Player Matchup

Thanatos
Thanatos
Abreuvoir
Thanatos
Level 28
God Stats
2W - 3L
1,296 SR
Queue Stats
61W - 47L
1,524 Elo+
Party 1
Sol
Sol
ZekuVibes
Sol
Level 24
God Stats
4W - 0L
1,799 SR
Queue Stats
20W - 16L
1,523 Elo+
Party 1
Hercules
Hercules
amm2704
Hercules
Level 149
God Stats
3W - 8L
1,093 SR
Queue Stats
132W - 138L
1,486 Elo+
Party 3
Skadi
Skadi
hugo2112004
Skadi
Level 99
God Stats
9W - 6L
1,606 SR
Queue Stats
42W - 34L
1,527 Elo+
Party 1
Bacchus
Bacchus
rubenperez01
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 118L
1,510 Elo+
Party 3
Team Averages
Level 86
1,459 SR
1,514 Elo+

VS

Team Averages
Level 86
1,641 SR
1,537 Elo+
Chang'e
Chang'e
Fokuki
Chang'e
Level 56
God Stats
56W - 39L
1,617 SR
Queue Stats
109W - 101L
1,528 Elo+
Party 4
Cernunnos
Cernunnos
Qualzar
Cernunnos
Level 99
God Stats
3W - 8L
1,737 SR
Queue Stats
432W - 465L
1,494 Elo+
Party 2
Ao Kuang
Ao Kuang
Serggahhh
Ao Kuang
Level 60
God Stats
7W - 6L
1,624 SR
Queue Stats
108W - 96L
1,601 Elo+
Solo
Ares
Ares
ShoHakkai
Ares
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,496 Elo+
Party 2
Serqet
Serqet
lunalessthan3
Serqet
Level 64
God Stats
30W - 22L
1,726 SR
Queue Stats
362W - 325L
1,566 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abreuvoir
Thanatos
11
1 / 0 / 4
6,436
536
5,923
9,518
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 0 / 2
7,972
664
11,815
6,611
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
amm2704
Hercules
13
3 / 0 / 0
8,176
681
8,370
12,135
10,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 1
6,017
501
4,933
6,393
2,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
rubenperez01
Bacchus
10
2 / 0 / 2
6,362
530
4,591
8,422
7,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fokuki
Chang'e
9
0 / 6 / 0
5,300
442
3,407
11,892
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Qualzar
Cernunnos
11
0 / 1 / 0
6,358
530
4,318
8,356
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Serggahhh
Ao Kuang
11
0 / 3 / 0
6,266
522
7,944
16,770
11,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
10
0 / 1 / 0
5,894
491
3,504
12,962
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 2 / 0
4,567
381
1,873
4,570
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
13
Kills
0
0
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Abreuvoir
Thanatos
1
0
4
3
L
Chang'e
Fokuki
Chang'e
0
6
0
0
L
Cernunnos
Qualzar
Cernunnos
0
1
0
0
L
Ao Kuang
Serggahhh
Ao Kuang
0
3
0
0
L
Ares
0
1
0
0
W
6
0
2
7
W
Hercules
amm2704
Hercules
3
0
0
3
W
1
0
1
1.5
L
0
2
0
0
W
Bacchus
rubenperez01
Bacchus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,632
Damage
21,046
43,079
Taken
54,550
26,368
Mitigated
31,910
19,701
Healing
17,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Abreuvoir
Thanatos
5,923
2,201
0
7,069
9,518
4,069
0
2,048
7,320
0
53,116
L
Chang'e
Fokuki
Chang'e
3,407
155
307
2,194
11,892
4,128
0
7,025
4,394
29,687
0
L
Cernunnos
Qualzar
Cernunnos
4,318
2,364
0
3,133
8,356
3,556
0
2,371
5,961
0
57,823
L
Ao Kuang
Serggahhh
Ao Kuang
7,944
2,643
0
6,576
16,770
11,882
0
0
16,770
43,542
3,672
L
Ares
3,504
249
0
3,554
12,962
10,811
0
4,281
8,391
29,630
2,358
W
11,815
5,175
0
3,994
6,611
2,261
2,713
2,583
4,028
59,702
490
W
Hercules
amm2704
Hercules
8,370
3,722
0
5,549
12,135
10,257
0
6,193
5,942
0
68,783
W
4,933
2,266
0
888
6,393
2,123
260
1,940
4,453
0
39,864
L
1,873
324
0
1,839
4,570
1,533
0
1,599
2,841
0
12,770
W
Bacchus
rubenperez01
Bacchus
4,591
750
0
2,201
8,422
7,658
176
1,783
6,639
19,309
1,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,963
Gold Earned
28,385
366
Minions Killed
295
0
Camps Cleared
0
1,241,998
Distance Traveled
1,002,874
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,436
536
79
7
0
273,092
0
L
Chang'e
5,300
442
56
5
0
194,113
5
L
Cernunnos
6,358
530
94
8
0
218,211
2
L
Ao Kuang
6,266
522
83
7
0
208,859
0
L
Ares
5,894
491
36
3
0
244,885
0
W
Sol
7,972
664
103
9
0
232,253
1
W
Hercules
8,176
681
109
9
0
235,398
2
W
Skadi
6,017
501
55
5
0
228,983
6
L
Serqet
4,567
381
26
2
0
136,806
0
W
Bacchus
6,362
530
20
2
0
272,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role