Player Matchup

Baron Samedi
Baron Samedi
KenyKingPro
Baron Samedi
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 66L
1,213 Elo+
Party 2
Achilles
Achilles
NAIMAR12
Achilles
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,500 Elo+
Party 2
Bakasura
Bakasura
SARATOMMASI
Bakasura
Level 40
God Stats
2W - 4L
1,446 SR
Queue Stats
13W - 29L
1,296 Elo+
Solo
Apollo
Apollo
tes391
Apollo
Level 46
God Stats
1W - 3L
1,417 SR
Queue Stats
207W - 212L
1,369 Elo+
Solo
Chaac
Chaac
tomiygabriel
Chaac
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 32L
1,710 Elo+
Party 2
Team Averages
Level 53
1,473 SR
1,417 Elo+

VS

Team Averages
Level 79
1,353 SR
1,435 Elo+
Sol
Sol
 
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AufsM0wl
Kukulkan
Level 57
God Stats
6W - 2L
1,219 SR
Queue Stats
98W - 91L
1,412 Elo+
Party 1
Nut
Nut
AviSalem21
Nut
Level 81
God Stats
5W - 5L
1,449 SR
Queue Stats
106W - 98L
1,421 Elo+
Solo
Chaac
Chaac
Freedombear420
Chaac
Level 102
God Stats
6W - 3L
1,475 SR
Queue Stats
124W - 105L
1,411 Elo+
Solo
Nemesis
Nemesis
skraimax
Nemesis
Level 60
God Stats
5W - 3L
1,124 SR
Queue Stats
109W - 98L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KenyKingPro
Baron Samedi
3
0 / 2 / 0
3,662
366
720
2,028
618
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Achilles
NAIMAR12
Achilles
7
2 / 2 / 0
4,697
470
3,100
6,879
6,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
SARATOMMASI
Bakasura
11
1 / 2 / 1
5,470
547
2,941
8,075
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
tes391
Apollo
7
0 / 1 / 0
4,352
435
3,254
7,711
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

8
1 / 1 / 0
4,380
438
2,417
5,861
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 0
4,768
477
3,488
4,069
1,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
AufsM0wl
Kukulkan
9
2 / 1 / 1
5,919
592
2,941
3,819
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 0
5,855
586
4,353
5,455
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 2
5,994
599
4,434
7,669
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
skraimax
Nemesis
10
3 / 1 / 2
5,879
588
4,028
5,987
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
8
8
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
W
Kukulkan
AufsM0wl
Kukulkan
2
1
1
2.5
W
1
0
0
1
W
2
2
2
1.5
L
Baron Samedi
KenyKingPro
Baron Samedi
0
2
0
0
L
Achilles
NAIMAR12
Achilles
2
2
0
1
L
Bakasura
SARATOMMASI
Bakasura
1
2
1
0.75
W
Nemesis
skraimax
Nemesis
3
1
2
4
L
Apollo
tes391
Apollo
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,432
Damage
19,244
30,554
Taken
26,999
16,401
Mitigated
10,979
8,486
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,488
1,419
0
2,282
4,069
1,079
0
0
3,903
21,177
4,501
W
Kukulkan
AufsM0wl
Kukulkan
2,941
470
0
900
3,819
1,307
1,230
444
3,048
29,497
2,008
W
4,353
2,563
0
2,222
5,455
2,164
98
0
5,300
0
44,831
W
4,434
748
0
1,582
7,669
3,942
755
84
7,181
0
31,061
L
Baron Samedi
KenyKingPro
Baron Samedi
720
33
95
78
2,028
618
0
802
1,226
4,319
0
L
Achilles
NAIMAR12
Achilles
3,100
791
0
1,130
6,879
6,026
0
914
5,965
0
11,176
L
Bakasura
SARATOMMASI
Bakasura
2,941
1,750
0
2,399
8,075
3,628
0
1,265
6,810
0
27,189
W
Nemesis
skraimax
Nemesis
4,028
2,279
0
416
5,987
2,487
0
192
5,669
0
33,997
L
Apollo
tes391
Apollo
3,254
1,737
0
2,877
7,711
2,408
0
1,455
6,256
0
24,754
L
2,417
168
0
1,907
5,861
3,721
0
1,515
4,346
0
16,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,561
Gold Earned
28,415
141
Minions Killed
287
0
Camps Cleared
0
816,180
Distance Traveled
905,525
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,768
477
28
3
0
166,338
6
W
Kukulkan
5,919
592
62
6
0
170,522
0
W
Nut
5,855
586
82
8
0
185,921
1
W
Chaac
5,994
599
52
5
0
136,690
2
L
Baron Samedi
3,662
366
4
0
0
61,372
0
L
Achilles
4,697
470
17
2
0
126,957
0
L
Bakasura
5,470
547
64
6
0
214,519
0
W
Nemesis
5,879
588
63
6
0
246,054
0
L
Apollo
4,352
435
40
4
0
207,054
0
L
Chaac
4,380
438
16
2
0
206,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role