Player Matchup

Fenrir
Fenrir
BDS Charrox
Fenrir
Level 205
God Stats
3W - 3L
1,377 SR
Queue Stats
40W - 49L
1,482 Elo+
Party 1
Hachiman
Hachiman
DieDancer
Hachiman
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 32L
1,350 Elo+
Solo
Zeus
Zeus
IAmGhostNinja
Zeus
Level 159
God Stats
2W - 1L
1,401 SR
Queue Stats
147W - 148L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Sandmann2324
Gilgamesh
Level 295
God Stats
3W - 0L
1,717 SR
Queue Stats
259W - 253L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
unaliveurselfbro
Jormungandr
Level 81
God Stats
16W - 20L
1,448 SR
Queue Stats
420W - 400L
1,467 Elo+
Solo
Team Averages
Level 174
1,489 SR
1,467 Elo+

VS

Team Averages
Level 130
1,490 SR
1,518 Elo+
Kuzenbo
Kuzenbo
Arceuѕ
Kuzenbo
Level 178
God Stats
4W - 9L
1,370 SR
Queue Stats
223W - 199L
1,501 Elo+
Solo
Geb
Geb
Fwom
Geb
Level 142
God Stats
1W - 1L
1,776 SR
Queue Stats
191W - 176L
1,593 Elo+
Party 2
Danzaburou
Danzaburou
NaJeZ
Danzaburou
Level 126
God Stats
1W - 4L
1,315 SR
Queue Stats
383W - 368L
1,489 Elo+
Solo
Ra
Ra
SrMetapod
Ra
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
f0rheX
Baron Samedi
Level 75
God Stats
6W - 5L
1,492 SR
Queue Stats
84W - 88L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 0 / 2
8,359
597
4,164
10,602
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
DieDancer
Hachiman
14
4 / 2 / 2
8,622
616
4,619
11,096
3,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 1 / 2
9,357
668
6,557
7,982
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Sandmann2324
Gilgamesh
12
0 / 1 / 2
7,787
556
5,487
8,999
5,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
unaliveurselfbro
Jormungandr
12
0 / 2 / 7
7,525
538
4,095
11,477
8,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arceuѕ
Kuzenbo
6
0 / 2 / 1
4,812
344
2,361
4,318
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Geb
Fwom
Geb
13
2 / 2 / 0
6,608
472
5,829
15,447
7,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
NaJeZ
Danzaburou
5
0 / 3 / 0
4,631
331
3,009
4,501
1,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
4,254
304
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
f0rheX
Baron Samedi
13
4 / 3 / 2
7,411
529
9,191
9,993
5,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
6
6
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Arceuѕ
Kuzenbo
0
2
1
0.25
W
Fenrir
3
0
2
4
W
Hachiman
DieDancer
Hachiman
4
2
2
2.5
L
Geb
Fwom
Geb
2
2
0
1
W
3
1
2
4
L
Danzaburou
NaJeZ
Danzaburou
0
3
0
0
W
Gilgamesh
Sandmann2324
Gilgamesh
0
1
2
1
L
0
0
0
0
L
Baron Samedi
f0rheX
Baron Samedi
4
3
2
1.67
W
Jormungandr
unaliveurselfbro
Jormungandr
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,922
Damage
20,390
50,156
Taken
34,259
26,883
Mitigated
18,037
15,648
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Arceuѕ
Kuzenbo
2,361
869
0
1,270
4,318
3,127
0
1,274
3,044
9,139
261
W
Fenrir
4,164
720
0
4,524
10,602
5,528
0
1,348
9,208
0
64,747
W
Hachiman
DieDancer
Hachiman
4,619
3,114
0
4,675
11,096
3,928
3,412
4,851
5,860
0
68,659
L
Geb
Fwom
Geb
5,829
1,334
0
4,838
15,447
7,837
0
3,146
12,293
51,397
0
W
6,557
728
0
1,684
7,982
3,013
312
2,932
4,874
85,563
2,258
L
Danzaburou
NaJeZ
Danzaburou
3,009
1,507
0
1,117
4,501
1,481
0
1,121
3,380
0
14,267
W
Gilgamesh
Sandmann2324
Gilgamesh
5,487
2,019
0
1,791
8,999
5,873
104
4,160
4,665
0
54,495
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
f0rheX
Baron Samedi
9,191
704
157
2,337
9,993
5,592
0
5,041
4,950
40,947
0
W
Jormungandr
unaliveurselfbro
Jormungandr
4,095
1,891
324
2,650
11,477
8,541
560
3,808
7,347
39,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
27,716
520
Minions Killed
219
0
Camps Cleared
0
1,395,991
Distance Traveled
795,183
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,812
344
19
1
0
118,318
0
W
Fenrir
8,359
597
108
8
0
351,102
0
W
Hachiman
8,622
616
109
8
0
245,270
0
L
Geb
6,608
472
91
7
0
317,065
0
W
Zeus
9,357
668
155
11
0
272,165
0
L
Danzaburou
4,631
331
20
1
0
90,435
0
W
Gilgamesh
7,787
556
80
6
0
257,300
0
L
Ra
4,254
304
0
0
0
16,350
0
L
Baron Samedi
7,411
529
89
6
0
253,015
1
W
Jormungandr
7,525
538
68
5
0
270,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role