Player Matchup

Anubis
Anubis
Allotta
Anubis
Level 128
God Stats
4W - 7L
1,586 SR
Queue Stats
271W - 277L
1,451 Elo+
Solo
Apollo
Apollo
Crosstip
Apollo
Level 103
God Stats
14W - 17L
1,419 SR
Queue Stats
386W - 367L
1,483 Elo+
Solo
Anhur
Anhur
D2Versace
Anhur
Level 122
God Stats
2W - 6L
1,460 SR
Queue Stats
401W - 380L
1,496 Elo+
Solo
Horus
Horus
JustynWithAY
Horus
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
61W - 57L
1,600 Elo+
Solo
Charon
Charon
majorpayne369
Charon
Level 126
God Stats
10W - 6L
1,870 SR
Queue Stats
530W - 501L
1,480 Elo+
Solo
Team Averages
Level 113
1,567 SR
1,502 Elo+

VS

Team Averages
Level 80
1,548 SR
1,497 Elo+
Tyr
Tyr
Animeprolover235
Tyr
Level 28
God Stats
36W - 23L
1,636 SR
Queue Stats
68W - 57L
1,510 Elo+
Party 1
Cliodhna
Cliodhna
BZKMIST
Cliodhna
Level 101
God Stats
22W - 12L
1,582 SR
Queue Stats
253W - 212L
1,503 Elo+
Party 1
Hou Yi
Hou Yi
ImBigChugus
Hou Yi
Level 117
God Stats
5W - 4L
1,587 SR
Queue Stats
77W - 95L
1,461 Elo+
Solo
Nu Wa
Nu Wa
MorchPunkey
Nu Wa
Level 29
God Stats
20W - 13L
1,435 SR
Queue Stats
132W - 117L
1,509 Elo+
Party 1
Geb
Geb
alphawolf657
Geb
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 43L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Allotta
Anubis
10
0 / 3 / 2
6,466
431
1,924
7,163
2,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
Crosstip
Apollo
15
7 / 2 / 1
8,625
575
9,123
12,038
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anhur
D2Versace
Anhur
13
1 / 4 / 1
7,086
472
3,362
11,109
3,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 2 / 0
8,099
540
6,807
14,520
11,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 2 / 3
7,133
476
8,255
18,893
12,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 3
8,437
562
7,110
12,870
10,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
BZKMIST
Cliodhna
16
3 / 1 / 6
8,650
577
11,362
12,061
5,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
14
3 / 3 / 0
8,418
561
5,667
10,171
4,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 3 / 3
9,167
611
16,113
8,509
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 5
6,907
460
4,124
12,613
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
13
13
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
Allotta
Anubis
0
3
2
0.33
W
0
0
3
1.5
W
Cliodhna
BZKMIST
Cliodhna
3
1
6
6
L
Apollo
Crosstip
Apollo
7
2
1
3.75
L
Anhur
D2Versace
Anhur
1
4
1
0.38
W
Hou Yi
3
3
0
1
L
0
2
0
0
W
7
3
3
2.83
W
0
1
5
2.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,471
Damage
44,376
63,723
Taken
56,224
35,996
Mitigated
32,973
16,954
Healing
18,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Allotta
Anubis
1,924
284
0
2,268
7,163
2,836
0
3,542
3,259
39,223
0
W
7,110
602
0
4,843
12,870
10,127
40
398
12,472
0
63,491
W
Cliodhna
BZKMIST
Cliodhna
11,362
2,743
0
2,845
12,061
5,900
184
1,749
10,312
0
77,209
L
Apollo
Crosstip
Apollo
9,123
4,004
0
3,705
12,038
5,301
0
3,146
8,668
0
64,934
L
Anhur
D2Versace
Anhur
3,362
1,176
0
3,399
11,109
3,644
0
3,279
7,646
0
47,137
W
Hou Yi
5,667
3,641
0
3,748
10,171
4,217
0
1,804
8,367
0
64,243
L
6,807
2,959
40
3,595
14,520
11,863
0
1,476
12,876
276
68,119
W
16,113
3,999
90
1,974
8,509
3,374
2,549
2,609
5,900
69,566
0
W
4,124
216
246
4,697
12,613
9,355
42
2,809
9,804
19,870
0
L
8,255
1,847
0
3,947
18,893
12,352
0
7,392
11,037
28,616
1,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,409
Gold Earned
41,579
408
Minions Killed
443
0
Camps Cleared
0
1,354,724
Distance Traveled
1,595,409
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,466
431
66
4
0
168,884
1
W
Tyr
8,437
562
109
7
0
317,648
0
W
Cliodhna
8,650
577
97
6
0
379,228
0
L
Apollo
8,625
575
108
7
0
324,571
1
L
Anhur
7,086
472
91
6
0
273,074
2
W
Hou Yi
8,418
561
98
7
0
275,894
2
L
Horus
8,099
540
121
8
0
294,388
3
W
Nu Wa
9,167
611
119
8
0
286,265
0
W
Geb
6,907
460
20
1
0
336,374
2
L
Charon
7,133
476
22
1
0
293,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role