Player Matchup

Nut
Nut
AmIAGlitch
Nut
Level 128
God Stats
2W - 6L
1,624 SR
Queue Stats
14W - 10L
1,732 Elo+
Solo
Cthulhu
Cthulhu
M1chL
Cthulhu
Level 159
God Stats
71W - 62L
1,516 SR
Queue Stats
632W - 569L
1,507 Elo+
Solo
Lancelot
Lancelot
XXxxBLEXXxxXX
Lancelot
Level 114
God Stats
6W - 7L
1,497 SR
Queue Stats
708W - 628L
1,522 Elo+
Solo
Poseidon
Poseidon
ZerO___Skies
Poseidon
Level 86
God Stats
6W - 4L
1,440 SR
Queue Stats
90W - 84L
1,487 Elo+
Solo
Thor
Thor
pimpamtraca
Thor
Level 128
God Stats
54W - 40L
1,640 SR
Queue Stats
653W - 649L
1,503 Elo+
Solo
Team Averages
Level 123
1,543 SR
1,550 Elo+

VS

Team Averages
Level 93
1,592 SR
1,509 Elo+
Ao Kuang
Ao Kuang
CallMeRackham
Ao Kuang
Level 42
God Stats
8W - 3L
1,845 SR
Queue Stats
224W - 209L
1,500 Elo+
Solo
Ix Chel
Ix Chel
EINSTEINFLA
Ix Chel
Level 106
God Stats
8W - 7L
1,444 SR
Queue Stats
181W - 173L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Eraeshkigal
Gilgamesh
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 106L
1,519 Elo+
Solo
Ymir
Ymir
Nirvana_Gaming
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 184L
1,438 Elo+
Solo
Bellona
Bellona
TyrannicalToxin
Bellona
Level 150
God Stats
2W - 0L
1,673 SR
Queue Stats
62W - 48L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,659
541
13,168
13,134
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
M1chL
Cthulhu
8
1 / 0 / 2
6,208
388
2,194
2,762
1,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
XXxxBLEXXxxXX
Lancelot
15
4 / 2 / 0
9,025
564
16,970
15,546
11,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
ZerO___Skies
Poseidon
14
2 / 4 / 0
8,422
526
5,686
10,802
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 5
8,144
509
4,199
12,612
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CallMeRackham
Ao Kuang
15
5 / 4 / 1
8,800
550
7,280
15,740
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
EINSTEINFLA
Ix Chel
18
6 / 0 / 3
10,674
667
11,596
5,346
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Eraeshkigal
Gilgamesh
14
0 / 4 / 4
8,608
538
8,296
19,111
20,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 3
7,392
462
1,307
13,290
10,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
1 / 2 / 1
7,974
498
7,150
13,818
19,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
11
Kills
12
12
Deaths
11
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Ao Kuang
CallMeRackham
Ao Kuang
5
4
1
1.38
W
Ix Chel
EINSTEINFLA
Ix Chel
6
0
3
7.5
W
Gilgamesh
Eraeshkigal
Gilgamesh
0
4
4
0.5
L
Cthulhu
M1chL
Cthulhu
1
0
2
2
W
0
1
3
1.5
W
1
2
1
0.75
L
Lancelot
XXxxBLEXXxxXX
Lancelot
4
2
0
2
L
Poseidon
ZerO___Skies
Poseidon
2
4
0
0.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,217
Damage
35,629
54,856
Taken
67,305
27,453
Mitigated
58,434
15,587
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,168
8,139
0
6,577
13,134
5,708
0
3,213
9,466
0
80,892
W
Ao Kuang
CallMeRackham
Ao Kuang
7,280
784
0
7,424
15,740
5,851
552
3,472
11,962
58,205
2,614
W
Ix Chel
EINSTEINFLA
Ix Chel
11,596
523
681
962
5,346
2,407
40
1,884
3,118
81,968
879
W
Gilgamesh
Eraeshkigal
Gilgamesh
8,296
1,913
0
1,834
19,111
20,673
560
40
17,617
0
58,396
L
Cthulhu
M1chL
Cthulhu
2,194
482
0
1,074
2,762
1,633
0
928
1,658
12,811
2,537
W
1,307
554
0
2,307
13,290
10,194
120
1,216
11,965
26,974
4,900
W
7,150
3,357
0
1,493
13,818
19,309
257
625
13,089
0
67,124
L
Lancelot
XXxxBLEXXxxXX
Lancelot
16,970
3,382
0
3,838
15,546
11,635
0
2,965
11,182
254
78,014
L
Poseidon
ZerO___Skies
Poseidon
5,686
266
0
590
10,802
3,751
0
7,965
2,409
61,654
0
L
4,199
1,279
0
3,508
12,612
4,726
0
4,248
8,126
0
61,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,458
Gold Earned
43,448
505
Minions Killed
499
0
Camps Cleared
0
1,431,757
Distance Traveled
1,554,529
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,659
541
145
9
0
285,515
5
W
Ao Kuang
8,800
550
84
5
0
341,192
6
W
Ix Chel
10,674
667
161
10
0
340,957
2
W
Gilgamesh
8,608
538
107
7
0
288,787
4
L
Cthulhu
6,208
388
28
2
0
155,421
0
W
Ymir
7,392
462
41
3
0
255,508
0
W
Bellona
7,974
498
106
7
0
328,085
3
L
Lancelot
9,025
564
113
7
0
346,269
4
L
Poseidon
8,422
526
124
8
0
328,422
4
L
Thor
8,144
509
95
6
0
316,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role