Player Matchup

Cthulhu
Cthulhu
Leaninmyfanta2
Cthulhu
Level 137
God Stats
1W - 0L
1,727 SR
Queue Stats
12W - 11L
1,472 Elo+
Solo
Horus
Horus
LegendaryAzzMan
Horus
Level 110
God Stats
6W - 4L
1,649 SR
Queue Stats
119W - 105L
1,616 Elo+
Party 2
Neith
Neith
ShadowSlayer374
Neith
Level 196
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 124L
1,611 Elo+
Party 2
Scylla
Scylla
ahnewbiss01
Scylla
Level 155
God Stats
3W - 3L
1,583 SR
Queue Stats
66W - 58L
1,560 Elo+
Party 2
Odin
Odin
genocidalhippy
Odin
Level 101
God Stats
19W - 14L
1,590 SR
Queue Stats
161W - 146L
1,507 Elo+
Solo
Team Averages
Level 140
1,610 SR
1,553 Elo+

VS

Team Averages
Level 130
1,573 SR
1,507 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
TheAsianEggRoll
Hun Batz
Level 59
God Stats
1W - 1L
1,756 SR
Queue Stats
46W - 50L
1,597 Elo+
Solo
Chaac
Chaac
bluevampiro
Chaac
Level 129
God Stats
17W - 15L
1,577 SR
Queue Stats
269W - 261L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
goat257
Ah Muzen Cab
Level 126
God Stats
13W - 11L
1,477 SR
Queue Stats
265W - 331L
1,460 Elo+
Party 1
Kuzenbo
Kuzenbo
tim1283
Kuzenbo
Level 180
God Stats
1W - 1L
1,554 SR
Queue Stats
175W - 303L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,960
497
6,104
10,339
8,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 1 / 7
7,310
522
5,321
11,940
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
2 / 0 / 6
7,621
544
7,814
8,779
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
13
2 / 2 / 1
7,075
505
3,817
6,773
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 5
6,655
475
6,129
11,314
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 0 / 3
7,723
552
7,166
5,033
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
12
1 / 3 / 0
6,460
461
2,938
10,781
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 2 / 1
8,656
618
11,565
13,510
9,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
goat257
Ah Muzen Cab
10
0 / 5 / 1
6,242
446
4,679
9,125
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
tim1283
Kuzenbo
11
1 / 3 / 0
6,033
431
5,171
12,894
10,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
6
7
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
3
1.5
W
2
2
2
1.5
W
4
1
7
7.5
W
2
0
6
5
L
Hun Batz
1
3
0
0.33
W
Scylla
2
2
1
1.25
L
4
2
1
2.25
W
3
2
5
2.75
L
Ah Muzen Cab
goat257
Ah Muzen Cab
0
5
1
0.1
L
Kuzenbo
tim1283
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
31,519
49,145
Taken
51,343
27,545
Mitigated
29,249
17,767
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,166
1,328
0
1,765
5,033
1,624
508
1,125
3,868
58,040
1,299
W
6,104
376
254
2,000
10,339
8,333
0
1,785
8,312
35,163
0
W
5,321
2,085
1,110
5,375
11,940
8,938
17
2,022
9,529
0
15,244
W
7,814
3,942
0
4,592
8,779
3,762
517
2,749
5,608
0
68,068
L
Hun Batz
2,938
651
0
631
10,781
4,628
0
1,930
8,773
0
48,125
W
Scylla
3,817
268
0
500
6,773
2,364
0
1,521
4,912
58,216
0
L
11,565
1,793
0
5,234
13,510
9,306
0
3,569
9,394
95
72,420
W
6,129
1,819
0
3,936
11,314
4,148
0
2,294
8,723
0
39,762
L
Ah Muzen Cab
goat257
Ah Muzen Cab
4,679
1,670
0
536
9,125
2,853
0
1,470
7,655
0
50,783
L
Kuzenbo
tim1283
Kuzenbo
5,171
2,126
0
1,304
12,894
10,838
137
1,050
11,732
21,638
104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
35,114
407
Minions Killed
405
0
Camps Cleared
0
1,334,494
Distance Traveled
1,281,726
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,723
552
103
7
0
273,640
0
W
Cthulhu
6,960
497
82
6
0
253,054
1
W
Horus
7,310
522
29
2
0
266,958
1
W
Neith
7,621
544
132
9
0
245,164
1
L
Hun Batz
6,460
461
73
5
0
261,068
1
W
Scylla
7,075
505
108
8
0
269,827
0
L
Chaac
8,656
618
115
8
0
275,374
0
W
Odin
6,655
475
56
4
0
299,491
0
L
Ah Muzen Cab
6,242
446
88
6
0
228,887
1
L
Kuzenbo
6,033
431
26
2
0
242,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role