Player Matchup

Bellona
Bellona
 
Bellona
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
MrKrzus
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,378 Elo+
Solo
Chiron
Chiron
NaikBo0m
Chiron
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 139L
1,575 Elo+
Party 2
Rama
Rama
Strelicia
Rama
Level 79
God Stats
1W - 4L
1,559 SR
Queue Stats
192W - 178L
1,571 Elo+
Party 2
Raijin
Raijin
lllFurylll
Raijin
Level 264
God Stats
2W - 4L
1,535 SR
Queue Stats
1,366W - 1,306L
1,505 Elo+
Solo
Team Averages
Level 126
1,519 SR
1,506 Elo+

VS

Team Averages
Level 114
1,502 SR
1,501 Elo+
Ra
Ra
FuLlChRoNoS
Ra
Level 102
God Stats
2W - 0L
1,763 SR
Queue Stats
9W - 8L
1,567 Elo+
Party 1
Ymir
Ymir
Lowping
Ymir
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 125L
1,543 Elo+
Party 1
Charybdis
Charybdis
jaime574
Charybdis
Level 110
God Stats
1W - 1L
1,287 SR
Queue Stats
111W - 126L
1,426 Elo+
Solo
Medusa
Medusa
pikolowet
Medusa
Level 67
God Stats
5W - 6L
1,287 SR
Queue Stats
419W - 405L
1,513 Elo+
Solo
Tiamat
Tiamat
Ğreek
Tiamat
Level 135
God Stats
5W - 1L
1,674 SR
Queue Stats
131W - 116L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 7 / 2
8,502
850
9,424
17,744
24,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
MrKrzus
Horus
11
0 / 3 / 2
7,065
707
1,225
8,474
7,538
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
NaikBo0m
Chiron
12
0 / 4 / 5
6,862
686
7,161
10,553
4,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rama
13
1 / 6 / 4
7,544
754
5,682
9,321
4,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
lllFurylll
Raijin
13
1 / 3 / 4
7,478
748
10,478
9,531
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 10
9,983
998
6,348
8,907
5,203
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Lowping
Ymir
16
4 / 2 / 18
9,043
904
7,470
14,958
19,962
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
jaime574
Charybdis
14
2 / 1 / 14
8,486
849
10,416
6,163
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
pikolowet
Medusa
14
5 / 2 / 13
8,749
875
12,635
8,252
4,293
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
Ğreek
Tiamat
16
3 / 1 / 18
8,902
890
13,376
7,827
6,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
96
6
Kills
23
23
Deaths
7
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
7
2
0.71
W
9
1
10
14
W
Ymir
Lowping
Ymir
4
2
18
6.5
L
Horus
MrKrzus
Horus
0
3
2
0.33
L
Chiron
NaikBo0m
Chiron
0
4
5
0.63
L
Rama
1
6
4
0.5
W
Charybdis
jaime574
Charybdis
2
1
14
9
L
Raijin
lllFurylll
Raijin
1
3
4
1
W
Medusa
pikolowet
Medusa
5
2
13
5.75
W
Tiamat
Ğreek
Tiamat
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,970
Damage
50,245
55,623
Taken
46,107
44,971
Mitigated
39,271
12,740
Healing
20,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,424
1,102
124
2,203
17,744
24,112
0
5,996
11,254
841
12,683
W
6,348
317
7,985
3,944
8,907
5,203
681
2,576
6,202
23,733
0
W
Ymir
Lowping
Ymir
7,470
980
222
699
14,958
19,962
164
3,452
11,203
15,346
606
L
Horus
MrKrzus
Horus
1,225
706
1,467
1,665
8,474
7,538
0
3,716
4,370
0
3,388
L
Chiron
NaikBo0m
Chiron
7,161
893
1,425
2,205
10,553
4,996
0
5,059
5,156
0
15,849
L
Rama
5,682
4,304
211
220
9,321
4,270
0
4,845
4,210
0
12,197
W
Charybdis
jaime574
Charybdis
10,416
5,348
968
1,804
6,163
2,915
2,866
1,248
4,787
0
21,272
L
Raijin
lllFurylll
Raijin
10,478
1,310
462
2,758
9,531
4,055
0
4,874
4,199
29,684
706
W
Medusa
pikolowet
Medusa
12,635
5,348
385
1,116
8,252
4,293
3,028
1,963
6,067
0
18,808
W
Tiamat
Ğreek
Tiamat
13,376
1,270
1,865
1,972
7,827
6,898
937
1,715
6,048
21,107
639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,451
Gold Earned
45,163
103
Minions Killed
125
0
Camps Cleared
0
866,061
Distance Traveled
919,833
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,502
850
14
1
0
155,757
0
W
Ra
9,983
998
55
6
0
192,220
0
W
Ymir
9,043
904
18
2
0
163,166
0
L
Horus
7,065
707
8
1
0
179,627
0
L
Chiron
6,862
686
21
2
0
190,109
0
L
Rama
7,544
754
22
2
0
171,886
0
W
Charybdis
8,486
849
32
3
0
186,469
0
L
Raijin
7,478
748
38
4
0
168,682
1
W
Medusa
8,749
875
7
1
0
181,957
0
W
Tiamat
8,902
890
13
1
0
196,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role