Player Matchup

King Arthur
King Arthur
Ace-the-innocent
King Arthur
Level 41
God Stats
2W - 7L
1,154 SR
Queue Stats
5W - 17L
1,215 Elo+
Solo
Da Ji
Da Ji
CallMeTwoShot
Da Ji
Level 87
God Stats
26W - 26L
1,763 SR
Queue Stats
794W - 750L
1,569 Elo+
Solo
Ymir
Ymir
ImKingKai
Ymir
Level 42
God Stats
2W - 0L
1,777 SR
Queue Stats
49W - 43L
1,502 Elo+
Solo
Cernunnos
Cernunnos
TheShabuubuu
Cernunnos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,315 Elo+
Solo
Ra
Ra
ohwhen5
Ra
Level 99
God Stats
10W - 5L
1,908 SR
Queue Stats
108W - 89L
1,539 Elo+
Solo
Team Averages
Level 67
1,620 SR
1,428 Elo+

VS

Team Averages
Level 85
1,659 SR
1,529 Elo+
Chronos
Chronos
JayoGGInc
Chronos
Level 75
God Stats
7W - 5L
1,837 SR
Queue Stats
451W - 446L
1,578 Elo+
Solo
Susano
Susano
Lilwolfgirl666
Susano
Level 102
God Stats
30W - 22L
1,686 SR
Queue Stats
116W - 111L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
PunxLi
Nu Wa
Level 108
God Stats
6W - 4L
1,713 SR
Queue Stats
59W - 57L
1,521 Elo+
Solo
Horus
Horus
SortaSaucy
Horus
Level 77
God Stats
20W - 19L
1,562 SR
Queue Stats
523W - 491L
1,505 Elo+
Solo
Cabrakan
Cabrakan
UncleTouchyxD
Cabrakan
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 38L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ace-the-innocent
King Arthur
15
6 / 2 / 2
9,970
586
15,230
19,131
16,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 3
8,876
522
5,422
15,484
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
15
1 / 2 / 7
9,099
535
6,391
17,476
14,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
TheShabuubuu
Cernunnos
17
4 / 0 / 1
10,224
601
10,000
10,239
4,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 1
9,328
549
9,748
10,360
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JayoGGInc
Chronos
15
4 / 2 / 1
9,277
546
12,698
12,363
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 3 / 4
7,754
456
7,979
16,057
6,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
PunxLi
Nu Wa
14
0 / 0 / 3
8,043
473
12,285
6,067
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Horus
12
0 / 4 / 3
7,741
455
7,145
19,463
20,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cabrakan
UncleTouchyxD
Cabrakan
12
1 / 7 / 2
7,637
449
9,295
16,651
13,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
16
Kills
6
6
Deaths
16
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ace-the-innocent
King Arthur
6
2
2
3.5
W
3
1
3
4.5
W
Ymir
1
2
7
2.25
L
Chronos
JayoGGInc
Chronos
4
2
1
2.25
L
1
3
4
1
L
Nu Wa
PunxLi
Nu Wa
0
0
3
1.5
L
Horus
0
4
3
0.38
W
Cernunnos
TheShabuubuu
Cernunnos
4
0
1
4.5
L
Cabrakan
UncleTouchyxD
Cabrakan
1
7
2
0.29
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,791
Damage
49,402
72,690
Taken
70,601
47,657
Mitigated
47,018
29,170
Healing
20,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ace-the-innocent
King Arthur
15,230
1,360
0
2,861
19,131
16,982
0
8,851
10,079
14,557
68,461
W
5,422
1,224
0
7,837
15,484
7,048
0
5,326
9,876
0
80,119
W
Ymir
6,391
1,541
397
6,039
17,476
14,743
0
9,923
6,965
29,639
2,759
L
Chronos
JayoGGInc
Chronos
12,698
4,949
0
5,119
12,363
4,638
0
1,364
10,959
85,728
3,602
L
7,979
1,846
0
4,872
16,057
6,270
0
3,014
12,811
0
54,425
L
Nu Wa
PunxLi
Nu Wa
12,285
2,747
0
1,125
6,067
2,227
0
2,724
3,094
66,599
0
L
Horus
7,145
2,536
842
5,966
19,463
20,137
0
6,481
12,590
0
25,254
W
Cernunnos
TheShabuubuu
Cernunnos
10,000
5,769
0
5,198
10,239
4,465
26
4,770
5,269
0
89,952
L
Cabrakan
UncleTouchyxD
Cabrakan
9,295
540
0
2,213
16,651
13,746
0
4,595
12,010
49,637
1,467
W
9,748
424
1,783
5,055
10,360
4,419
586
3,353
6,647
94,613
1,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,497
Gold Earned
40,452
598
Minions Killed
449
0
Camps Cleared
0
1,655,204
Distance Traveled
1,603,038
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,970
586
122
7
0
327,715
0
W
Da Ji
8,876
522
121
7
0
354,847
4
W
Ymir
9,099
535
21
1
0
305,732
0
L
Chronos
9,277
546
136
8
0
317,981
0
L
Susano
7,754
456
72
4
0
378,755
6
L
Nu Wa
8,043
473
135
8
0
351,128
4
L
Horus
7,741
455
28
2
0
315,208
2
W
Cernunnos
10,224
601
163
10
0
324,711
0
L
Cabrakan
7,637
449
78
5
0
239,966
0
W
Ra
9,328
549
171
10
0
342,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role