Player Matchup

Danzaburou
Danzaburou
Hertras
Danzaburou
Level 69
God Stats
8W - 11L
1,632 SR
Queue Stats
10W - 11L
1,601 Elo+
Solo
King Arthur
King Arthur
JAVICHU_121
King Arthur
Level 61
God Stats
29W - 9L
1,670 SR
Queue Stats
48W - 32L
1,499 Elo+
Solo
Charon
Charon
TheNukem011
Charon
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,049 Elo+
Solo
Serqet
Serqet
angelobrazil
Serqet
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 79L
1,411 Elo+
Party 1
Raijin
Raijin
ziopio88-ziopio8
Raijin
Level 52
God Stats
1W - 1L
1,200 SR
Queue Stats
66W - 61L
1,417 Elo+
Party 1
Team Averages
Level 62
1,500 SR
1,396 Elo+

VS

Team Averages
Level 105
1,513 SR
1,417 Elo+
Mercury
Mercury
Emiya7K
Mercury
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,512 Elo+
Solo
Surtr
Surtr
Ivatak
Surtr
Level 84
God Stats
10W - 7L
1,318 SR
Queue Stats
97W - 89L
1,315 Elo+
Party 2
Bake Kujira
Bake Kujira
SpringSakura
Bake Kujira
Level 154
God Stats
2W - 2L
1,660 SR
Queue Stats
128W - 133L
1,451 Elo+
Solo
Agni
Agni
Therepper
Agni
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,445 Elo+
Solo
Jing Wei
Jing Wei
sergitosii
Jing Wei
Level 62
God Stats
18W - 18L
1,585 SR
Queue Stats
106W - 103L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hertras
Danzaburou
14
4 / 1 / 0
7,926
566
7,046
9,438
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
JAVICHU_121
King Arthur
15
5 / 0 / 1
9,697
693
11,122
11,541
9,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
12
0 / 0 / 3
7,505
536
4,161
4,998
3,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
14
6 / 1 / 0
8,386
599
7,956
12,171
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 5
7,755
554
4,999
8,566
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Emiya7K
Mercury
13
1 / 3 / 0
7,088
506
5,084
15,748
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Ivatak
Surtr
12
0 / 4 / 0
6,836
488
4,845
15,650
10,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
SpringSakura
Bake Kujira
11
0 / 2 / 3
6,784
485
4,455
10,874
8,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
13
4 / 4 / 0
7,564
540
7,471
7,435
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
sergitosii
Jing Wei
11
1 / 3 / 0
6,869
491
1,673
8,257
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
16
Kills
6
6
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Emiya7K
Mercury
1
3
0
0.33
W
Danzaburou
Hertras
Danzaburou
4
1
0
4
L
Surtr
Ivatak
Surtr
0
4
0
0
W
King Arthur
JAVICHU_121
King Arthur
5
0
1
5.5
L
Bake Kujira
SpringSakura
Bake Kujira
0
2
3
0.75
W
Charon
0
0
3
1.5
L
Agni
4
4
0
1
W
Serqet
6
1
0
6
L
Jing Wei
sergitosii
Jing Wei
1
3
0
0.33
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,284
Damage
23,528
46,714
Taken
57,964
25,673
Mitigated
30,819
17,190
Healing
16,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Emiya7K
Mercury
5,084
2,092
0
6,387
15,748
5,847
0
1,062
14,458
0
51,369
W
Danzaburou
Hertras
Danzaburou
7,046
3,114
0
5,713
9,438
3,868
2,531
807
8,631
0
69,152
L
Surtr
Ivatak
Surtr
4,845
1,119
0
5,433
15,650
10,842
0
0
15,650
688
51,880
W
King Arthur
JAVICHU_121
King Arthur
11,122
788
0
3,867
11,541
9,585
0
83
10,643
0
82,666
L
Bake Kujira
SpringSakura
Bake Kujira
4,455
1,364
0
1,686
10,874
8,592
0
2,123
8,497
29,710
0
W
Charon
4,161
791
0
1,152
4,998
3,799
918
933
4,065
18,714
0
L
Agni
7,471
803
0
792
7,435
2,450
338
2,648
3,793
45,199
848
W
Serqet
7,956
2,684
0
5,670
12,171
5,091
0
3,861
8,310
0
57,459
L
Jing Wei
sergitosii
Jing Wei
1,673
1,148
11
2,267
8,257
3,088
0
2,407
5,850
0
41,718
W
4,999
587
0
788
8,566
3,330
0
6,325
2,241
39,965
196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
35,141
438
Minions Killed
402
0
Camps Cleared
0
1,436,676
Distance Traveled
1,403,108
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,088
506
82
6
0
317,456
0
W
Danzaburou
7,926
566
109
8
0
271,302
1
L
Surtr
6,836
488
102
7
0
258,294
3
W
King Arthur
9,697
693
144
10
0
252,316
1
L
Bake Kujira
6,784
485
56
4
0
307,157
2
W
Charon
7,505
536
21
2
0
300,907
2
L
Agni
7,564
540
79
6
0
259,143
1
W
Serqet
8,386
599
101
7
0
368,887
4
L
Jing Wei
6,869
491
83
6
0
261,058
5
W
Raijin
7,755
554
63
5
0
243,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role