Player Matchup

Bastet
Bastet
Silver I
GoDzxJoInT
Bastet
Silver I
Level 103
God Stats
73W - 47L
1,518 SR
Queue Stats
182W - 191L
1,198 MMR
Solo
Chaac
Chaac
Gold V
IamCreare
Chaac
Gold V
Level 126
God Stats
1W - 4L
1,123 SR
Queue Stats
37W - 45L
1,189 MMR
Solo
Cthulhu
Cthulhu
Gold V
YIC-K9
Cthulhu
Gold V
Level 123
God Stats
4W - 5L
1,583 SR
Queue Stats
184W - 196L
1,186 MMR
Solo
Danzaburou
Danzaburou
Gold V
lLaStl lHeRo
Danzaburou
Gold V
Level 146
God Stats
13W - 8L
1,669 SR
Queue Stats
65W - 73L
1,272 MMR
Solo
Nu Wa
Nu Wa
Gold V
xToxiss
Nu Wa
Gold V
Level 157
God Stats
60W - 45L
1,669 SR
Queue Stats
206W - 223L
1,319 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,512 SR
1,233 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,482 SR
1,354 MMR
Da Ji
Da Ji
Silver III
 
Da Ji
Silver III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold V
TacticallyN8te
Achilles
Gold V
Level 147
God Stats
8W - 9L
1,606 SR
Queue Stats
62W - 72L
1,431 MMR
Solo
Maui
Maui
Silver II
Takinz
Maui
Silver II
Level 125
God Stats
92W - 104L
1,482 SR
Queue Stats
201W - 227L
934 MMR
Solo
Rama
Rama
Bronze III
TheShabuubuu
Rama
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,454 MMR
Solo
Chang'e
Chang'e
Silver III
XenoMaster101
Chang'e
Silver III
Level 128
God Stats
4W - 1L
1,321 SR
Queue Stats
88W - 92L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GoDzxJoInT
Bastet
14
5 / 3 / 5
7,615
586
5,535
11,295
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chaac
IamCreare
Chaac
14
1 / 1 / 2
8,228
633
7,165
10,003
7,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
YIC-K9
Cthulhu
11
4 / 3 / 5
7,063
543
9,124
9,111
7,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
lLaStl lHeRo
Danzaburou
13
3 / 3 / 2
8,004
616
4,542
9,342
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
xToxiss
Nu Wa
13
3 / 0 / 7
7,713
593
11,618
4,989
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BacchusOdinSusanoThor

VS

Bans
AgniAthenaThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 4 / 4
6,222
479
4,441
12,791
4,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
12
0 / 2 / 1
6,291
484
3,414
13,145
15,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
Takinz
Maui
10
0 / 4 / 5
6,396
492
1,893
12,756
7,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
7 / 3 / 0
7,686
591
8,064
10,596
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
11
3 / 4 / 2
6,496
500
8,586
10,620
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
16
Kills
10
10
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
4
0.5
W
Bastet
GoDzxJoInT
Bastet
5
3
5
2.5
W
Chaac
IamCreare
Chaac
1
1
2
2
L
Achilles
0
2
1
0.25
L
Maui
Takinz
Maui
0
4
5
0.63
L
7
3
0
2.33
L
Chang'e
3
4
2
1
W
Cthulhu
YIC-K9
Cthulhu
4
3
5
2.17
W
Danzaburou
lLaStl lHeRo
Danzaburou
3
3
2
1.33
W
Nu Wa
xToxiss
Nu Wa
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,984
Damage
26,398
44,740
Taken
59,908
24,056
Mitigated
34,618
12,046
Healing
21,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,441
618
0
5,925
12,791
4,703
0
2,815
9,616
0
48,442
W
Bastet
GoDzxJoInT
Bastet
5,535
896
0
2,789
11,295
4,588
0
1,923
9,252
0
49,159
W
Chaac
IamCreare
Chaac
7,165
1,221
0
4,109
10,003
7,547
0
634
9,323
0
68,395
L
Achilles
3,414
1,048
0
7,108
13,145
15,050
0
1,744
11,239
0
44,245
L
Maui
Takinz
Maui
1,893
456
0
1,984
12,756
7,868
0
5,022
6,963
25,868
0
L
8,064
6,484
0
3,076
10,596
3,616
0
1,783
8,481
0
51,054
L
Chang'e
8,586
330
719
2,638
10,620
3,381
0
6,593
3,395
42,552
0
W
Cthulhu
YIC-K9
Cthulhu
9,124
534
101
1,020
9,111
7,025
0
3,723
5,078
24,115
851
W
Danzaburou
lLaStl lHeRo
Danzaburou
4,542
1,577
0
2,754
9,342
3,454
2,464
602
8,734
0
56,743
W
Nu Wa
xToxiss
Nu Wa
11,618
5,102
0
1,273
4,989
1,442
421
2,731
1,874
50,132
1,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,623
Gold Earned
33,091
405
Minions Killed
349
0
Camps Cleared
0
1,345,332
Distance Traveled
1,192,036
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,222
479
72
6
0
240,064
0
W
Bastet
7,615
586
65
5
0
322,966
2
W
Chaac
8,228
633
110
8
0
266,724
0
L
Achilles
6,291
484
76
6
0
250,755
0
L
Maui
6,396
492
26
2
0
196,149
7
L
Rama
7,686
591
75
6
0
238,670
0
L
Chang'e
6,496
500
100
8
0
266,398
0
W
Cthulhu
7,063
543
39
3
0
265,641
3
W
Danzaburou
8,004
616
97
7
0
247,011
0
W
Nu Wa
7,713
593
94
7
0
242,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role