Player Matchup

Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
DogeGoesBork69
Apollo
Level 124
God Stats
4W - 5L
1,678 SR
Queue Stats
192W - 206L
1,538 Elo+
Party 1
Atlas
Atlas
MetricRock
Atlas
Level 83
God Stats
5W - 3L
1,815 SR
Queue Stats
15W - 17L
1,583 Elo+
Party 1
Loki
Loki
Sneaky Moist
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
ladiesman711
Ix Chel
Level 128
God Stats
1W - 4L
1,723 SR
Queue Stats
129W - 134L
1,540 Elo+
Party 1
Team Averages
Level 105
1,643 SR
1,532 Elo+

VS

Team Averages
Level 70
1,472 SR
1,435 Elo+
King Arthur
King Arthur
Percaphobic
King Arthur
Level 36
God Stats
4W - 7L
1,534 SR
Queue Stats
21W - 35L
1,204 Elo+
Solo
Ratatoskr
Ratatoskr
Yakamidara
Ratatoskr
Level 105
God Stats
1W - 0L
1,447 SR
Queue Stats
45W - 47L
1,472 Elo+
Solo
Poseidon
Poseidon
shmeglet69
Poseidon
Level 114
God Stats
10W - 10L
1,506 SR
Queue Stats
162W - 162L
1,560 Elo+
Solo
Neith
Neith
小熊綿綿冰
Neith
Level 48
God Stats
5W - 4L
1,372 SR
Queue Stats
116W - 120L
1,469 Elo+
Party 2
Bellona
Bellona
綿綿冰小熊
Bellona
Level 48
God Stats
7W - 4L
1,500 SR
Queue Stats
115W - 118L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,010
501
2,018
6,416
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
6 / 2 / 2
5,523
552
8,477
8,225
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
8
2 / 4 / 4
5,224
522
4,621
10,298
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
4,219
422
2,325
7,863
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ix Chel
ladiesman711
Ix Chel
9
0 / 2 / 1
4,650
465
2,159
4,454
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Percaphobic
King Arthur
12
4 / 0 / 1
7,122
712
4,157
6,358
5,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
Yakamidara
Ratatoskr
10
1 / 1 / 0
5,214
521
1,776
6,256
2,428
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
shmeglet69
Poseidon
12
6 / 0 / 1
7,088
709
7,330
2,566
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
3 / 3 / 2
5,617
562
6,030
6,507
2,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 4 / 9
5,263
526
6,235
11,167
9,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
14
14
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
6
2
2
3.5
L
Atlas
2
4
4
1
W
King Arthur
Percaphobic
King Arthur
4
0
1
4.5
L
0
3
1
0.17
W
Ratatoskr
Yakamidara
Ratatoskr
1
1
0
1
L
Ix Chel
ladiesman711
Ix Chel
0
2
1
0.25
W
Poseidon
shmeglet69
Poseidon
6
0
1
6.5
W
3
3
2
1.33
W
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,600
Damage
25,528
37,256
Taken
32,854
16,640
Mitigated
19,736
8,217
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,018
655
0
1,323
6,416
2,918
0
0
6,416
0
28,003
L
8,477
5,556
0
1,587
8,225
2,565
0
859
7,322
0
18,795
L
Atlas
4,621
1,911
100
1,856
10,298
7,618
0
1,612
8,598
15,756
0
W
King Arthur
Percaphobic
King Arthur
4,157
811
0
890
6,358
5,047
0
398
5,954
0
48,755
L
2,325
565
0
2,183
7,863
2,273
0
2,441
5,208
0
18,988
W
Ratatoskr
Yakamidara
Ratatoskr
1,776
330
0
620
6,256
2,428
0
637
5,577
0
32,665
L
Ix Chel
ladiesman711
Ix Chel
2,159
265
332
836
4,454
1,266
0
1,716
2,510
26,829
0
W
Poseidon
shmeglet69
Poseidon
7,330
876
0
375
2,566
786
0
654
1,820
43,411
1,435
W
6,030
2,616
0
1,445
6,507
2,223
117
2,353
4,126
0
34,839
W
6,235
2,532
0
2,238
11,167
9,252
50
2,532
8,597
0
20,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,626
Gold Earned
30,304
181
Minions Killed
308
0
Camps Cleared
0
924,266
Distance Traveled
1,015,932
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,010
501
61
6
0
186,046
1
L
Apollo
5,523
552
36
4
0
187,636
0
L
Atlas
5,224
522
7
1
0
197,658
2
W
King Arthur
7,122
712
90
9
0
198,194
1
L
Loki
4,219
422
23
2
0
214,269
2
W
Ratatoskr
5,214
521
50
5
0
236,056
0
L
Ix Chel
4,650
465
54
5
0
138,657
0
W
Poseidon
7,088
709
92
9
0
207,535
0
W
Neith
5,617
562
47
5
0
172,573
0
W
Bellona
5,263
526
29
3
0
201,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role