,579
613
3,908
9,116
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
2
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Amalthea3
Baba Yaga
0
0
3
1.5
L
0
6
1
0.08
W
Horus
Bormoly
Horus
2
0
6
5
L
Hel
0
1
0
0
L
Ao Kuang
M00NFR34KZ
Ao Kuang
2
2
0
1
L
0
3
1
0.17
W
Ao Kuang
6
0
1
6.5
W
Danzaburou
dantesiverian
Danzaburou
7
1
3
8.5
L
Sol
ggd00d
Sol
0
3
0
0
W
Zeus
mickhah
Zeus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,570
Damage
18,589
36,147
Taken
53,027
20,831
Mitigated
24,752
19,552
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Amalthea3
Baba Yaga
6,105
443
0
1,283
4,294
2,152
0
2,113
1,945
52,035
0
L
2,438
620
0
817
13,276
10,018
0
1,978
11,298
22,098
0
W
Horus
Bormoly
Horus
4,826
2,111
1,292
6,472
10,921
9,615
40
2,370
8,502
0
23,692
L
Hel
3,429
142
777
3,813
8,591
3,223
0
5,475
3,116
66,040
2,110
L
Ao Kuang
M00NFR34KZ
Ao Kuang
1,960
615
0
4,800
12,389
4,808
0
3,155
9,234
43,684
11,935
L
6,854
4,820
45
2,346
9,655
3,172
0
1,460
8,195
0
35,425
W
Ao Kuang
11,187
3,210
0
7,252
10,018
4,263
0
3,618
6,334
69,131
1,943
W
Danzaburou
dantesiverian
Danzaburou
12,369
6,569
0
3,253
7,469
3,561
910
1,651
5,788
0
75,896
L
Sol
ggd00d
Sol
3,908
1,166
0
4,034
9,116
3,531
1,052
7,290
1,826
62,414
10,046
W
Zeus
mickhah
Zeus
2,083
0
0
0
3,445
1,240
0
1,410
2,035
36,887
385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,041
Gold Earned
35,962
388
Minions Killed
444
0
Camps Cleared
0
1,400,080
Distance Traveled
1,279,407
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
6,679
477
75
5
0
276,694
2
L
Ymir
6,110
436
36
3
0
198,608
0
W
Horus
7,697
550
26
2
0
294,671
7
L
Hel
8,047
575
147
11
0
305,139
3
L
Ao Kuang
7,224
516
84
6
0
326,626
0
L
Nut
6,002
429
55
4
0
210,550
0
W
Ao Kuang
8,318
594
100
7
0
326,582
0
W
Danzaburou
8,813
630
113
8
0
259,587
0
L
Sol
8,579
613
122
9
0
238,484
1
W
Zeus
6,534
467
74
5
0
242,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role